The impressive content of popular social VR game Rec Room has once again expanded, with this week’s update introducing a brand new Quest titled ‘Curse of the Crimson Cauldron’. Developer Against Gravity believes their third co-op VR mini-adventure is the longest and most challenging to date.

As described in an entry on the game’s Steam news page, Rec Room’s third co-op Quest ‘Curse of the Crimson Cauldron’ is now available, alongside a few extra features and fixes. This includes improved powers for event hosts, a new eraser marker, and a watch prompt to import new friends.

Image courtesy Against Gravity

Against Gravity explained to Road to VR that they believe it is the most difficult quest they’ve created to date, as well as the longest, as illustrated by the quest’s elaborate map (right).

This is a result of the ‘new dynamic encounters’ with more ‘unpredictable’ enemies, along with new challenges which include ‘puzzle solving’ and ‘environmental hazards’. The mode also introduces a new magic wand and crossbow, and ‘double damage potions’ to deal with the stronger enemies.

Image courtesy Against Gravity

With ‘The Quest for the Golden Trophy’ in February and ‘The Rise of Jumbotron!’ in April, along with many other updates to features and content, Rec Room’s development continues at a relentless pace. Against Gravity are seemingly unafraid to make rapid changes to environments and gameplay features, as they have the ability to react to feedback from the highly active community just as quickly. Their approach is clearly successful, with Rec Room becoming one of the most popular social VR platforms. The injection of funding announced early this year has ensured the game continues to be free, although the team will surely have to explore monetisation options in the future.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • Xron

    Might be fun!

  • RavnosCC

    Can’t wait, some of the most fun in VR I’ve had is getting 3 other friends together for some RecRoom dungeon crawling… :)