Judging by sales volume on Amazon, Quest 2 & Quest 3 massively outsold PSVR 2 during the 2023 holiday season.

Tracking Quest 2, Quest 3, and PSVR 2 sales volume on Amazon US gives strong evidence that Quest headsets did quite well this holiday season, while PSVR 2 saw concerningly low sales. Looking at the numbers over the course of the holiday season shows that for every 1 unit of PSVR 2 sold, Quest sold more than 30 units.

The data compares all capacity variants of Quest 2 & Quest 3 against the standard PSVR 2 retail box and the PSVR 2 + Horizon Call of the Mountain bundle. The original PSVR would be counted but it has been discontinued. No refurbished units were counted.

We can also compare the trend over time by looking at PSVR 2 sales figures as a baseline compared to Quest 2 & Quest 3 sales.

Based on the data we’ve collected we can see that Quest had a pretty good holiday season with Meta selling at least 320,000 headsets on Amazon US alone between November 16th and January 16th. On the other hand, PSVR 2 sold only around 10,500 on Amazon US during that time.

That’s a concerningly low figure for PSVR 2, especially considering that the holiday season tends to be the best selling period for VR headsets. Even if Sony managed to sell PSVR 2 units at the same rate as this holiday for the entire year, it still wouldn’t even be 1/3 of the Quest units sold on Amazon US during this holiday period alone.

Amazon US is of course not the only place these headsets are being sold. However, our analysis of sales data on every regional Amazon market where PSVR 2 is sold shows that Amazon US moves the most volume for both Quest headsets and PSVR 2. Sony also sells PSVR 2 through other retailers and has a strong direct sales channel through PlayStation.com. And while it’s possible that one of those other channels is a significant contributor to PSVR 2 sales, the Amazon US comparison no doubt gives us a look at what’s going on more broadly

PSVR 2 sold strongly out of the gate when it launched in early 2023. In fact it actually outpaced the sales rate of its predecessor in the initial weeks. But since launch Sony hasn’t seemed particularly focused on the headset. Despite being well received from a hardware perspective, PSVR 2’s content library offers only a few compelling exclusive games compared to the less expensive Quest, while also lacking many of the most popular VR games. To date PSVR 2 has roughly 160 games available.

SEE ALSO
Quest 3S Review – Value That Can't Be Beat, With the Same Rough Edges as Its Siblings

Combined with a lack of backwards-compatibility with the original PSVR library, this has meant only a trickle of interesting content to pull users back to PSVR 2. And as far as future content goes, Sony hasn’t announced the development of any new first-party VR games for players to look forward to. We certainly hope that will change later this year.

Overall it’s a concerning trend. Sony had built a competitive library of content on the original PSVR, including some first-party exclusives that were counted among VR’s best games. That foundation gave the headset a significantly longer lifespan than its hardware specs suggested. This time around Sony’s headset has some unique hardware advantages but seems to be struggling on the content side.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • MackRogers

    That’s what happens when you have no games and abandon your hardware platform on day 1.

    Also quest 2 is a plastic impulse buy toy at this point, so low bar.

    • sjefdeklerk

      Quest 3 is actually really good!!

    • Anonymous

      Then Index is an unsupported dung pile that has existed for more than 4 years.

      • Paul Bellino

        You are a clueless Idiot.

    • Peter vasseur

      No games? I guess if you only play one type of game then yeah. Thats not the hmd issue that’s a personal issue. The no games crap is a bogus argument.

      • ViRGiN

        you enjoying your 7 year old pavlov? cool

        • Peter vasseur

          Nope Pavlov is dated and I’m not much for shooters. I bought it and have barely touched it. Personally I think it’s not that good. Had far more fun with crossfire. Even more fun with honor and duty. I think the most played game modes on Pavlov are stupid. I’ve been playing online shooters for decades, they are a tired bread. Yep they’re ok for a lil bit but it’s the same thing over and over and over which is stale.

          • ViRGiN

            You dissing on pavlov cause old grandpa like you gets his ass beaten by a bunch of 10 year olds.

          • Peter vasseur

            Yep because I don’t play enough to remain competitive. But that’s not why I don’t play. I don’t play because it’s boring, I was playing shooters probably before You were born or atleast in diapers. Most Online shooter players are 30 and younger. Because it’s still fresh to them. I no longer prefer online games unless coop story stuff. I’ll take story games or puzzle games any day over an online shooter. But I will be playing some breachers and honor n duty with my vdgs1 pro gunstock.

  • d0x360

    I’d hope so considering quest works standalone and for PC while even despite efforts the psvr2 doesn’t so it’s a niche with less support and not really many good games or mod support plus it’s north expensive… I have both and wish I could use psvr2 on pc

    • J. B. Bost

      Notably, the PSVR2 is the only headset on the market today that can’t connect to a computer or even play a VR video. And this isn’t even considering that most of the best things to do in VR are free or paid mods. Consider that Pavlov was the best selling game recently: how can an unmodded version of Pavlov be one of the best games on the PSVR2?! They can’t even play Kino der Toten or the Counter-Strike maps

      • d0x360

        It’s pretty much all they got but yeah I agree having mods is vital to Pavlov and my other go to VR shooter contractors

        • J. B. Bost

          I’m a complete Pavlov snob but even I wanna check out Kino der Toten over there, lol.

  • ApocalypseShadow

    You’re still picking a section of sales and coming to a conclusion of overall sales figures. Agenda much? There’s more than 2 VR headsets platforms on the market.

    Of course Quest is going to sell more being that they dropped the starting price to as low as $250 where no PC or console is needed to play. But there still isn’t anything huge released on the go that bests PS VR 2’s top games. Nothing on Quest matches GT7, RE4, RE8, etc because both 2 and 3 are incapable of producing games at that level. Still no killer app mixed reality game, still no software that is useful for business or productivity.

    You can’t have sold over 20 million headsets but still get barely anything at all for big franchise games or anything remotely AAA. But the headset with less sales is getting the bigger franchise games. That doesn’t compute does it?

    • Jorgie

      Yeah, because it is not like Amazon is the biggest on-line retailer or anything. /s

      If you don’t think Amazon is a good reflection of the rest of the retailers that sell such products, I think you are mistaken.

      • AkiLesbrinco

        What are you talking about? Nobody buys from that Amazon place. It should not be used as some sort of indicator of how something is selling. I’ve never heard of this Amazon thing until I read this. It’s not like it’s some mega internet store with it’s own fleet of delivery vehicles and tons of huge warehouses. I mean, it’s not like they own those strange blue cargo vans that keep leaving packages on all of my neighborhood’s houses. Oh, wait…

        • Reader1976

          Actually, even though your comment is sarcastic, the opposite might be true. I buy most of my stuff on Amazon, but I would not consider getting a Quest there (same for any other branded item that has its own e-store). Longer delivery time, more expensive, harder to enforce warranty, etc. In general: more moving parts. And since Meta does not release stats, I guess the most reliable figures are published by those guys who from time to time monitor the market of the components /providers.

          • Arno van Wingerde

            I bought from Amazon because fast delivery and 100% non questions asked returns (that is in the EU, do not know what the rules in the USA are). I get a lot from them including my Quest 3.

    • Peter vasseur

      It’s called subsidized hmd and market share manipulation, clearly something the 6 downvoters don’t understand. Which is why quest is and always will be junk in terms of power. They will forever be playing catch up. But the low information gamers think it’s great.

      • ViRGiN

        cool story bro

        • Peter vasseur

          Not a story it’s the facts, this is exactly what meta zuckercock is doing. Sony is developing and producing their vr line in a more rational and natural organic way. They are set up more for long term success, being able to weather the storm of early adoption without putting their company at risk. Any company that loses 20 billion a year on their products is the complete opposite and will eventually wither away and die.

          • ViRGiN

            ok

  • J. B. Bost

    One thing this isn’t considering is the volume of secondary sales. People like me who are power users might be in the minority of Playstation users, but most of us who bought the headset on day one because we had PS5s instead of modern GPUs — for obvious reasons — have already sold our PSVR2s and gotten either a Quest or Index.

    This is what happens when corporations try to control what you do with the technology you paid for.

    • Peter vasseur

      I bought a psvr2 day One because it’s the best deal for the money. Because there isn’t anything in the price range that can compete. Sure you can buy the modern gpu and pay $1000 or more for that component alone. Youre comparing apple to Oranges and saying the apples are rotten because they don’t taste like Oranges. Typical of
      People that don’t understand running a company or basic economics.

      • ViRGiN

        typical for undergraduates to use apples/oranges analogy when it comes to anything.

        • Peter vasseur

          Actually I know because I run my own company and I deal with it all the time. The idiots customers buy on price and price alone. They always get less value than what I offer/offered. And they always end up coming back to get their junk fixed in the end paying more than if they just would have bought quality to begin with.

          Youre the idiot customer that buys on price and claims it’s superior. Meta is the shady company that responds oh you wanted a comfortable headstrap with longer battery life for $599 oh that will be $199 extra. When Sony offered it all for the price. That ok though if you want to Play on and inferior hmd go ahead.

          • ViRGiN

            awesome

      • J. B. Bost

        An RTX4070 Super starts around $500. On top of that, you need a computer for word processing and doing your taxes — that’s money you’re saving on what would otherwise be a subpar laptop.

        • Peter vasseur

          Which is the cost of a ps5. And you still have roughly another $1000 to
          Spend on the rest. So you’re quest 3 set up cost you close To 3 k before it’s get close enough to challenge the psvr2. An extra 2k for slightly clearly screen and slightly larger sweet spot. Not worth it. If it was massive maybe but then again it’s not a proper comparison.

          • J. B. Bost

            $1000 to spend on what? You can build a full midrange PC for around $800. You’re just coping because you don’t understand computers.

          • Peter vasseur

            It all depends on what components you buy. You could probably build a computer for $500.00 but it won’t run vr really well If at all. I just bought a 3070 on sale and it was $300 for just that part and that’s old. If you want to build a computer that bottle necks your hmd then yep build that $800 computer.

          • J. B. Bost

            I spent 1200 on mine and that was a 3070 when it was still $500 last year, a 12600k, motherboard, 32gb DDR5, 2TB Samsung SSD, power supply, and Phanteks case — BUT, I wanted a system that I would only have to upgrade the GPU later on. You can get out so much cheaper than I did without bottlenecking your system, but even with just a small investment, you can have a system that won’t be bottlenecked for a while

          • Peter vasseur

            The fact is you bought a $1200 computer to go along with your $600-900 hmd. Regardless about the variables in component costs. Youre still well over 2k to basically equal the quality of a psvr2/ps5 setup. Value is in favor is psvr2.

          • J. B. Bost

            Are you really that bad at math? I spent $1200 total.

          • Peter vasseur

            Specs?

          • Peter vasseur

            Let’s see the specs for this $1200 computer and q3 bundle. Got a list of components? I’m sure at those prices your running bare spec. But yeah I don’t know math because you built the cheapest comp and bought the low end q3.

          • Peter vasseur

            I will say though, you still spent more than what a psvr2/ps5 costs

          • J. B. Bost

            Yeah but you need a computer anyway for adult stuff like word processing and doing your taxes

          • Peter vasseur

            Only taxpayers have to pay income taxes, Non-taxpayers are not liable, so I guess it depends on how mislead you are.

          • J. B. Bost

            Honestly, you could very easily do both those tasks on a PS5 but Sony arbitrarily decides what code you’re allowed to run on your Sony PS5 computer so you gotta have another computer in addition anyway

          • Peter vasseur

            The only code I care to run is games. Without all the potential for driver issues and the like. I understand that going in so it’s fine with me. While mods is about the only benefit pc has, I don’t mind I’m fine with what is released. I’m in no hurry for a jenky version is a flat game in vr. I’m sure some run better than others. I’ll take my eye tracking and blacks overs the bigger sweet spot and pancake lenses.

          • Peter vasseur

            I still haven’t seen a spec/components list. Shouldn’t be too hard, lets see just what you bought for $1200 with the q3.

          • Peter vasseur

            Well I just built a computer and I spent $1500.00 and I didn’t buy low end I bought midrange. Regardless your previous comment still makes my point valid. $500 for just a card. And that’s the low end card in that series. Add the processor that doesn’t bottle neck that card along with ram and a motherboard and you’re spending way more than $800.00

            Claiming I don’t know when you put your own foot in your mouth proving what I said with your previous comment destroys your credibility. But go ahead and think you are smart.

      • J. B. Bost

        You don’t understand how much computers cost so I’m gonna guess you know even less about economics

        • Peter vasseur

          Actually I do know because I build them. As a matter of fact I just built one for my kid for x mas. A low end Amd bundle is 1k all day long. Anything that’s going to be good to great for vr is easily going to cost $1500-2000. On top of that $600 hmd plus all the add ons to make it useable. Far more than the 900-1000 for a psvr2.

          • J. B. Bost

            You’re very wrong on the price. I don’t know what else to tell you. It isn’t a matter of opinion how much a midrange PC goes for and how relatively low the specs are for PCVR

          • Peter vasseur

            I just spent $1500 on a computer build this Xmas and I didn’t buy mid level anything I bought closer to the bottom because it’s just for my kids flat gaming. Roblox. I absolutely know what stuff costs. Regardless even with your $800 dollar computer and your base $600 q3 without any add ons. You’re still at $1500 with tax. Which is 33% more than a psvr2/ps5. You can try to spin all you want but the fact is your cost is still higher. And at that price your experience is still not as good as a psvr2 and ps5. On top of bottle necking the hmd with a cheap low end computer. I do find it laughable that your own words say the gpu is $500 but you can build the computer for $800. Your government education failed you.

          • J. B. Bost

            I’m gonna stop arguing with you because you clearly know everything.

          • Peter vasseur

            I don’t know everything but I do know the reality of costs. You claim I’m wrong and don’t know when you have no clue what I do or don’t know. I even used your own price point and it still proved my point. You are going to stop arguing because I’m right. But you try to spin it like I act like I’m right but I’m wrong when that’s not the case. You criticize the prices I throw out in general. $1500 for a vr gaming rig is probably average. $800 is low and $3000 is high.

            It’s people that really don’t understand that make those on the fence walk away.
            I call out crap arguments for that reason and by the looks of your pic, Ive probably been gaming since before you were born. So I think my experience in the gaming space speaks for itself.

          • Peter vasseur

            Well clearly the argument police want you to have the last word because they can’t handle facts like most indoctrinated sheep today.

        • Peter vasseur

          I find it funny how my comments seem to disappear. Computers can vary depending on what’s inside. But on average a vr computer is going to cost you $1000 or more. Add that to your 600-1000 hmd and your buy in price is way higher for not much better if it’s any better at all. Because all headset aren’t made with the same stuff. Psvr2 is the hands down best value for pcvr quality vr.

  • Christian Schildwaechter

    Xerox developed the first modern PC using a mouse and GUI at PARC, where Steve Jobs saw and then licensed it for USD 100mn in Apple shares. PARC researchers didn’t want to give Jobs a demo, fearing they’d give away the kitchen sink, but were forced to by management. A decade later Steve Jobs said that Xerox basically gave away winning the PC market. They had everything much earlier than anybody else, but a management mentally stuck with selling paper copiers, not knowing what do to with a modern office computer, wasted it due to a lack of strategy.

    In ten years someone will write a book about how Sony threw away leadership in VR by not pushing their natural advantages, with a quarrel between a PlayStation CEO wanting to get rid of the PSVR he had inherited and the Sony Japan management forcing him to stick to it just in case, leading to a minimal effort, late response product policy, effectively self-sabotaging by selling a HMD with lower component costs than the most successful consumer HMD at twice the price. And never convincing AAA developers to support the platform due to a very visible lack of commitment with 1st party titles.

    The PS4 was very underpowered for VR, the PSVR released after Rift CV1 and Vive with subpar PS3 Move controllers. And it still wowed people with RE7 or Skyrim VR, and seriously outsold PCVR with 5mn PSVR sold by January 2020. And then they fucked it all up, gambled away their huge lead over everyone and wasted the opportunities the powerful PS5 hardware could have given them.

    • XRC

      Sad but true. Parallels with Sega’s mishandling of Dreamcast

      • Peter vasseur

        No sega rushed Dreamcast to
        Market to soon. To try and get a headstart. And for a while it’s was the bomb, until ps2, which was 5 times more Powerful. They then had to rush sega Saturn, and that was the end of their console days. When you rush you always cut corners and cost yourself. It’s a bad way to operate a company.

    • VR5

      There is not a lot Sony could have done except aiming for a lower specced/cheaper device and that would have only somewhat improved their outlook. I maintain they should have price matched Quest 2. BC also would have helped, of course.

      But the problem is, they only sell to a subset of the audience at large, people who already own a PS5. For anyone else, you have to add cost for the PS5 to that hypothetical $300.

      Wireless is a strong benefit and not easily matched. But at $300 at least they could have had a profitable platform that helps transition their audience towards VR and cinematic flat gaming. But I don’t think they really want that.

      I think they launched PSVR2 defensively, to not lose ground to Meta. But at its price instead they now get the humiliation of not even comparing favorably in 2nd place.

      • Christian Schildwaechter

        – They could have announced PSVR2 alongside PS5 in 2019-04, even with a delayed release, instead of leaving everyone guessing about its fate for another 3.5 years.
        – They could have added a small touch area like on knuckles/wand controllers to give PS Sense full input parity with DS4, making PSVR1 backwards compatibility feasible.
        – They could have made sure the most popular PSVR1 titles like Astro Bot see PSVR2 ports at launch, or at all.
        – They could have informed buyers about PSVR2 with something resembling a big marketing campaign.
        – They could have offered attractive PSVR2 bundles for the last holiday season.
        – They could have priced a 2023 HMD with 2K OLED display, Fresnel lenses, two cheap eye tracking cameras, a few IR LEDs and LRA/VCM haptics (small speakers moving a mass, not exactly expensive) close to production costs, instead of as a money making peripheral like controllers with very significant markup. All the real magic lies in the power of the PS5 capable of processing all the data.

        I wouldn’t have been angry if they dropped VR due to disappointing sales. I’m angry about them now half-assing it. Not even to defend against Meta. Sony’s movie division wanted PSVR2 kept alive, to have a foot in the door in case media consumption on HMDs becomes popular.

        • VR5

          You can call it half assed, or you can call it avoiding blind investment. But they were already involved in the field, not releasing a PSVR2 at all would have been another kind of and more instant defeat.

          It’s pretty clear that Sony doesn’t want to push this tech or sink too much money into it just yet. As a defensive product PSVR2 can get 3rd party VR games, which are made anyway, targetting Quest most of the time. And they also have some exclusives, with GT7 having been developed with VR in mind. So they’re hoping that people will choose their ecosystem over Quest and spend their money there.

          They severely underestimated the importance of price though.

          • Christian Schildwaechter

            A low-risk strategy is fine. VR sold only to enthusiasts, so not going low cost mass market and relying on 3rd party games is reasonable. With VR too small to pay for VR-only titles, they kept HMD specs low and added VR-specific performance boosts like ETFR and reprojection, allowing hybrid games to include VR modes with only minor optimizations. The approach was already proven with RE7/Skyrim VR’s success on PSVR1, while few VR-only titles released. Launching a “low tech” HMD with ETFR only after component shortages ended was smart.

            The rest was less smart. Low VR sales showed early on, so a hybrid strategy should have been suggested already for later PSVR1 titles. But developers first heard of it in 2021-08, with many PS5 games already launched or too late in development for significant changes. Expecting only moderate VR development, Sony should have pushed for backwards compatibility/ports from PSVR1, both not hard and way cheaper than new developments. With this and getting developers involved much earlier, PS5 could have launched with a decent back catalogue and many more new games featuring VR modes, leading to more sales that would allow for a lower PSVR2 retail price. Not doing these thing wasn’t part of a low risk strategy, but a lack of strategy execution, aka half-assed.

          • VR5

            I don’t think their PSVR dev pipeline was prepared to support BC. At best, they would have to emulate the PSVR’s API which is a lot of work.

            And while they could maybe force their internal studios to make VR titles, and incentivize 3rd parties with investments, like they did with Capcom/RE, most likely, even that took months to release and for 3rd parties it just doesn’t make sense to sink cost into hybrid versions that won’t really increase their sales. You need a sizable install base for that to be worthwhile and you don’t reach that with enthusiast prices. Low hardware price is really the key for any chance to actually get more high budget games, hybrid or not.

            Even Rec Room cannot justify porting to PSVR2. Price is breaking the PSVR2’s neck. Although tether might ensure that even at a hypothetical lower price.

          • Christian Schildwaechter

            The PS5 is already software backwards compatible with the PSVR1, but due to the outside-in tracking, you have to connect camera and controllers from the PS4 to play PSVR1 titles you own.

            Tracking alone could be covered with just a translation layer, but the PS5 Dualsense controller doesn’t support any tracking, and the 6DoF PSVR2 Sense controllers lack the touch field that was used in e.g. RE7 to show the map.

          • VR5

            Have you ever considered that PSVR might not be using an API for tracking but has libraries that implement controls based on raw camera data compiled in each piece of software? In that case, you’d have to emulate everything including the peripheral camera. You’d basically have to render a fake human avatar using move wands to send to the camera to achieve the tracking layer.

            If PSVR BC were easy, they would offer it.

          • Christian Schildwaechter

            No, I haven’t considered that, as it makes no sense for apps to compile in their own tracking, since they then wouldn’t benefit from tracking improvements that e.g. Meta regularly provides with updates. Every VR platform actually hides away the raw data and only lets apps access the processed tracking data. Access to camera data would be needed for experimenting with AR, but even platforms that initially allowed access like Pico or HTC removed it due to privacy concerns.

            You’re trying to find reasons why Sony had to do things. I seriously doubt they had to. It is well known that (still) PS CEO Jim Ryan doesn’t like VR and wanted to get rid of PSVR, but wasn’t allowed. When I use terms like “self-sabotaging” or “half-assed”, that’s not due to Sony being incompetent. There are people at Sony that believe in PSVR and come up with excellent solutions like the hybrid games strategy using ETFR. But at the top is someone who wanted PSVR2 dead, and has the power to make sure it fails by releasing it late, not providing resources, sabotaging already existing features like software compatibility by requiring the use of old peripherals. That’s why I’m angry. And I’m sure a lot of people at Sony are angry too.

          • VR5

            Meta improves their tracking with updates. Did PSVR ever get such an update? We can assume many things. Assumption isn’t knowledge.

          • Christian Schildwaechter

            Blind denial of industry standard practices isn’t an argument.

          • VR5

            Fact of the matter is, we didn’t get BC. Both libraries implementing raw input or interfaces to the OS are conceivable scenarios. Using modular programming or coding to the metal, both are used. Blindly insisting on a perceived industry standard is what you’re doing. Obviously modular programming and abstraction layers are preferable but they might not have been used in this case. Unless you have evidence, it could go either way.

        • Peter vasseur

          Not to defend against meta? Seriously meta is losing billions subsidizing their hmd, Sony is not. Meta is the crap company that enters a new market space. Undercuts real competition by losing billions on their product line to gain market share. They are a paper tiger what happens when they can no longer subsidize to the tune of billions yearly. They die on the vine. Where Sony will still be around. You clearly don’t understand how companies work.

      • Leisure Suit Barry

        PSVR2 is not over specced, if anything it is under specced with those lenses, pentile display, relatively low resolution and bulky form factor

        They could easily have sold it for $400 but the reason they over-priced it is obvious, they had to make their money back on the R&D and Jim Ryan isn’t a fan of VR, so the decision was made to just release it at a high price and let the hardcore buy it and then just make money off 3rd party releases.

        • Peter vasseur

          Well there is a reason why Jim Ryan is gone. They also are scaling back live service which was his thing. Vr is still in its infancy. Compared to current gen flat gaming we’re still at Atari.

        • VR5

          Eye tracking is mostly what I would drop. Also OLED. And while I like the vibration, it could also go if it helps keep the price down.

          • Leisure Suit Barry

            Without eye tracking you wouldn’t have AAA hybrid games running on PSVR2 because you need the dynamic foveated rendering.

            Sony could of easily of released the PSVR2 at $400.

          • VR5

            You’re basing this on a bill of materials? If true, they should. But $400 is still pretty expensive. Even at $300 you’d still have a tethered add-on. But they can’t reasonably go much lower.

            Foveated rendering isn’t absolutely necessary, there are other ways to achieve this. Not to mention that there aren’t actually that many hybrid games so foveated rendering isn’t even delivering that.

          • Christian Schildwaechter

            Eye tracking uses two low res nIR cameras, very similar to the 400*400 tracking cameras on Quest, less than USD 10 each, plus LEDs for less than USD 1 total. Extra hardware cost could be a small onboard preprocessing SoC, but the attempts by iVRy to run PSVR2 with a PC revealed that the HMD is basically just a display connected via USB DP-Alt mode plus a couple of USB connected sensors.

            And yes, shortly after release I made a PSVR2 BOM based on what’s known about the included hardware, know production costs for products like Xbox controllers and publicly available component costs. The result was less than USD 250 for the components, including two PS Sense controllers. The calculation might be incomplete and somewhat off, as some of the available prices were pre-pandemic/pre-shortage, but I very, very seriously doubt that it costs USD 350 to build a PSVR2 even with increased component and labour costs. Much less is more likely, because Sony manufactures themselves and gets a lot better prices than I would. USD 300 retail price should have been possible, if they sold close to production cost like Meta, hoping to make back the development costs with software sales.

          • cryoburner

            Yeah, they absolutely overpriced the hardware. It’s the same thing that killed most of the initial hype for PC VR. Almost everyone was expecting the original Rift CV1 to come in at a price point no higher than $300-$400, especially after Mr. Lackey explained how selling out to Facebook was going to allow them to “greatly lower the price of the Rift” and how they previously stated that their target price for a consumer headset would be around $300. After that, many were even expecting pricing below that. Instead, they surprised everyone with an absurd $600 price point despite the hardware not coming with VR controllers or roomscale support, things already being shown off by their only competitor. The Vive was also then equally overpriced to match, ensuring neither headset would have any sort of mass-market appeal. The Rift was hastily bundled with VR controllers and its price slashed the following year, but the damage was already done, and many of those who skipped the initial launch were then waiting for next-generation features that the manufacturers had been talking up for some time, but that would not actually materialize in a consumer device for many years.

            Sony, however, priced their PSVR hardware more reasonably from the start, and was able to establish a relatively decent userbase and in turn developer support. Then they ruined those initial gains by massively overpricing PSVR2, rather than selling it near-cost to promote the ecosystem. They will likely slash prices on the headset and offer it bundled with the console at a more reasonable price going forward, but that should have been the situation from the start. And much like PC VR, even with price cuts, this is going to hurt the PSVR2’s momentum. You want to have everyone talking about your device to keep it in the public spotlight, but since the launch largely flopped, you hear hardly any talk about the PSVR2 outside of VR-circles.

          • Leisure Suit Barry

            GT7, RE8, RE4, No Mans Sky all use foveated rendering

          • VR5

            GT Sports, RE7, NMS were all on PSVR without ETFR. My point is, we seemingly aren’t getting more games thanks to the feature.

          • Leisure Suit Barry

            The feature isn’t the problem, it’s Sony overpricing it.

            They can easily sell it for $400 if they wanted, they sold the PS5 Digital for $400 day one.

          • VR5

            If that’s true they absolutely should lower the price. No point in trying to make profits on hardware if it results in an anemic software market.

          • Leisure Suit Barry

            Sony don’t care, they sent it out to make money off the hardcore and will now just let 3rd party develop for it.

            There will be no 1st party games and they’ve already stopped funding 3rd party too, so it will just be 3rd party devs who fund their own games now.

          • Peter vasseur

            Says the person who owns a quest? Or any other hmd without that tech.

          • VR5

            I have PSVR, PSVR2, Quest Pro.

          • Peter vasseur

            Which one do you like most?

          • VR5

            Out of those 3? Quest Pro. I use it for work and PCVR.

            In general? Quest 3. I use it for media consumption and to play native Quest games and both AC: Nexus and Wrath II absolutely delivered. Not to mention the wealth of smaller titles throughout the year, which released before 3 and which I played on Pro for that reason.

            I’m glad I have a PSVR2 too. I don’t usually play racing games but GT7 is amazing. And I loved Horizon: CotM, RE8 and 4. Also playing flat games in cinema mode on it.

          • Peter vasseur

            If you want cheap then buy an old hmd or a quest. The rest of us who are poor cheap people don’t want last gen tech. Fov rendering is the future. Haptics is the future. I want stripped down junk so I only have to pay $300. Well there’s an option for that price range it’s a quest 2. Seriously people.

          • Leisure Suit Barry

            We want actual decent VR games to play, without an install base then all you’ll be getting is Quest ports and shovelware.

          • Christian Schildwaechter

            You can drop anything, but eye tracking is at the very core of their whole VR strategy due to the fixed PS5 hardware. Sony absolutely needs ETFR (and reprojection) to close the performance gap between a game running on a 60Hz flat screen, and the same game running on a stereoscopic high resolution display at higher frame rate.

            That’s not an issue on Quest, where all games are VR by default, and less of an issue on PC, where someone running a VR mod is expected to own a much beefier GPU than playing the game without VR would require. Both aren’t options on PS5, where the same hardware has to cover the VR and non-VR usage.

            In the past this required serious optimizations and redesigns at significant development cost, something few studios would do. Sony’s whole hybrid strategy hangs on ETFR, reprojection, moderate resolutions, smart/dynamic (up)scaling and maybe even blurry Fresnel lenses hiding foveated rendering artifacts on the edges, as these allow to run a AAA flat at 4K 60Hz or at 2K 120Hz reprojected on PSVR2 with almost the same performance requirements, making VR support affordable and something a studio might even consider despite the low user numbers.

          • VR5

            Just run at lower resolution, or fixed foveated rendering or reproject from a lower frame rate, like 45 or 36. There are other options. If people won’t buy your platform, there will be no reason to put games on it. PSVR2 has Sony exclusives and PS5 rendering power. If you use the same strategies that work for Quest, you can still have better graphics and sell an affordable product.

          • Christian Schildwaechter

            Sony canceled their own project and partnered with Tobii to get ETFR to work. So they thought that people/studios wouldn’t accept to just run VR games at low resolutions/frame rates, like they had to on PS4. Why do you even want to cut eye tracking, which clearly provides a lot of benefits for Sony at low hardware costs? The expensive part isn’t the cameras or LEDs, but the significant computational cost for motion estimation, covered here by the powerful PS5.

            “The same strategies that work for Quest” don’t really exist. It’s not hard to port Job Simulator to Quest 1, but pretty much impossible to port HL:A to Quest 3. Early ports to Quest where games with low performance requirements, then devs switched to design for “Quest first” and port to PC. Some later redesigns like Onwards lead to huge graphics downgrades for PCVR.

            FFR helps to squeeze out extra performance, as do ASW/AppSW. But PS5 AAA take full use of the rather powerful hardware, with matching user expectation regarding graphics quality, and designs won’t go “PSVR2 first”. And in contrast to mobile SoCs, the PS5 APU has the required compute power to make ETFR useful with much larger performance gains.

          • VR5

            Problem is, PSVR2 sales are so low Rec Room finds it uneconomical to port to the platform. All your nice hardware isn’t worth anything if in the end there’s no point in releasing games for it.

          • Traph

            > And in contrast to mobile SoCs, the PS5 APU has the required compute power to make ETFR useful with much larger performance gains.

            Would you mind elaborating on this a bit? Carmack said something similar when the Quest Pro was launched.

            From my own experience with the Pro, ETFR essentially provides a similar perf boost to normal FFR with the added benefit that you don’t see the foveation rings. Is it simply that the mobile SoC can’t dynamically change the foveated areas quickly enough to allow for seamless heavy outer foveation (and thus higher performance)?

          • Christian Schildwaechter

            Short version: yes.

            Elaborated (and rather long) version: early Tobii videos showed ETFR performance gains averaging 30-40% on PC, less than most expected. The 2019 Vive Pro Eye came with Tobii eye tracking, and users reported that the latency was almost unusably high, with a component called motion estimation causing very high load even on PC.

            Determining static gaze direction from pupil position is very easy and cheap, the problem is that ETFR needs to know where the user will look during the next frame to properly center the foveated rendering, otherwise the lower render resolution creates visible artifacts/rings. This is made a lot harder by the eyes moving very fast and performing a number of seemingly random, very quick back and forth movements called saccades and more to aid with 3D vision, making prediction rather difficult.

            Moving artifacts/rings are more noticeable due to our vision being tuned to detect brightness changes, so ETFR is less forgiving than FFR. FFR also benefits from the retina resolution being highest when looking forwards, making aggressive FFR still acceptable, while ETFR has to be “better”. Due to latency introduced by the tracking and costly prediction, ETFR needs a “buffer zone”, so the eye doesn’t regularly gaze at lores areas. Higher latency/lower CPU power requires a larger buffer zone, and at some point there are barely any/no benefits over FFR. On Quest Pro the requirements are so high that apps aren’t allowed to run at the highest CPU/GPU performance level with eye tracking on, which also drains the battery.

            Meta says FFR saves 26%-36%, ETFR 33%-45% at much higher CPU cost. Sony claimed 60% for FFR, 72% for ETFR. So native 50FPS on Quest Pro turn to 68-78FPS with FFR, 75-90FPS with ETFR, on PSVR2 to 125 with FFR, 179FPS with ETFR. Gains depend a lot on the scene, so game designers can achieve even better results with optimized level layouts. Sony’s FFR may be more aggressive than on Quest Pro, because Fresnel lenses getting more blurry towards the edge make the lower resolution less noticeable. ETFR also gets better results with higher FoV, as the buffer zone will be the same, but cover a smaller percentage of the whole view, so a larger area can be rendered at a lower/cheaper resolution.

            Motion estimation seems to tax the CPU, not GPU. The PS5 has 8 Zen 2@3.5GHz cores, XR2 Gen 1 1x core@2.84GHz, 3x cores @2.42Hz, and Meta usually underclocks the CPU to provide more thermal headroom for the GPU. Technically the ETFR on Quest Pro should be able to save almost as much performance as on PSVR2 (not quite as much due to the lower FoV), but this would apparently eat so much compute power that its just not worth it.

            Future mobile SoC will be faster, making ETFR more feasible, but e.g. the XR2 Gen 2 on Quest 3 is mostly used for a GPU boost to 2.5x what Quest 2 offered. Slides Meta presented listed 44% CPU boost in CPU heavy, 34% in CPU/GPU neutral, but only 16% in GPU heavy apps like games compared to Quest 2. Software improvements will probably also help. Tobii has been working on eye tracking for 20 years, but their ETFR on rather powerful PCs was still barely useful, while the implementation they created with Sony on PS5, technically a mid-range PC, seems to work pretty much flawlessly.

            Like hand/room tracking was moved to the DSP section of the SoC on all Quests versions, maybe ETFR can also be optimized to run on dedicated, much faster units. I don’t know how many fundamental limits there are for performance gains through ETFR just due to how our eyes work, but even the PSVR improving the performance by almost 4x should only be scratching the surface of what will be achieveable with higher resutions, increased FoV and smaller “buffer zones” due to faster chips and implementations.

          • Traph

            > Elaborated (and rather long) version

            Long version greatly appreciated (as are your posts in general on here).

          • Peter vasseur

            Affordable is subjective. To young kids and poor people then even $300 is a lot. $600 is cheap if you factor in the costs of some pcvr hmds. If you want cheap then you can buy the last gen stuff. Don’t complain about cost because they out cutting edge tech in their hmd and it made it cost more. That’s a crap argument.

          • VR5

            It’s supported by data. Quest 2 sells great, Quest 3 sells well, PSVR did sell okay (it was seen as the most affordable 6dof solution back then), PSVR2 sells badly, Quest Pro didn’t sell at all it seems. It directly correlates with increasing price.

          • Peter vasseur

            So make it and inferior system take away the good stuff and make the same old junk? Thats what quest is for.

          • VR5

            And Quest is successful. If you’re happy with nice hardware and few games, great. Not sure if it was worth it for Sony though. And not all buyers of PSVR2 might be as content with the situation as you.

          • Peter vasseur

            There’s plenty of games. If you only play one type then yep not that many. The person who is in that camp is their own problem.

          • VR5

            Long term is more the problem. With these sales, PSVR2 is even losing VR exclusive games like Rec Room, not looking too good for actually that many hybrid games even if the first year was better than PSVR in that regard.

          • Peter vasseur

            Well i dont miss rec room and certainly dont care that they aren’t porting it. All it take is one big game and things change on a dime. Nobody on this has a clue, everything being talked about is speculation.

          • VR5

            Yeah, exactly. It is only speculation. But currently PSVR2 is selling badly. That can lead to cancelations and new games not being greenlit.

            Rec Room is a finished game. If porting it doesn’t make economical sense, what about more costly, bigger games?

            I really hope the PSVR2 situation improves. VR is the best way to game and people not using VR are missing out.

          • Peter vasseur

            I’m not concerned one bit. PlayStation was dead during the early ps3 era because it was so expensive and Xbox has a big lead with the 360. How did that gen end up. With Sony on top, albeit with only a slight margin. Again metas model is not sustainable. Sonys model is.

            I also think everyone overlooks that metas main product is their quest line. Sonys is the ps5. Their focus is going to be on that more than the hmd until such a time that it no longer makes sense. Vrs day is coming it’s just not yet. Which is exactly what Sony has said.

          • VR5

            Actually PS3 wasn’t dead at all. There were some 3rd parties threatening to pull support if Sony didn’t lower the price and many released on X360 first, which also had been in the market for half a year longer. But launch aligned PS3 outsold X360 from the beginning and especially in Europe PS3 had impressive software sales.

            Considering its price, PS3 did exceptionally well. It still was last place in non launch aligned numbers until the end of the gen when it took #2. But it also still is the most successful “last place” console in history. But it did show that price is a hurdle, that even the PS brand can’t overcome to the degree of becoming #1.

      • Peter vasseur

        Buy the quest three, then buy all the mods the YouTube crowd tells you need to make it useable, comfortable and your price advantage goes away.

        • ViRGiN

          youtube crowd LMAO
          man you need to get off the internet

          • Peter vasseur

            Well I see all the reviewers telling the 10 must have add ons for quest 3. And when you add it up it cost as much as the quest 3. Seriously you have to
            Spend almost as much as the base unit just to make it useable. Doesnt sound that that great of a deal. Sicker is laughing all the way to the bank because of the suckers that buy his garbage like
            You.

          • ViRGiN

            xD
            Of course it’s above your thinking level that they ‘all’ say that just to shove their affiliate links to you. What a sucker you are.

          • Peter vasseur

            I understand that, and it’s not anything about being a sucker because I’m not buying anything someone on YouTube says I should buy, just because they say so. The facts are I see almost everyone with a quest talking about what mods they get. The reviewers are just pushing the options.

            The issue is, peoples perceptions are flawed. It’s all the marketing tricks. That’s why everything is priced $599-499 instead of $500-600. Mentally it seams cheaper even thought it’s really not. That is done intentionally by all companies.

            While yes you could just get a quest and do nothing to it. I’m sure millions are not upgraded at all. And then yep it is cheaper, but it’s not cheaper for anyone who is “hardcore” vr player. That group spends the Money for the best experience. That means a pro strap with battery and whatever else is potentially needed.

            Seems to me the prince Point for the q3 and psvr2/ps5 is about the same for a hardcore player/s. One could argue the added benefit the ps5 allows. Over just a one trick pony q3. So what’s the better value? The psvr2 combo is a Better
            Overall value because you get more capability across the board for ultimately the same money.

            Any talk of a computer hook up for q3 destroys the value proposition even more. Because the cost would be 2.5
            Times for slightly better vr. Of course you then have a pc to do other things with. At the end of the day. It’s not really cheaper for the people that are the heart and soul of the vr industry right now.

          • said virgin on disqus

        • VR5

          You think those mods add up to $500 (cost of a PS5)? Not to mention that the Quest 2 is only $300, so it would need to add up $700. Comfort mods can be between $20~200, depending if you’re DIY or buy something off the shelf, with Meta official products being the most costly. PSVR2 also has comfort issues though, worse than the previous model, so a Globular Cluster for $50 seems a good investment as well.

      • Peter vasseur

        Wireless with a 2 hrs battery life and weak graphical power. No thanks.

        • VR5

          I didn’t argue for a wireless PSVR2. That would not be cheap. Although there is also plausible evidence that tether might be as bad or worse for PSVR2’s sales as price.

          • Peter vasseur

            I’m only for wireless if it doesn’t compromise the overall experience. Yeah wireless with pc graphical power would be great. Just don’t think it’s there yet at a price point that people can afford. I was just adding that I’ll take a wired system over a wireless with a 2 hour battery life and underpowered graphics.

          • VR5

            PCVR with Quest is comparable to PSVR2 but wireless. 2 hours is okay for me and actually the Pro can last longer than that. Other Quest models with powerbank (which is also useful for comfort as a counter weight) can do longer than 2 hours as well.

    • Peter vasseur

      Sony wasn’t the first to develop vr, like xerox didn’t with gui. It’s a bad comparison.

      • ViRGiN

        oh wow you told ’em!

        • Peter vasseur

          No I corrected his bad comparison. So people that don’t have the most knowledge of vr won’t be mislead by bad advice, which is all you ever spout. You’re a joke virgin, you have been for years.

          • ViRGiN

            Guess what, PCVR still dead, and valve still don’t care about VR. Look who’s laughing now!

          • Peter vasseur

            I don’t game on pc unless it’s master of Orion 2. So that’s not my concern. I do find it odd that you rip on pcvr when a lot
            Of people Buy q3 with the intention of hooking it up to their pc. That’s one of the selling points for the hmd.

            I have been a console gamer since the vectrex, got My first taste of vr way back then. With the 3d glasses they released for it. Narrow escape, crazy coaster, 3d minestorm. I bet most of the people
            On here talking crap, have no clue what that is.

            Consoles are generally more plug and play than pc, which for Me is what I want. I don’t have the time to deal
            With potential issues that arise in the pc environment. Pcvr is like the Wild West from what I read. But it’s also where the leading edge is even if is a small market or commercial / enterprise. It won’t die because vr isn’t going to die. Once vr sickness is conquered, vr will Boom.

      • Christian Schildwaechter

        A mouse based GUI was first shown in Douglas Engelbart’s 1968 “oNLine System” demo, also showing the first video conferencing, word processing, collaborative text editing, linked hypertext, revision control, running on a precursor of the internet. The event is now known as “The mother of all demos”.

        A VR HMD was first shown with Ivan Sutherland’s “Sword of Damocles”, also in 1968, with two small, hires CRTs suspended from the ceiling on arms allowing the wearer to freely move around while measuring the position, aka head tracking. Computers were so slow that rendering a b/w wireframe cube in real time was pretty much the limit for this first VR HMD.

        I didn’t claim Xerox developed the GUI or Sony developed VR. Xerox created the Alto/modern PC, considered the first usable implementation of the GUI metaphor for office workers. Sony created the PSVR1, the first consumer VR HMD easy enough to use to see at least some wider adaption. The main point was that both companies had something much more attractive to the average user than their competition, and management shortsightedness made them both lose their advantage.

    • Newlot

      what would really interest me is a long analysis of christian shildwaechter on whether Virgin is actually a virgin in real life

  • Ballsy VR

    That’s a pretty silly comparison, you’re combining the sales of 2 Quest headsets versus just the PSVR2 by itself, it’s not exactly fair…show me a 1v1 fight and then we’ll talk.

    • Ben Lang

      If you compared just Quest 2 it would still be about a 20x difference in sales, or 10x for Quest 3, which is still a huge sales difference.

      • Ballsy VR

        Ok, fair enough

        • VR5

          Also Quest 2 & 3 run the same software, they’re basically just different specced variations of the same platform. No fault in combining Series S and X sales, or PS4 and PS4 Pro, or Switch/Switch OLED and Switch Lite either.

      • Arno van Wingerde

        Ah ben… that was a number you did not mention! I was curious as to the ratio between Quest2 and Quest3 sales: so 2:1, which is OK given the Q3 elevated price.

      • Peter vasseur

        Comparing quest two is like comparing ps5 sales to Nintendo Wii sales. It’s not an apple to apples comparison. Which makes it a crap statement.

    • Peter vasseur

      Exactly, also the quest 3 launch’s near the end of the year. Which makes their launch number look better than ongoing sales. Basically the article is gaslighting you. Slow and steady wins the race. Of course most today have no clue what that means because they’re indoctrinated with dei garbage instead of actual knowledge.

      • ViRGiN

        i’m glad we have you peterstain

        • Peter vasseur

          Well I do enjoy making you look stupid to anyone with a thinking brain.

  • ViRGiN

    Of course it did. Quest 2 is actually a supported high-end headset, unlike everything else from other companies ever on the market.

    • Peter vasseur

      Supported garbage, that only is doing what it’s doing because it’s subsidized heavily. Without the billions in loses, quest wouldn’t have the user base it enjoys. Meta is a corrupt market share vulture company.

      • ViRGiN

        and your mouth stink

        • Peter vasseur

          Typical of people that suffer from low iq. Cant come up with any decent rebuttals so you just throw out insults.

          • ViRGiN

            it’s not an insult if it’s truth.

          • Peter vasseur

            Everyone’s mouth stinks to someone.

  • Paul Bellino

    Thats because of the very poor marketing on Sony part. They are shooting themselves in the foot. Failed time and time again. Software launches are just awful. Poorly optimized games time and time again. Put me in charge for 6 months. I would totally turn it around

  • lnpilot

    This should not surprise anyone. The PSVR only works with Sony’s game console. The Quest can connect to a PC and it can work as a standalone, so it’s a much higher value.

    • shadow9d9

      Only 10% of the quest base uses it for PC though.

      • Christian Schildwaechter

        Leaked Meta numbers showed 6.37mn active Quest 1/2 users in 2022-10, out of ~17mn sold HMDs. The Steam hardware survey for 2022-10 lists 1.9% of ~130mn Steam users connecting a HMD, so 2.47 Steam VR users that months. Of these 41.49% used a Quest 2, 2.65% a Quest 1, for a total of 44.14%/1.09mn Quest users.

        1.09/6.37 ≈ 17.1% of the (active) Quest base uses it for PC. So about 1 in 6 Quests still in use is (also) used for steaming.

        • Dragon Marble

          That’s hard to believe given the revenue split we’ve heard from developers. “Active user” is loosely defined. At the end of the day, it’s revenue that matters, active or not.

          • Christian Schildwaechter

            Active users is precisely defined. It’s a common software metric with its own Wikipedia entry. We are talking about MAU here, monthly active users, referring to the number of unique users that used a system at least once during a specific month.

            This thread was about the value of HMDs for the user, stating that Quest provides more value than PSVR2 due to being usable for streaming from a PC. I responded to the claim that only 10% of all Quest users do this, as publicly available numbers show the percentage is significantly higher, revenue wasn’t even part of the argument.

            Not sure which revenue split you mean. My guess is you’re referring to revenue on Steam vs Quest store as indicator for MAU, with often barely comparable numbers. For most apps the ratio seems to be ~4:1 Quest:PCVR, at least for reviews, but there are exceptions like Ultrawings 2 with 10:1. On launch Ultrawings 2 was the only somewhat realistic flight simulator on Quest, while PCVR had MSFS, X-Plane, VTOL etc., making Ultrawings 2 just another stylized, arcady simulator, and leading to a much worse performance on Steam. So not exactly representative, and only a statistic over lots of apps might be, but never a random statement from a single developer due to the large variations.

          • Dragon Marble

            I think app revenue is a more concrete, objective measure of both industry health and user value — speaking of putting money where your mouth is. Revenue data is also more plentiful and current than active user data (at least for Quest). The latest blog post from Eye of the Temple dev is a great example.

          • Christian Schildwaechter

            You are making a completely different argument than this thread. And I’d say that revenue isn’t really a good indicator for industry health and user value. Earnings would be.

            Meta generates high revenue in XR compared to other platforms, bought at billions in loses every year, something that is very clearly not healthy or long term sustainable and only possible because they have other huge income sources. All revenue data on XR is heavily distorted by the level of monetary support the different platforms receive. But that’s all completely disconnected from the question that was asked here.

          • Dragon Marble

            I’m also talking about the value a platform provides to its users. While you focus on individual values, I look at aggregate value. Are space travel and deep sea tourism providing a lot of value to consumers, for example?

            There’s truth to the data you are quoting, but all it tells us is that the PC users are more hardcore than the standalone users. It’s more indicative of personal preference than the quality of experiences. I have a PC, for example, but I spend the vast majority of my VR time on standalone.

        • J. B. Bost

          Quest 3 user here: I stopped using Steam VR for most games. On top of that, I think most people use virtual desktop, so not really sure how reflective Steam numbers are for Quest PCVR

      • Peter vasseur

        Because only 10% are hardcore and the rest are casuals.

    • Leisure Suit Barry

      But Sony don’t want to sell it to people who will use it on PC, they won’t make any money off the games

      • Peter vasseur

        Would you sell your hmd on a different platform if you made no money on the hmd And most of the profit margins was in the games? If you say yeah you’re a liar, or you have no understanding of economics.

        • Leisure Suit Barry

          ???

          That’s what I am saying, Sony don’t want to sell it to PC players because they won’t make money off the games.

          • Peter vasseur

            I must of understood it wrong.

    • Peter vasseur

      If you have the rig yeah, if you don’t it’s a $1500 on top of the $1000 modded quest 3. Not much of an advantage when you factor in costs.

      • ViRGiN

        you need to spend at least $7000 to make valve index comfortable and get enough spare parts to last for 3 years

        • Peter vasseur

          Seriously to last three years? That’s all the longer the quest lifetimes last. And you have to spend as much as the hmd to make a quest just ok. Talk about calling the kettle black. We all
          Know you’re intellectually stunted and we forgive you. But you really should shut up as people like you actually hurt the vr community.

          • ViRGiN

            oh wow so i do actually influence someone and something? nice

  • gothicvillas

    Sony dropped a ball. Why we dont have VR mode for most of the ps5 library? Even if its gamepad and only hmd, im ok with that. Need Cyberpunk, GTA, some big hitters and all vr. Come on, Sony.

    • Andrey

      That’s a real shame that all those rumors (Call of Duty Modern Warfare II VR mode, Rockstar working on a new AAA VR game and so on) either weren’t true at all or projects were simply cancelled for one reason or another. At the same time Sony still could invest at least in some other PSVR2 exclusives based on their IPs (The Last of Us, God of War, Killzone/Resistance, Little Big Planet, Ratchet and Clank, etc.), but they never did it, so I assume they mostly gave up on it (especially based on their last interviews about PSVR2, it’s support and VR in general). There is also a sh*tstorm incoming after they invested in 10 or so live-service games and some of it already was cancelled or now in development hell (like new TLoU multiplayer project), so they probably don’t have both time, resources and in general willing to do something about PSVR2 any further. So I personally won’t expect more than 1 new PSVR2 during the usual summer showcase. Hell, I would be surprised if it will be something like TLoU VR and not another Synapse-level game.
      Shame. I really would like to try games with eye-tracking features and OLED screens (even if there are some problems like mura, etc.), but without decent library of games – at least announced – I definitely won’t order neither PS5 or PSVR2 in the near future.

      • Peter vasseur

        Rumors are not announcements, your got worked up on a hypothetical and now you’re disappointed. That’s sounds like a personal issue. Who said they still aren’t possibly coming?

    • eadVrim

      At least playing them in 3D stereo mode on the VR headset.

  • Rudl Za Vedno

    No PSVR3 then? Shame.

  • eadVrim

    The Q2 is not good for the VR anymore

  • david vincent

    The lack of backwards-compatibility was the final nail in the coffin.
    Really a shame, it could have been a great PCVR headset.

    • Ardra Diva

      sony would never do backward compatibility EVER if MS wasn’t so good at it.

  • Runesr2

    And to help PSVR2, of course RoadToVR would post a review of Resident Evil 4 Remake VR Mode, right? UploadVR rated that game 5/5, why no review on RoadToVR?
    In fact, a Resident Evil 4 Remake VR Mode review should not be made to help Sony, but to tell VR users about one of the very best VR experiences ever made – like Alyx.

    It is a great mystery to me why RoadToVR has not yet reviewed RE4 for the PSVR2. Does RoadToVR not want to support the PSVR2?

    • Peter vasseur

      Because the lame as meta hmd doesn’t have a game that cool. They are haters resident evil 4 on quest is garbage by comparison because the hmd is run with low
      Powered chips. It’s inferior in the power department. Everyone that downvoted you lack understanding.

      • ViRGiN

        blablabla muh volvo gaydex supersampled isnt outdated at all!!!!!!

        • Peter vasseur

          Yeah because quest3 doesn’t do any of that either. Seriously you literally have no idea what you’re talking about.

  • Leisure Suit Barry

    PSVR2 was DOA with that price.

    Jim Ryan being Jim Ryan

    • Peter vasseur

      No it wasn’t, your just a broke ass cheap give me my subsidized hmd person. For what it offers it’s not overpriced.

      • ViRGiN

        its subsidized cause i said do – peter vasseur

        • Peter vasseur

          No it’s subsidized because it’s subsidized. Just because you don’t understand the concept doesn’t mean it isn’t happening. You don’t lose 20 billion for years and stay in the market, unless you’re a vulture market share company. The only reason he can even do it is because of crap book and insta crap. Otherwise quest would have died long ago. Try again.

          • ViRGiN

            keep talking, i enjoy you downgrading yourself with each sentence

      • Leisure Suit Barry

        The manufacture cost is less than a Quest 3 and yet the Quest 3 is cheaper, so yes it is overpriced.

        You can’t have a peripheral costing more than the console.

  • Peter vasseur

    How many of them were $250 dollar outdated quest 2s? Not hard to sell a lot of hmds when your subsidize them and lose tens of billions yearly. I’ll take my psvr2 over junk quest any day of the week. By the time quest 3 is made usable, you have just as much money into it as a ps5/psvr2.

    • ViRGiN

      that’s cool, you must feel like you belong to an exclusive club! bad news for ya – you should have gotten vive flow, its even less popular!

      • Peter vasseur

        I’m not in any exclusive club. I just understand the dynamics of the market and the place in which vr actually sits. I also have the patience to wait for it to mature. I will take the top games on psvr2 over any of the top games on quest any day of the week. The quest will never be able to run the top psvr2 games without a pc. Them the facts don’t hate because you’re always wrong.

        • ViRGiN

          its cool that psvr2 can handle nearly all quest games, cause that’s pretty much all it ever gets lmao

  • Peter vasseur

    After reading all your comments you people don’t have any clue. Theres a reason Jim is gone, and for God sakes psvr hasn’t been out for a year yet. Sony has some of the best vr games available today. All of you instant gratification people need to make your own hmd and make your own vr games. Then maybe you might actually have a clue. Doom and gloom because Sony doesn’t tells you all their plans for the next ten yrs? Vr is never going to hit mainstream until the vr sickness issue is solved.

    • ViRGiN

      yeah, pavlov without mods is such an awesome experience! totally not like everyone played it for 7 years already!

      • Peter vasseur

        Ok? Pavlov isn’t even that good. Unlike you I play all genres I don’t just play one type of game. Real gamers experience everything. Disc gamers like you play one type of game and when there isn’t anything you claim there are no games. Which makes you’re credibility shit.

    • Ardra Diva

      it’s been solved for me. 90-120Hz refresh and roomscale body movement completely eliminated nausea. I think the body movement is most crucial.

      • Peter vasseur

        Everyone is different, and I think most can grow vr legs. I’m talking about the newbs that think they can buy a vr hmd for the first time and jump right into a run and gun game. Not many can do that. I always get people asking me how do you get over the vrs. Dedication really, smaller sessions of walking style games.

  • Peter vasseur

    Super exspensive? The base model is $599 for a quest 3. Add your attachments to
    Make it worthy and your birth of $900. Which is what you pay for a psvr2 /ps5 which is an entire gaming system unto itself. It’s fine if you like quest, but you’re super wrong in your super exspensive comment.

    • ViRGiN

      $900? you cant even hold it in both hands until you invest extra $5000!

      • Peter vasseur

        Well finally something you said that makes sense. The quest 3 is garbage until you invest and extra 5k into it. But the psvr2 is so Expensive haha.

  • Peter vasseur

    Amazon is not a 5 star outfit. Amazon is a pos company as well. They do a lot of dirty shady crap. You’re eyes are just to closed to see it.

  • Peter vasseur

    Poor analysis from the supposed world senior xr analyst. Comparing $250 sale price with bonus gift certificates last gen system against the psvr2. Kinda makes your credibility look shady.

  • JB1968

    Yet Meta is still loosing billions of $s in the VR dept. every year while Sony is breaking even or maybe in plus. Lets see in couple years when Meta shareholders got sick of Zuckerberg’s broken promises about ‘metaverse’.

  • Ardra Diva

    Love my Quest 3. the MR mode stuff is really blowing my mind. I am spending a lot more time with the 3 model than i did the 2 model, although i did enjoy it, the Q3 is just better in every possible way