Oculus Go, the company’s upcoming $200 standalone VR headset, doesn’t have an official release date yet, but a recent report from Variety contends Oculus will be launching Go at Facebook’s f8 developer conference this May.

Variety cites “multiple sources familiar with the company’s plans,” although a Facebook spokesperson declined to comment when asked to confirm.

In short, Oculus Go is essentially a standalone version of Samsung Gear VR, a mobile VR headset featuring rotational-only tracking (3DOF) for both the headset and the controller. Starting at $200, Oculus Go is however much cheaper than Gear VR’s total price, which requires not only a $130 headset/controller, but also a compatible Samsung smartphone to drive it.

Besides delivering an accessible entry point for VR newcomers at a cheaper price than Gear VR, Go uses what Oculus calls a “fast-switch LCD” at 2560×1440, which the company says has a much better fill-factor than OLED, helping to eliminate the screen door effect. The headset is said to use Oculus’ “next-generation” lenses, “offering a wide field of view with significantly reduced glare.”

image courtesy Trusted Reviews

Recent FCC filings hold two versions of the headset will be available, a 32 GB model and a 64 GB model.

Oculus Go was first unveiled at Connect 2017, Oculus’ annual developer conference. Since developers have already started receiving Oculus Go since at least November last year, and in boxes that appear to be consumer-ready, many surmised its launch could be as early as this year’s GDC. Since Facebook hasn’t publicly acknowledged Variety’s report, there’s still no telling why the company is reportedly waiting for f8, which takes place May 1-2, 2018 in San Jose, California.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Ian Shook

    This would be great news 16 months ago.

    • Mark Lapasa

      16 months ago, it would not have been $200

      • Danielle

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  • AndyP

    Does this mean more low quality VR content?

    • Laurence Nairne

      I don’t think low quality/spec hardware is intrinsically linked to content quality. The quality of content cannot be blamed on hardware – mostly it’s just lazy work from the creators who are riding on the wave of tech hype to spend less. In other cases it’s just a supreme lack of understanding as to what makes great content in a POV setting – whether that is 360 video or a fully interactive experience.

  • Foreign Devil

    Just look at it as a really nice screen to watch Netflix or 3D movies on. . it’s about the same price point.

  • oompah

    However w/o ray tracing
    all games’d still be looking plasticky / dolls/ puppets
    unless ray tracing is implemented ,
    every headset is merely a toy
    & a costly one too but I think 200$ is good enough for
    plastic/ dolls/ puppet show which u can enjoy once
    in a while

  • ipollute

    This is good for VR porn, lol.

  • brubble

    Yeah yeah, this new thing, swell. Just checking in to see where the REAL Rift 2 is…. =D