Racket: NX (2018), the futuristic VR racket game, has left Early Access on Steam and the Oculus Store.

Developed by Tel Aviv-based studio One HamsaRacket: NX puts a stylish VR spin on some classic game mechanics made famous in titles such as Breakout and Arkanoid. Using your single racket to break block targets, you go for the high score as you hammer the ball at the dome-shaped wall, hoping for that wall-sliding chain reaction to help you clear the level.

Racket: NX supports Oculus Rift, HTC Vive, and Windows VR headsets, and features two single player modes, and an intense multiplayer. You’ll definitely need to clear some space though, because once the targets start to envelop your entire 360 playing space, you can easily lose track of where you are (and how close you are to lamps, kittens, innocent bystanders).

Road to VR‘s Matthew MacGee was mightily impressed with Racket: NX in our Early Access review of the game, saying:

“At times it’s breathless entertainment, and a good rally will have you laughing at the sheer thrill of it all. It feels very pure, very old school, and very polished. For a game in the vanguard of the initial VR wave—embracing the most modern gaming tech—in the hands, it whisks you back to playgrounds and simpler times.”

The full title now boasts new powerups, more impressive visuals, a completely new solo campaign, and what One Hamsa calls a “much improved multiplayer.”

Image courtesy One Hamsa

While the thumping soundtrack fits really well for a heart-pounding session, you can also play with your own music now too, which is an available option through the game’s settings menu.

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“Developing this game, the first One Hamsa release, has been a life changing experience for us,” the developers say in a statement on Steam. “We had many challenges along the way, and we can honestly say we would not have been able to withstand them if it wasn’t for our Early Access players. The love, enthusiasm, feedback and companionship you guys offered throughout made all the difference.”

RX: Racket is currently on sale for 25% off the usual $20 price tag, and is available from both Steam (Vive, Rift, Windows VR) and the Oculus Store (Rift).

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • JJ

    I returned this game. The visuals were well flushed out but the game play was pretty annoying. There is a big learning curve to tricks you can do to controll the ball and no online players are willing to share any of those tricks so new players just get a pretty bad experience. Its really frustrating and even when you learn how to play well its not that fun.

    • ymo1965

      Not sure what platform your using but on Steam there’s a demo you can download and try.

    • Rise_of_Chaos

      Not sure what JJ’s issue was, but as ymo said there’s a demo on Steam. The game is easy to pick up and also has a lot of depth. I’ve been playing over the last year and I just now had my first 2 MP matches. The singleplayer game is awesome in and of itself and the MP was far and away the best VR MP experience I’ve had.. flawless.. both time I played with someone across the US. This is the most polished and well-executed game on VR yet.. and I’ve played 99% of em.

  • Darshan

    Such heavy movement and acrobatic body turn surely end you up in wire tangles … this game need more open space… Ideally this need to be released on Google Daydream Lenovo Mirage Solo or Upcoming, Oculus Santa Cruz where you can do all those tricks shown in video without coming tangled in wires….

    • Rise_of_Chaos

      There is an indicator at your feet that keeps track of the wire, there is a topic on the steam forum about it.