I had a chance to catch up with Sprint Vector game designer Andrew Abedian at GDC where we talked about the mechanics of racing, the internal habits that are being formed by Survios developers, the intensity of exercise and stamina required to play the game, achieving flow states, and it’s potential to evolve into a competitive eSport. It’s a super fun experience to watch other people play either in a tournament competition in mixed reality or just as a quirky form of VR performance art (examples down below).
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Sprint Vector is now ready for Beta Sign-ups here.
Here’s a number of examples of different styles of people playing Sprint Vector
Gameplay footage from GDC:
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Music: Fatality & Summer Trip