Eye-tracking

A typical eye-tracking visualization | Image courtesy 7invensun

Eye-tracking has been touted in the VR industry for years, but the tech has only ever been built into high-end headsets. Sony may be the first to deliver a consumer VR headset with eye-tracking.

It might not be immediately obvious why you’d want to be able to track the user’s eyes in a VR headset (especially if you’re already tracking the motion of their head), but it turns out that eye-tracking can be a game-changer for VR in many ways.

One of the big ones of course is ‘foveated rendering’. Since our eyes only see sharply in a fairly small central region (the fovea), rendering scenes in high detail in your peripheral vision is a waste of computing power. If you can track exactly where the user is looking, you can render the center part of each frame in high detail while reducing detail in the periphery where it won’t be noticed. This means games can look more detailed without using more computing power.

But eye-tracking goes far beyond just foveated rendering. Sony has explicitly mentioned foveated rendering so far, but the tech could also be used for automatic IPD measurement, automatic user sign-ins, realistic eye movements for multiplayer avatars, intent tracking, and even eye-based input. Having eye-tracking in PSVR 2 essentially opens up a whole new door of possibilities for VR developers.

Controllers

Image courtesy Sony

One of the biggest improvements to PSVR 2 will the new ‘Sense’ controllers.

PSVR 1 relied on outdated PS Move controllers that weren’t very precise and also lacked thumbsticks which made them awkward to use for some games.

Like other headsets with inside-out tracking, the PSVR 2 Sense controllers will be tracked from the cameras on the headset itself. This is stands to vastly increase the controller tracking coverage because users can now turn around without blocking the PS Camera from seeing their PS Move controllers. And because the Sense controllers are made from the ground up for VR (unlike the PS Move controllers), we expect the quality of the tracking will be improved too.

Crucially, the Sense controllers are also jumping in line with all other modern VR controllers in terms of inputs. They’ll have thumbsticks and two face buttons, which has become the defacto standard with the likes of Oculus Rift, Quest, Valve Index, Reverb G2, Vive Focus 3, and more. Having the same button-and-stick layout across all these controllers makes it easier for developers to port their games from one headset to another.

Image courtesy Sony

And then there’s the enhanced haptics of the PSVR 2 Sense controllers. Sony says they will include advanced haptics similar to what’s in the impressive PS5 controller. That means adaptive triggers that can change how each pull feels, and highly-detailed haptics that go far beyond the basic rumble motors in the PS Move controllers.

Audio & Headset Haptics

Image courtesy Sony

Amidst a very impressive list of capabilities listed above, audio might be the Achilles’ heel of PSVR 2.

It’s here where we’d love to say ‘Sony is following every other major headset maker by including on-board audio on PSVR 2’. Alas, this isn’t quite the case.

Sony has revealed that PSVR 2 will have a 3.5mm headphone jack, just like the original headset. That means players can use their own headphones, or the included earbuds (which at least have a custom cable length are stowable in the headstrap to be a little more convenient).

While it doesn’t seem like a big deal to stick earbuds in your ears after putting on the headset, the VR headset market has clearly shown the demand for on-board audio that doesn’t require any additional fiddling.

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Sony has also confirmed that PSVR 2 will include head-mounted haptics (another first among commercially available headsets). That means that, like the controllers, the headset itself will be able to shake in response to things happening in the virtual world.

Pass-through View and Playspace Boundary on PSVR 2

The original PSVR has no on-board cameras, which means it lacks any kind of pass-through view—a convenient feature which lets the user look ‘through’ the headset with the cameras without taking it off. Sony has confirmed that PSVR 2 will indeed have a pass-through view which is great.

And like Quest 2, it looks like the PSVR 2 pass-through view will also be how users configure the headset’s playspace boundary.

The original PSVR’s tracking range was so small that it hardly made sense to have a virtual boundary, but with PSVR 2’s inside-out tracking players can essentially walk anywhere within range of their cable and look in in any direction. That necessitates a virtual boundary to keep players from smacking their TV or walking into furniture.

Sony says PSVR 2 will have the ability to ‘scan’ the shape of your room to automatically create a suitable playspace boundary, and players will further have the ability to customize it by tracing a line on the ground using the headset’s pass-through view.

– – — – –

All things considered, PlayStation 2 is shaping up to be a significant upgrade over Sony’s first headset. Beyond that, it looks like PSVR 2 may launch with several first-to-market features among consumer headsets, like HDR, eye-tracking, and head-mounted haptics. If you can’t wait until the launch later this month, check out our detailed hands-on preview of PSVR 2 to learn more about what it’s like to use the headset.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Great comparison. I think that PSVR 2 is a very solid headset, I can’t wait toread the first hands-on reviews!

  • JB1968

    Good article where comparison makes sense. UploadVR should learn here.

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  • VRFriend

    Announce something which will be released for sale in 10 months? Crazy. Should be immediately, next day or week or month, not at the end of year.

    • Duckman

      lol

      • taret

        Needed to be more lightweight not just a bit

    • Andrew Jakobs

      Well, they haven’t announced anything officially yet.

    • ApocalypseShadow

      They announced PS5 name at CES and released in November. How many months was that?

      What hot item most people want but can’t get for a console? PS5.

      It’s not unheard of. I would love immediate release. But that’s not always the case because they are still planning strategy and dealing with production in this current climate.

  • KLEEBAN KLIBAN

    One thing I havent seen mentioned in articles is that exclusive PSVR2 games will be built ground up for PS5’s fast SSD. Im not sure when it will become common for PC VR games to require SSD, and for now they are limited by HDD compatibility. Though SSD’s are not yet tapped into to the extent I expect they will be, so that may not be a major edge right from the start. I imagine the SSD goes a long way for eye tracking and foreated rendering at the very least, allowing a ton of detail to be added and removed as the player looks to and from different areas. The SSD may be part of the reason Sony can beat the market to this feature in the first place.

    Would love to see what people with much more knowledge than me think about the SSD potential. I think the SSD will be one reason PSVR2 games will hold up well against PC VR even after the next PC HMD’s launch.. at least the PS exclusives. Would love to see Naughty Dog contribute something to VR this gen. Im sure the game they made would look amazing!

    • Lucidfeuer

      A dev who fiddled with a PS5 dev kit explained to me that the faster SSD just saves work on asset streaming, but there’s no seamless and streamlined tool to take advantage of it for now (maybe nanite when it’s eventually optimized for full games), rather it just allows to save on micro-management of memory loads and therefor is more of cop-out for production that a tool being used for now. It’s gonna take some years before you can see it being used to either augment the details of the world streaming or just save on loading times.

  • Charles

    “quality of the tracking will be improved to.”

    Typo in the article.

    • benz145

      Thanks : )

  • FrankB

    I wonder if there will be PC compatibility, given the interesting spec sheet it could well end up being a top class PC headset.

    • shadow9d9

      There is zero incentive for them to do that, especially with the truly abysmal pcvr game sales numbers.

      • Tommy

        Sony will have nothing to do with it. It took modders about 6 months to get PSVR1 working on PC. It should be MUCH quicker seeing as tge PSVR2 is closer to a PCVR headset than it was to the PSVR1.

      • Ookami

        I’d say that too, but the fact is we are already playing games like Marvel’s Spider-Man, Horizon, God of War, and the like on PC, so that does leave a slim chance, I think.
        If not, then there’s always modders.

  • xyzs

    If the lenses are not Fresnel, they really got everything right !
    (except the cable need and the just ok FOV)

  • ApocalypseShadow

    Onboard audio? Why? Leave it to choice.

    PSVR 1 needed the breakout box to process the 3D audio. PSVR 2 does not because of a dedicated sound chip called Tempest built into PS5. Sony gave PSVR 1 gamers a choice on how they wanted to hear be it ear buds or headphones.

    The same great audio that makes Returnal sound the way it does is going to be in VR as well. And that’s just a taste. The same 3.5 audio jack on the Dual Sense where you can use ear buds or headsets to hear that audio is being left up to your choosing again. Different gamers have different preferences on how they listen to sound. Sony is giving gamers that choice on what they want to wear. But PSVR 2 may still have included ear buds in the package just like the first headset if you don’t have any.

    Anyway, PSVR 2 is going to potentially be so far beyond PSVR 1, it’s scary. The graphics, sound and haptics along with analog sticks and 360 movement is going to be on another level. It’s like a gamer jumping from PS2 directly to PS4 Pro or better. Just insane.

    • Arno van Wingerde

      But leaving a cable between head set and console and having the need to insert buds or put up a headset in addition to putting up the headset is an extra hassle compared to Quest more straightforward: “put on headset, switch on and start killing zombies”. I would prefer build-in sound + 3.5 mm for people who want something better. But let’s see how Sony implements this…

      • ApocalypseShadow

        It’s not an extra hassle. It’s only made up to be as if an extra 5 seconds to hook up headphones or earbuds is complicated to those spoiled by that cellphone in a headset. PS VR2 is not wireless or a stand alone headset. So, it doesn’t matter if headphones need to be hooked up.

        The breakout box PSVR had with all the wires is not going to be there for this one. No outside camera to hook up which was another wire. The only wire is the one that attaches to the console.

        If a wire is standing in your way for VR or for listening to sound, I’d suggest sticking with Quest or waiting for Facebook’s next headset. All in one is cool as well as wireless. But, if you want higher quality or a choice in how you want to hear sound, then a wire is a necessary thing until console or PC level quality can be packed into an all in one headset. And with PS VR2’s specs, a lot of gamers are going to forget a wire, headphones or earbuds real quick when they see the games. With a lot of them being exclusive to a wired headset. It’s not even an issue.

        • NL_VR

          Decide not to have onboard audio is a bad thing and probably only to keep cost down.
          earbuds are crap and now if my headphones dont fit over i must get new one.

  • Nepenthe

    Why wouldn’t we expect backward compatibility? I figured that would be a given at least for some stuff even if a per-game patch were required. Don’t most PS4 games play on the PS5? Sure, something that required the PS4 gamepad (like the precursor to Astro-Bot) wouldn’t work, but the PSVR1 has a decent library held back by the HMD and Move.

    • benz145

      Games like Astro Bot are designed for 6DOF input from the controller which isn’t supported by PS5 controllers. My guess is that we’ll see many PSVR games updated for PSVR 2, but there won’t be direct backwards compatibility.

      • Jason Redmon

        As long as they update No Man’s Sky and Elite Dangerous, I’m good

    • The Privileged

      I better be able to play Wipeout, my favorite vr game yet.

      • Louisifer dd

        Unlikely. According to the chart it wont work with PS5 or PS4 controllers just the ones that it comes with. Im gettin one but im also gonna hang on to my PSVR 1

  • TechnoHunter

    Sony needs to create a standalone VR Headset in my opinion, and then have the cables provided to hook it up to a PlayStation console, if they want to compete with Quest 2 which I think all VR headset hardware platforms should be doing or moving towards! :D

    • Cless

      Let’s not pollute the market with more shitty ARM mobile CPUs, please. They are in no need to compete with the Quest 2, since they will outsell them easily. As long as they don’t price it ridiculously high that is.

    • Ookami

      you either end up with a far more expensive headset or one that isn’t nearly as good as what the PSVR2 will be. As long as Sony can get PS5s in the hands of consumers, I’m sure non-AIO will work out really well for them–especially if they can get some high-quality AAA exclusives (as much as I’m loathe on the idea of exclusives)

  • The only potential downgrade is the Fresnel lenses, which might introduce some God rays–I really hope not–but everything else looks to be either on par or a huge step up.

    • NL_VR

      God rays is only a problem white on black etc, in games and graphics it not problem at all on todays headsets.

      • Arno van Wingerde

        I disagree, particularly for an HDR set with major contrast ratios between dark and light areas. On the Quest, with a downright pathetic contrast ratio it is already an issue, for a better set I would definitely expect trouble.

        • NL_VR

          i have not experience any problems with godrays when gaming.
          Maybe you talk about something else, like watching pictures or movies i dunno.

      • Andrew Jakobs

        Uhm, I guess you only play bright colored sunny games or something, as godrays are still quite a problem. But the PSVR2 apearantly has a coating on the edges of the ribs which will reduce the effect even further as whats on the market.

        • NL_VR

          No i dont i play many different games.
          Give examples of games that have problems with godrays i look them up.

        • NL_VR

          you dont have any example of games?

          • Arno van Wingerde

            The best example i know was the old Oculus symbol in black & white as the Quest II started up – it was absolutely terrible! In that sense I am happy about the blue meta symbol at startup – it does not seem to have that effect anymore.

          • NL_VR

            yes its a good example when goodrays are verry clear, but its not a example i was asking for :)

      • Not as big a problem, but it’s still an issue. I mean, if I’m trying to watch a movie in some virtual cinema on Quest 2 then the God rays are still a real pain in the ass. So it can definitely still be improved.

        • NL_VR

          yes it can be improved but its not that big of a problem when gaming at least.
          of course there are situations were it can be a problem but i feel like many make the problem bigger than what it really is.

          • Yeah, I mean you are right; in games it’s very rare an issue outside of maybe the starting screen or whatever.

          • Arno van Wingerde

            Look for bright white things against a black background.

          • NL_VR

            it seldom happen in games that it becomes a problem :)

      • sfmike

        No, it’s a problem, an annoying big problem.

        • NL_VR

          When is it a problem för you?
          There is more or less godrays on pretty much every headset with fresnel lenses.
          And as I said i Only play games in VR and were i se godrays is mostly white on black

    • Rogue Transfer

      Look up the Sony patent on Fresenel lenses released in 2020. They developed a means to cap the fringes on the lenses, purportedly absorbing stray light escaping and hence, removing crespusular(AKA god) rays. We’ll see if PSVR2 implements this or not and if so, how well.

  • Very interesting comparison, always up to date!

  • Jonathan Winters III

    Nice but I believe the PSVR2 in the header image is disproportionately larger than it actually is.

  • Daniel Gallo

    i think my question im gonna ask is answered when it said inbetween the lines of inside out tracking..but im still not as Bright as most of you guys out there :) just an advid gamer.

    but if someone can make it Crystal clear for me. will psvr2 be full standing room scale VR via the cameras like quest 2? or is it still sitdown vr like psvr1? thx in advance!

    • Ben Lang

      It’s capable of full room-scale VR like Quest 2, however Sony may have guidelines for developers which might limit some of the designs we see on the platform (for instance, I could see Sony telling devs that their games can’t cause the user to repeatedly turn in the same direction so that they don’t need to worry about the cable getting wrapped around them). Developers may also simply choose to focus more on seated games considering most of their players on PSVR 2 will be sitting on a couch anyway.

  • blahblahblahblah

    Looks cool, too bad we can’t still can’t even buy a PS5 here in Europe.

    • NL_VR

      its getting better.

  • Nothing to see here

    Still waiting for Sony to acknowledge that the large majority of its users require some kind of vision correction. Having owned many VR headsets I can say with certainty that corrective lenses are required for comfortable prolonged use of VR. Wearing glasses inside a VR headset is guaranteed to scratch the lenses of the headset as well as being a painful experience for the user. Sony must provide their own service to order removable corrective lenses at a reasonable cost to end users. And no, contact lenses are not a solution. Many people, myself included, can’t use them for one reason or another.

    • NL_VR

      There will be 3rd party options like everything else, but it would sure be nice if Sony could provide Officialy

      • Nothing to see here

        I ended up ordering corrective lenses from vr-rock. No idea if they will be any good as they are a pre-order nor do I have any idea when I will get them.

  • JakeDunnegan

    Was looking at the Playstation website recently (as I now have a PS5) – and gotta say overall, just not that impressed. The graphics may be a bit better, but what does this offer that a Quest 2 doesn’t? It’s still wired, it’s still a big bulky thing on your head, and worse, it’s got a very limited set of games. (4 or 5 shown on Sony’s website).

    I mean, I swear, Sony pegged their graphics settings to be just slightly better than Quest 2, and the Quest 2 has been out for a few years already. The only advantage is the wider field of vision.

    To me, if Sony wants to really compete with Quest 2, they need some type of wireless solution.

    • ApocalypseShadow

      Ridiculous. “A bit better?” Who are you trying to fool?

      PS VR 2 is going to wipe the floor with Quest 2 on graphics. Blow it away in 3D sound and demolish it in haptics. There’s going to be enough games(20 was already announced to be for the launch window) and not just the ones shown on the website.

      Can Quest 2 play Skyrim, Hitman 3 or RE7 on its own? No. PSVR did that last gen. And RE4 is 20 year old PS2 graphics. You might think the specs are similar. But what’s powering PS VR 2 is PS5. And PS5 is an order of magnitude greater than the Qualcomm chips in Quest. It’s not even a question. If you’re a Quest 2 PC user who plays modded Skyrim, you should know Quest is not even close to producing that on its own. PS VR 2 will.

      You say PS VR 2 looks big and bulky but PSVR was the most comfortable headset last gen because of the Halo design that was also licensed from other companies to use. Quest 2 is well known to be uncomfortable to wear for long periods without buying accessories to fix the problem. PS VR 2 will continue the comfort we know Sony, as a hardware company, can make.

      You have no idea what’s coming. And I’m not talking about indie developers. It’s a given their games won’t push PS5 in VR. Sony’s system will also use UE5 and Meta Humans. UE5 on Quest won’t even come close. There’s a clear difference.

      • JakeDunnegan

        Where are these 20 games you’re talking about? Again, I went to the PS store. You say you don’t know how many are going to come out, and I already said what I know, which is just taking Sony at their word. Regardless, even if it’s 20 games, they’d need to be impressive if they come in above a $299 launch price.

        And yes, Quest 2 can play any of those games, wirelessly, with a PC.

        Hey, if when the PS VR 2 comes out, and it can show a great suite of games and an improvement on the Quest 2 on a PC, then I’ll certainly be interested, regardless of the price. But, I wouldn’t be surprised if Meta ends up leapfrogging it in tech.

        I’m not some Meta fanboy, I just want the best VR experience w/out wires or for as little external cameras as possible. If Sony really wanted to up their game, they’d figure out the simple trick of streaming the games via bluetooth or AC speed wifi to a nearby PS5.

        • NL_VR

          Sony has said 20 major games will come out when PSVR2 is released. Those on the hompage is just whats been revealed so far.
          And i dont think they count random multiplattform indie title as major, i dunno.
          Im really looking forward PSVR2 anyway. I also have Quest 2 and PCVR

          • JakeDunnegan

            I am too, actually. I’m certainly a fan of the medium, as I have a Rift, Rift S, two Quest 2s, and the original PS VR. ;) Oh, and even a Samsung VR for my Note 8. (That hasn’t seen use in two years however…)

            Anyway, yes, I hope that the PS5 knocks it out of the park. I was just noticing that it didn’t seem all that great, but the user below (Doctor Bambi) mentioned several interesting points, not least of which was HDR, which I didn’t know about. It very well could be a lot more impressive in actual use than it is on paper.

        • ApocalypseShadow

          The headset isn’t even out on the market yet. So, how are you counting just 5 UNRELEASED games? As others have said, those are the only announced games so far. More will be announced. And more will release when it’s on the market. You sound like someone who’s been gaming for a long time. How could you not know this after years of gaming? I’m just going on your above comment that was poorly written. You didn’t mention PC use at all.

          You only mentioned Quest 2 above. I had to assume that you might have used it for PC to say there might not be a graphical difference. It’s your fault for not being clear. But there still will be a difference. HDR is not on other headsets. Sony’s controller features are not on other headsets. Eye tracking is only on a few headsets but no company on PC is programming games for foveated rendering and eye tracking and HDR and headset haptics and.. well, you get the point. Sony’s is all built in. That’s why PC gamers want it compatible with PC. So that they can get those features too.

          Sony has a laundry list of award winning 1st Party developers, 2nd Party developers and works with hundreds of 3rd Party developers. There will be games a plenty. Even with PSVR being an experiment, it still got over 600 games and experiences. Sony looks more serious this time. That means potentially more games that will be of higher quality. We don’t see a huge amount of 3rd parties making VR games for PC. But Sony will help change that as they make multiplatform games across each.

          Another thing is that you mentioned using WIRED sometimes on PC in a follow up comment. That was a hypocritical statement of bashing PS VR 2 being wired when you use wired yourself sometimes. Dude, I’m just reading your comment that did sound Facebook fanboy-ish. Read your comment again. Was PC mentioned?

          If you’re using PC with Quest 2, the cost factor against PS VR 2 gets thrown out the window. To have a PC that runs VR with great graphics isn’t cheap. But you know this. I know you do. To say it’ll be just a bit better is saying graphically, PS VR 2 games would just look a little better than Quest 2. When you left out the PC part.

          I’m not trying to bash. Because we’re all here to have fun But your original statement was truly bad. You sound old enough with kids to not make those comment mistakes. Carry on.

        • Andrew Jakobs

          Current bluetooth is far FAR from capable of streaming any video, it’s barely good enough to stream HQ audio (but luckily latest versions can). BT is good for controller data transmission, but thats about it.
          So they have to use WIFI for streaming, which I think is something they should have. Once you’re used to not having a wire, you never want to back and even accept the, at this time, lesser quality image for most games. If you are using it for flightsim/drivesim, yeah then a wire isn’t a real problem, and personally I would go for the Pico neo3 as it had a native DP connection far superior to the link cable of the quest 2 (which Meta should really add on any new headset, even a revision of the Quest 2). But hell even the wire to the battery of my wrieless module on my Vive Pro is annoying me now.

      • Andrew Jakobs

        Uhm, except the PSVR2 doesn’t do jack on its own, it requires a PS5, so your $399-$499 is not right, you have to add at least $499-$599 (I’m not counting the digital version, but ok that can save you about $100). So PS VR is at least $1000.. hmmm more than double the price of a standalone Meta Quest 2 or Pico Neo3. But both still have the extra option of also working with PCVR if you’be already got the PC. So I’m still confident to say the Quest or Neo3 is the better buy (if you don’t already have a PS5, but then again, if you already have a PC capable of PCVR it certainly still is the better buy over the PSVR2, UNLESS they make the PSVR2 PC compatible, but I highly doubt they will do that, and you can only hope for a thirdparty solution like now with the PSVR.

        • ApocalypseShadow

          Of course PS VR 2 doesn’t do anything on its own. It’s not a stand alone headset. That’s so captain obvious Andrew.

          The point is that gamers want to call out the price of headsets compared to Quest 2 when it’s convenient as a stand alone. When it gets demolished in power and quality in graphics, then those same gamers run to PC that raises the cost to be equal or more than PlayStation. They can’t have their cake and eat it too. Quest 2 on its own will be inferior in tech. Even hand tracking will bring no big games because gaming requires buttons for precision. Microsoft learned that with Kinect.

          $399-$499 is the possible cost of the headset. And again, we’re all aware you need a PS5 to use it just like PSVR needed PS4. Difference is is that these games won’t be modded VR games or early access games or Quest to PC games. I’m going to suspect that Sony wants Indies. But they’ll also want higher quality 2nd and 3rd party games. RE8 for example wasn’t announced for Quest or PC. But it’s announced for PS VR 2. You’re going to see more of that even though there will be cross platform ports to PC.

          Quest and Neo are only if you’re wanting something you can take with you like a cellphone. But VR doesn’t have to be mobile. You can have high quality standing in one spot in one room or sitting down. Wireless is cool and multi use. But there will be nothing big created for Neo or Quest 2 on their own. They’ll need to rely on what Sony being on the market will give them. Without Sony, most 3rd parties will shun those mobile headsets like they are now. Because we don’t see any big games made for those mobile headsets. Because they aren’t powerful enough for big games on their own. And 20 year old games redone isn’t going to bring in the players. New games do.

          Some Gamers want Sony to make it PC compatible when there’s no point when they’re trying to sell PlayStations. So, I agree on that. PS VR 2 is console VR. PC gamers should make it known to PC manufacturers that they want similar features Sony will have all built in. It’s not on Sony to sell Steam games since they are not making PC VR games at this time. But I keep hearing that they need to or should.

          We’re going to see how it all plays out. Quest and even Neo might get more sales being cheaper. But Sony has the better developers and better connections and the power to make potentially better games. Pico has no 1st party, Facebook’s developers can’t even touch Sony’s and Valve takes forever to make even one. Let alone 2 games.

          • Andrew Jakobs

            You really seem to be a sony fanboy. Looking at the PSVR collection, and I don’t see any really outstanding games in comparison to what’s available on Quest or PCVR. Don’t expect that to happen on PSVR2 too. And there still isn’t any word on BC with PSVR1, which IMHO is very important as it will increase the library for VR games which is something it certainly needs as 20 games on release isn’t that much.
            If you really think the Quest and Neo3 are only if you want something you can take with you, you really have no clue.
            And wireless is very important when you have a standing experience, especially if it’s 360 degrees.
            At the moment it’s actually Quest(and Neo3) that attracks the most third party developers as it has a pretty large audience (speaking in VR numbers), so it’s really BS that third party will shun those mobile headsets.

            And in regard to RE8, it’s an old game already, and I guess Sony paid for VR support (just like they did with RE7). But on PC you can already play it perfectly with the VR mod, so no need for Capcom to release another VR incarnation.
            I have no doubt there will be some great games on the PSVR2 platform, but I think you’re very biased. And I have a feeling you’v

          • NL_VR

            Were PSVR2 will shine is VR games made exclusive.
            And if the rumor is right that Sony will make most of their first party flatscreen games also VR compatible. If Re8 turn out to be a VR mode of the original game or a “new” VR game remains to se.

          • ApocalypseShadow

            You just lost the debate. As soon as you brought up fanboy, you lost. There’s a difference in providing facts and blind fanboyism. Will Quest, more than 2 years in, make bigger and better quality games than PS VR 2? No. Does Facebook have better developers than Sony? No. Is Valve bringing in big 3rd party developers to make games for Index? No. Is the tech in PS VR 2 more advanced than Quest 2? Yes. If facts are fanboyism, then you got it twisted. All you have to do is name huge franchise games made in the last decade that are capable of playing on mobile or were even announced? You can’t. Hitman, RE7, RE8, Borderlands, Skyrim, etc aren’t on Quest. Why is that? Is that fanboyism or fact?

            Wireless is meaningless. Only played up to be special by those that need a win. Let’s talk about your wireless. What games are being made using your wireless? Facebook demoed games that used big areas to play initially. Did they release any wireless VR games in the last 2 years? No. Their commercials have gamers playing in VR in one spot. Why is that? You know.

            Because analog sticks negate you needing to walk around a room. When you control your character, you bring the world to you with analog sticks. I bet most of the time you’re playing your Quest, you’re standing in one spot or in one area 10 feet wide. Wireless is nice. But it’s not as necessary as you think. One wire is no big deal. Maybe to CASUALS. Not to gamers.

            You talk about BC. Just a question, did PS4 have BC? How did the console go on to sell 120 million without it? How did Nintendo Switch sell 111 million so far without it? It’s nice to have. It’s not as important as you think if there’s a steady stream of new games to play. I bet most Quest players don’t play Quest 1 games on Quest 2? Is it because they play newer games?

            You talk about 3rd parties. Name these big games from 3rd parties? Not Indy developers. Not Capcom or Rockstar who were paid big money. Name them. Name these big 3rd party developers making Quest games. They didn’t come to Facebook and ask to make games. Facebook came to them with a checkbook. Quest lives on indie developers. Not a bad thing. But they’re not AAA developers. And RE8 is a newer game made in the last year not playable on Quest. Not 20 years old. Clear difference.

            A biased person calling another person biased. It’s really humorous Andrew.

          • Andrew Jakobs

            There are no facts untill the device is actually released.

            You do know RE VR-mode for the PSVR was paid for by Sony, just like with RE8 has been, so you pointing fingers at Facebook for doing so is mute as Sony does the same.

            If you say wireless is meaningless than it’s you who actually lost the debate. As wireless is far from meaningless, even with a simple 360 degrees teleporting VR game playing in a small space.
            Once you have experienced wireless you really don’t want to go back, hell I’m even annoyed now by the wire that runs from the vive wireless module down to the battery.

            In regard to BC, there aren’t any specific Quest 1 games as they all run on the Quest 2. Maybe you won’t mind dumping your collection of older games, but I do mind. There is no excuse not to have BC for the PSVR games, which are still excellent.

          • ApocalypseShadow

            Here the thing, Sony’s going to get more announcements like RE8 while Quest will not. If Quest were this huge platform or capable, surely a version of RE8 would be announced for it too. But you already know why it wasn’t. Not unless it’s downgraded. Surely Hitman or Skyrim would be announced by now right? They’re old games right? How about F1 that just came out on PC? Surely EA, who loves money, would make a version for Quest. But they didn’t. Why? I know why. You know why. It’s why you didn’t answer the questions above. I like indie developers. But that’s all that Quest is capable of. And games that came out on PS2 over 20 years ago.

            As I said previously, wireless is nice. For controllers, for headsets, for remotes, for headphones, etc. I don’t disagree. But Facebook, who started out demoing room scale multiplayer games with gamers ducking and dodging and shooting at each other, made no games like that. What is wireless doing when you’re standing in place playing beat saber? Why are YouTubers like Nathie, standing on a circle in the middle of his living room? Why the recent Facebook commercial of two apartment renters who see each other in an elevator, are standing in place playing each other in VR? Surely with wireless, you should have them moving around the room. That’s not the case. I’m aware of the few who take Quest to a warehouse or a football field to play. But 99% of users will not do that. They will stand in one spot in one room playing. You can do that with a wire with an immense increase of quality on PS VR 2. You have not proved wireless is that much better. It’s so minor, it’s not even an issue.

            As for BC, I don’t sell my previous hardware. So, I can still play those games. I play classics all the time. And even with BC, the majority of the time, buying a new console is to play ***NEW GAMES*** Every new console that provided hundreds of new games made it rare that I go back to play the old games on that NEW system. BC is secondary to a regular stream of NEW games. If PS VR 2 provides a regular stream of great games, it’ll be rare for me to want to go back to play PSVR 1 games. BC or not.

            See, what you should have done, is corrected OP for making statements about PS VR 2 when it’s not on the market yet. When the game list is not finalized and him claiming it’s only 5 games. Instead, you were hurt by my Quest comments and needed to defend. And you can if you wish. But the reality, no matter how much you want to believe, won’t change.

            THESE ARE FACTS: Sony has better 1st party developers. You can’t deny that. I like Ready at Dawn. Sony should have snapped them up. But they are not enough compared to Sony’s studios. Releasing music micro transactions isn’t enough from the beat saber team. What else do they got? Facebook needs more developers and more in-house games. They have the money. Instead, it’s just features. Features aren’t games. You can’t compare power of PS5 and PS VR 2 to Quest. There’s no comparison. Wire or not. The tech in PS VR 2 is the next step over Quest. Doesn’t mean Quest doesn’t have good tech. Sony’s will be better. PSVR 1 plays games Quest can’t do on its own. What do you think PS VR 2 is going to do over it? You can play ignorant all you want. It won’t change the truth you know as well as I. I didn’t say PS VR 2 would sell more. Because I don’t know. What I do know is that the rest I said are FACTS.

          • Ookami

            You just lost the debate. As soon as you brought up fanboy, you lost.

            I haven’t read the entire debate here, and I agree that ad hominin style arguments are losing arguments, but the moment someone who is part of the debate declares that their opponent “lost the debate” they just make themselves look kind of foolish TBH.

        • Jason Redmon

          What PCVR headset are you referring to that is “a better buy” than PSVR2? Because I have most of them and they won’t even be close. Especially considering the PS5 power and the foveated rendering, just to name a few.

          • Andrew Jakobs

            How do you know? The PSVR2 isn’t out yet, so you don’t know if it’s the better buy.

    • Different strokes for different folks. Some people care about the cable, others not so much. As someone who largely plays wirelessly, there is an appreciable simplicity to plugging in a cable and everything just works. No charging, no connection jank. Sony are picking their battles here.

      Game support on PSVR was slow, but fairly steady, it seems likely Sony will at the very least match that and likely increase the output this generation. Not to mention all of the VR studios who will want to bring their current experiences to the platform.

      I do think this headset will likely need to be tried to really understand the jump forward in quality. We’ve heard a number of industry folks now say that HDR makes a substantial difference to immersion. Pair that with dynamic foveated rendering and a AAA VR experience taking full advantage of the haptics? It could really be something to behold.

      • JakeDunnegan

        Thanks for that feedback, and you may be right.

        I have three kids that play VR as well, and despite my buying at least a couple dozen games, including Skyrim, Moss, Ironman and a host of others, the first PS VR just didn’t seem to catch on at all. I’m talking perhaps 20 hours of use since we bought it years ago. The Quest 2, where, I probably have less games (though with Steam that number goes up about 10 times) they play it quite a bit.

        So, there does seem to be something to the wireless mode. It seems like for the casual to average use player, it’s significant (just look at Quest 2’s sales) and for the hard core VR player, it’s less important.

        I agree with you – there are times when I used wired mode in Quest 2 (b/c I use it with the PC almost exclusively) and there IS a simplicity and ease to it. But, I also have my Quest 2s with battery packs added, and I rarely end up using them for four hours at a go, so the charge time isn’t much of an issue.

    • ViRGiN

      PS5 fully replaces PCVR. Quest 2 doesn’t replace entirety of VR.
      PS5 makes PCVR pretty much obsolete. it won’t be really about headset features; but the game library that will come to the system. listen, PCVR is such a shit-prickle that it’s guaranteed that this time around, thanks to sony and one unified powerful systems, with proper VR controls, devs will be able to provide decent experience and make decent money on it.

  • DarkTalon

    Will the Aim controller work with the psvr2

    • ApocalypseShadow

      As far as we know so far…No. Different tracking altogether.

      Only possible way in my opinion for outside tracking for Aim on PS5 is that you’d have to use the HD Camera with it. Which would work like the PS Camera for PSVR. I just don’t see Sony doing it as not everyone would have one. And it’s extra they don’t need when keeping things simple. Headset. Controllers. Very simple. Only reason would be to increase camera sales.

      Sense Controllers are enough though. I see them leaving it open to third party rifle attachments for Sense Controllers or making one themselves.

      • DarkTalon

        Thank you for your reply

        • ApocalypseShadow

          No problem.

  • Rogue Transfer

    Eye-tracking has been touted in the VR industry for years, but the tech
    has only ever been built into high-end enterprise headsets.

    Remember the FOVE consumer headset with inbuilt eye-tracking that launched back in 2017, not long after the Rift & Vive with a similar price? Certainly not enterprise or high-end. Though it never gained traction.

  • Zack71

    I think it makes no sense to compare a 2016 headset with a 2023 headset … it’s like comparing the Quest Pro with the DK1 … It would have made more sense to compare PSVR2 to the Valve Index or the Quest 2…

    • ApocalypseShadow

      True. But I think they wanted to try and give a clear impression to the readers the differences between Sony’s first VR experiment that had a good amount of qualities(I still hate RtoVR reusing and reusing and reusing old articles. It’s so lazy) with the new headset that looks and sounds like Sony is all in this time with current industry standard controllers and inside out tracking mixed with exclusive features not found elsewhere.

      They now know reading that it’ll have better resolution, better controllers with actual analog sticks and not reused controllers from PS3. 360 movement is known. And everything else mentioned. But you can be sure when it’s previewed and reviewed, these sites are going to do tons of comparisons that we’ll eventually get tired of. Lol

    • ViRGiN

      it makes no sense to compare it to such a failure like valve index. the most expensive consumer headset on the market providing the least amount of features. G2 had like double the resolution 3 days after index.

      this is primarily aimed towards PSVR1 owners who got into VR on the cheap and will now be able to see how far dialed back PSVR1 was.

      • Ookami

        The Quest 2 and Valve Index are the two biggest headsets RN (ofc the Quest 2 does surpass the index in terms of units sold in leaps and bounds). The Index is a closer experience to the PSVR2, bein as it is a tethered headset.
        So I’d say it makes a lot of sense to compare it to the Index.

        But go ahead let your eyes be blinded by hate any time you see the words Valve, or PCVR.

        • NL_VR

          dont feed the trolls

    • Rupert Jung

      >I think it makes no sense to compare a 2016 headset with a 2023 headset

      I think even the anwer why you think that, would contain a comparision of this two headsets ;)

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  • Ookami

    Sony just tweeted “Coming early 2023. #PSVR2” about an a hour ago, so there’s your release window.

  • Dallas Grant

    PSVR is a gimmick at best, if it costs more than 500AUD it isn’t worth it, the games are limited(currently) and disappointing to say the least, you may as well grab that oculus trash thing, you’ll probably get more enjoyment from its childish aspect.

  • Rupert Jung

    Was hoping for pancake lenses (like e.g. Quest Pro) and a RGB stripe OLED (assuming the infamous PenTile matrix instead) but all-in-all it sounds like a very promising device – at least with an aftermarked sound solution added.

    I hope, the cable doesn’t kill it, I am really used to being able to freely rotate instead of using a stick for that which feels bad and leads to motion sickness for me.

  • If it weren’t for the price, especially of both the PS5 and PSVR2 combined, I’d be all over this.

    • ViRGiN

      How is that any different than PCVR? PC is even more expensive to get into, and don’t even say it can do much more than a PS5. I’m done with flat gaming, so being “able” to play everything is not a real value to me.

      • I didn’t say it was. I said exactly what I said.

        PS. I also never said anything about VR gaming vs flat game. But, if I did, I would say that VR is pretty much all I care about these days, other than proper old-school gaming like the SNES and stuff. I would take both new VR games and new SNES games and be a happy man.

        • ViRGiN

          That’s a very repeated feature of getting into PCVR – you can do so much more than jusst VR.
          I’m also pretty much exclusive to VR to this point.
          SNES games are still being made to this day, as they are for other consoles. I guess SNES will never die, just like PCVR never will, seeing how it’s “thriving” since 1995.

          • There’s definitely not enough new SNES games getting made these days, certainly when compared to how many new Genesis titles have been coming out regularly for years now. I really hope that changes in the future.

    • JB1968

      I don’t get the high price arguments. I bought PSVR1 for about the same money in 2016 and nowadays in 2023 it is still supported by new releases and works flawlesly.
      I’m sure the PSVR2 will guarantee another 6+ years of good sw support of next VR gen quality. BTW Such life cycle can’t be expected from any Meta product. Also In terms of money for 6 years that is less than $8 per month or the whole price roughly 1/10th of my monthly earning and I don’t have any top class job.