New Footage Shows ‘Red Matter 2’ Pushing the Limits of Quest 2 Graphics

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In its announcement of Red Matter 2 earlier this year, developer Vertical Robot made the ambitious claim that it would deliver the “best graphics on mobile VR to date.” And now a new video shows the studio backing up its claim with some evidence.

While the Quest 2 library certainly has some great looking games, most have targeted a low-poly art style to match the headset’s limited processing power. Games aiming for a ‘realistic’ art style have a much harder time delivering the little details like lighting, reflections, shadows, and particles that add a sense of realism.

With the release on Red Matter 2 next month, targeting that challenging realistic art style, developer Vertical Robot aims to deliver the “best graphics on mobile VR to date,” and it looks like they might just pull it off. A new video released this week shows some of the visual details the studio has optimized to look great and still run well with Quest 2’s limited power budget.

As far as Quest 2 games go, we have to admit this is looking very impressive.

Most of the features shown in the video are taken for granted on console and PC games, especially in non-VR games which use a method of rendering that makes such visual details easier to run. But on Quest 2—which is powered by little more than a smartphone processor—it’s rare to see things like ray-traced reflections, volumetric lights, reflective transparency, and the like.

Red Matter 2 is set to launch on August 18th on Quest 2. It’s also coming to PC VR on the same day, and we’re curious to see how much further the graphics can be pushed with that extra PC power.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."