Racket: Nx is a new, futuristic VR sports title which draws inspiration from the game of Racquetball and classic arcade titles and promises to help you work up a sweat.

One of the hopes or benefits of room-scale VR is that, unlike the majority of traditional gaming, it encourages you to “get off your arse” to experience the games. As such, VR sports titles have been a popular ‘go to’ genre for developers looking to get into the VR arena, and Racket Nx from developers One Hamsa looks to be one of the more polished examples we’ve seen so far.

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Most obviously inspired by classic titles like Breakout and Arkanoid there are clearly comparisons to be drawn with Tron‘s disc battles too, indeed the design of Racket Nx exudes the sort of digital neon look as the cult Disney Sci-fi film, albeit in a much more contemporary manner.

Racket Nx started life as a demo application in partnership with Waves, a pro-audio tools developer. Its original purpose was to show off Waves’ spatial audio technology, but has since blossomed into a standalone title, with a demo on its way this week and a full release later this year.

The demo, which is to be released via Steam on August 17th, features the ‘Infinite Training’ mode. Placed into “glass dome in space with dynamic patterns of targets on its walls”, the aim of Racket Nx is to throw your projectile, hitting the correct hexagonal wall blocks as they light up, as prompted by specific audio cues. One Hamsa claims intuitive physics and, perhaps predictably, a focus on positional audio as a gameplay mechanic.

Racket Nx will be available later in the year via Steam’s Early Access platform and as stated, the demo is now available on Steam for HTC Vive right here.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Chris Braeuer

    Thats a day one buy for me! ;-))

  • PianoMan

    Sadly their website doesn’t appear to be working properly the Try Demo button is not working.

    • Niv Fisher

      The button will be in working state as soon as the demo is released on the 17th. Thanks for checking us out!

    • RavnosCC

      Two more days til Steam demo at least.

  • VR Geek

    Looks cool. Reminds me of the CyberPong demo which is quite the workout.

  • J.C.

    Gave this a spin last night. The artwork is sharp and clear, the game runs like a champ, and the function of “calling” the ball works exactly like you’d expect, but not like you’d HOPE. It’s difficult to pull the ball into a trajectory you can then hit, since you pull it right toward the racket head. It’d be FAR more intuitive if your other hand (which goes 100% unused) could ALSO pull, allowing you to “set up” your shot. Can’t imagine it’d be terribly difficult to encorporate, aside from maybe giving the other hand a model to define its presence.