HTC has announced that it will offer its Vive WAVE mobile VR platform to all Snapdragon-based headsets. The move means that headset makers will be able to adopt HTC’s ready-made headset OS (instead of developing their own) and gain instant content compatibility with a pre-existing VR app ecosystem.

HTC announced its Vive Wave platform back in 2017. It’s effectively the company’s own VR ‘operating system’ based on Android.

Just like how Android means that smartphone makers can focus on hardware but tap into a common OS to make their smartphone compatible with any apps that built for that OS, Vive Wave lowers the barrier to entry for firms wanting to build a mobile VR headset without the challenges of developing a proprietary OS and convincing app developers to build content for it.

While this is effectively what Google attempted to do with Daydream (the VR component of Android) Google has effectively abandoned the platform.

HTC is strengthening its commitment to Vive Wave (and also filling the void left by Daydream); the company announced last week that it has entered into an agreement with Qualcomm—which makes the chips in just about every major mobile VR headset—to optimize Vive Wave specifically for Snapdragon, and to offer the platform to anyone building a headset based on Snapdragon chips, the likes of which include Qualcomm’s latest XR2 chip which is made specifically for the needs of AR and VR headsets.

SEE ALSO
Qualcomm Reveals New Reference Designs for XR2-powered VR & AR Headsets

As part of the agreement, HTC is also promising to “offer testing and support for new deployments of the Wave platform,” meaning they will support headset makers in optimizing Vive Wave for their device.

Vive Wave isn’t particularly popular in the West, where Oculus’ Quest is seen as the leading standalone VR headset, but the platform has been adopted by a handful of lesser known headset makes like Pico, iQiYi, Shadow Creator, and DPVR. And of course the platform is the foundation of HTC’s own Vive Focus standalone headsets.

While Vive Wave is presently found mostly on standalone headsets, the software can also function as the basis for VR ‘viewer’ headsets, which are those that have no on-board compute but instead tether to a smartphone to handle processing and rendering. Vive Wave can also be used for AR headsets, HTC says.

Beyond just being a ready-made VR ‘operating system’, Vive Wave also allows headsets to be part of a collective app ecosystem (Viveport mobile) which represents a larger audience for developers than if each headset had its own APIs and content stores that developers must individually build for. While, like Android smartphones, developers will need to be cognizant of differences in performance and capabilities among headsets, building apps for a singular API is generally preferable to juggling several.

This is the same approach that Valve has taken with OpenVR on PC, which allows developers to build one version of their app which can run on many SteamVR headsets without additional modification.

While Vive Wave was purportedly already ‘openly’ available prior to this announcement, the closer association with Qualcomm—and the commitment that HTC will support testing and optimization—strengthens the position of the platform and, the company hopes, will boost adoption among future headsets.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Good news for standalone market, it’s been very interesting seeing this category of devices slowly improving.

    https://uploads.disquscdn.com/images/cf28434d9ff359a6450bf78ceba2abd98ebc21e0f76dc99540b84989477d1211.jpg

  • dk

    soooo an app for the quest? :P jk

  • kakek

    Correct me if I’m wrong, but is there ANY content for the Vive Wave ?

    • We made a game for it called HitMotion: Reloaded! Actually, much less content than Quest, though

  • mfx

    I don’t think HTC has it to be a multi brand VR OS vendor.
    They showed how bad their engineering can fall and struggle with cosmos.
    This would just be a Android port with HTC branding.
    We need a company with strong RnD force or open source, not them basically.

    • mirak

      Yet they are the best positionned to do it, because Oculus will go Apple mode with a closed OS and closed Hardware approach.

      Valve will stay in PC ecosystem.

      I am sure Google would catch-up easily, but they were there too early and killed their own VR platform it seems.

  • HTC is moving well in creating an ecosystem… now it has to build hardware that can compete with Oculus

  • Nothing to see here

    The Quest has a Snapdragon 835 so supporting all platforms would include the Quest, no? Not that I care about Vive WAVE. The Quest already has a really nice OS.