Sony is getting ready to release tethered PC VR support for PSVR 2 this summer, but that may be one of the last meaningful things the company does for its increasingly latchkey VR hardware.

According to a report by Android Central‘s Nicholas Sutrich, Sony isn’t leaving any budget for first-party content.

Paraphrasing for anonymity, Sutrich’s source maintains there will be “very few opportunities for VR game development at Sony going forward.”

Citing a separate source with knowledge of Sony’s internal strategy, the report alleges only two PSVR 2 games are currently in development at Sony. The company hasn’t responded to the report at the time of this writing.

While PSVR 2 owners are still getting a number of highly-anticipated games this year, such as Skydance’s Behemoth, Alien: Rogue Incursion, Zombie Army VR and Metro Awakening to name a few, the headset has been missing out on first-party anchor content for some time now.

These require Sony’s funding and ongoing interest in VR to accomplish, something that seems to have faltered since the headset’s launch in February 2023. To boot, the list PSVR 2’s first-party content hasn’t changed in a year, which includes Horizon Call of the Mountain, Resident Evil Village, Resident Evil 4 Remake, and Gran Turismo 7.

Image courtesy Sony

Instead of showing off a slate of exclusive content to mark its first year anniversary back in February, Sony instead announced it was going to officially support PC VR games with the launch of an adapter box, coming in August for $60.

PC support won’t include a number of features unique to PSVR 2 though, including HDR, headset feedback, eye-tracking, adaptive triggers, and haptic feedback other than rumble.

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The move comes in stark contrast to Sony’s prior strategy with the original PSVR, which pushed compelling first-party content through 2018 with the launch of critically-acclaimed platformer Astro Bot Rescue Mission. Notably, Astro Bot Rescue Mission was never updated to work with PSVR 2; meanwhile, its upcoming sequel Astro Bot is skipping VR support entirely.

Some of this no doubt comes down to cost-savings. Earlier this year Sony Interactive Entertainment CEO Jim Ryan announced a wide-reaching layoff round affecting a number of its first-party game studios. This included the closure of Sony’s London Studio, known for VR action-adventure game Blood & Truth (2019), and reductions at Firesprite, the studio behind Horizon Call of the Mountain.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • PSVR 2 is not going very well as a platform and that's a pity

    • Dawid

      Perhaps in future they could consider adding an option to connect wireless headsets to PlayStation the same way as now Quest connects to PC?

      • Nevets

        I agree but I think server-side PCVR delivered to standalone HMDs via WiFi is the future. People already pay for game passes. Once those subscriptions include access to top titles at PC fidelity, without the cost of a PC or console, people will get used to paying extra.

        • EVCarsEU

          You mean like ps premium?
          Ohh wait.

  • namekuseijin

    Until 2018? Dreams came later and funding was always there for indies and big ports like Hitman entire trilogy in 2021.

    funding is more important than first party proper, but still a shame for a device that was supposed to be the savior of VR. instead, Quest is the one to be regularly bringing big games like Asgard's Wrath 2, AC Nexus, Batman Arkham Shadow, Medal of Honor, Grid Legends etc.

  • EL OH EL.

  • The hardware was a great package of features missing from most platforms. It is a shame this was not leveraged properly as the lessons would have iterated into the future.

    • shadow9d9

      It was a bunch of bargan bin old components with eye tracking slapped on. Wire, no speakers, ringed controllers, fresnel lenses.

      • Nevets

        I see two very different but compatible views here.

      • Mike

        But it was OLED 4K, and didn't have any major flaws that aren't typical of most headsets.

        • ViRGiN

          No lighthouse tracking, no displayport. Crap!

      • FrankB

        Nothing wrong with PSVR2s fresnel lenses. I’ve not once notice the concentric rings while using it, notice it all the time on Quest2.

        • Christian Schildwaechter

          There is a 2020 Sony patent describing a way to reduce god rays on Fresnel lenses by either masking the sharp ridges causing them with black concentric circles inside the lens, or cutting of the top of the ridge and covering the flat surface created that way with black color.

          Not sure if this was used in the PSVR2 lenses, but if it was, you'd technically get dark concentric rings instead of bright ones on Quest 2 with regular Fresnel lens. Which your vision would automatically remove, similarly to how it is much harder to notice a dead/black pixel on a display compared to a stuck/always bright one.

          Pancake lenses provide much better edge to edge clarity, but come at a very high energy price due to losing almost 90% of the brightness, while Fresnel only waste about 20%. There are still a lot of valid applications for Fresnels, and still a lot of possible improvements, esp. since they are incredible easy and cheap to produce and allow for complex lens shapes basically impossible for aspheric or pancake lenses, while always staying very light.

  • Andrey

    I am currently playing Ghost of Tsushima on PC and, once again, feel so sad that Sony will never release a VR game based on this IP, even if it's an "experience"-like game just as Horizon Call of the Mountain was (and, damn, after completing Forbidden West I want to play CotM SO MUCH, but there is no way I am buying a PS5 + "dead" PSVR2 just for one game). It would work so great in VR!…

    Whatever. There is no point in crying over spilled milk anyway. Just interested what those two VR games their studios develop (?). Hope it's God of War VR (imagine such a game that you can either play in COOP with someone as Kratos and Atreus or complete it alone two times with totally different gameplay (melee-oriented for Kratos and long-range covering fire for his son)), The Last of Us VR or Ghost of Tsushima VR. If those game will release eventually and will be at least on the level of CotM, I'll definetely buy a used PS5+PSVR2 when PS6 will release and prices will drop just to complete those games.

    • Nevets

      "No point crying over spilled milk anyway"? What the hell do you think the comments are FOR?

  • vancleefmustache

    VR in general is not doing well. Meta just has 15 billion to drop in a hole to do PR and fund games that are not selling. Asgard's Wrath II is the top game which Meta sunk a ton of money into and has taken half a decade to make and graphic and size wise, is about almost as good as vanilla Skyrm VR . Seriously, don't trust me. Go to the Quest game page and then pull up the PSVR2 game page. There use to be a category on the Quest page that was something along the lines of "New for Quest 3" and it only three rows of games which more than half of them were old games with a "Quest 3" patch. Looks like they removed that category :) Don't trust me. go and open the Meta store and then open the PSVR2 store page. Look at their AAA section. Gorn is one of Meta's AAA games. LOL! There's Job Simulator on there as well. That's my favorite triple game as well. I have put 100 plus hours into that game and am only halfway done with. Obviously I have been busy with all the sidequests which is why it's taking for ever. Do you know what was number one? Iron Man which to this day still looks better on PSVR1. Keep in mind, when Stride Fates came to PSVR2, the fourth or so rated game on the Quest store. it was an "unplayable, garbage mess of a game" that looked horrible in the headset. Nothing was "broken" with the game and was the exact same version that Quest had. Granted, I think they have since updated this on PSVR2 and has the best version there. So the turd sandwich that is ranked high on the Quest taste more turdy on the PSVR3 is what I am trying to say.

    Sure, I guess Meta is bringing over more flat games to VR if you consider rebuilding a game from the ground up using Quill. "We have painstakingly recreated Hitman 3 from the ground up using our Quill app to redraw everything including the gorgeous Dubai skyscraper. Well, its not going to be a Dubai skyscraper per se, more like a Dubai Motel 6 and we are not going to have 1000s of NPCs walking around in the game that you can see that look real. We put in three. But we built this from the ground up using the Magic VR (cough, Quill) portal that you should build all games in instead to make sure this was built from the ground up. Look, there is going to be a geometric square that you can now throw at an enemy's head. Don't you want to be immersed?"

    I hate to say it but as terms of quality and "next gen", there will be nothing that looks as good as the Resident Evil games, Gran Turismo, even the "Quest ports" are the best versions of the game. Want a hot take. Every game that comes out on Quest is going to be a "Quest Port". It can be Lawnmower Simulator or the Batman game that will come out in a year or whatever. It's going to be a Quest game. Actions speak louder than words. I can hold on to my Quest 3 with the knowledge that I will be getting a Batman game that is not as good looking as any of the Arkam gams that are on flatscreen. Hell, it's not even going to look as good as Batman Arkam: VR. I have seen what the ceiling of Quest 3 looks like and it is not good.

    I don't think VR is dead for good but I do think it will go away for a little while in popularity. The fact is that most people who were interested in VR have already tried and have moved on. I honestly think I have for the most part as well. In general, the negativity published about Sony has hurt the industry as a whole. People who were interested are definitely not as much now. I think we will see more sales with Quest with parents who are looking for gifts to put under the Christmas Tree and computer hobbyist. Meta will continue to fund two or so Quest games a year to keep their R+D going and the tribe happy as they work towards more light MR social stuff. We will have a few made for PC games trickle over to PSVR but that well is drying up pretty fast. As far as VR gaming though, I think that ship has sailed. PSVR "doesn't have" VR games because not that many new VR games are being made in general. People have moved on to more profitable ventures. While things like UEVR and other mods are fun to tinker with and a good starting point, they are not alternatives to playing flat games in VR. I realized that when playing games like Subnatica, Outerwilds, Bramble, etc and realized these look beautiful and way way better on a 65 inch 4k tv than having a crappy compressed video coming in wirelessly through some mod that blows up the map on screen and wraps it around your head. What's the point of playing this in VR? I have pretty much converted back to flatscreen because everything is now stupid with this industry.

    So what does all of this mean? I don't say this as a bitter Sony fanboy. It's just that Sony WAS the only one in the industry who was putting any money into making triple AAA VR games. I'm also not saying Sony gets off free on this either as they have done almost zero in terms of marketing or ensuring their own PSVR1 exclusive games got ported. I'm not saying that will never happen. I'm not saying that they may have decided to ditch VR entirely or that they might try again with PSVR3 but all signs point to we are still in the "early adoption" phase. PSVR or Apple are releasing more expensive headsets because they know better quality needs to be put into this for it to work instead of building a new version of a cheap headset that can be push out each year.

    I have decided to sell my Quest 3 and keep my PSVR2 as PS5 is still the best gaming console in terms of power and if there is any chance at all that a decent quality game comes out that I won't have FOMO over, it will be on the PSVR2. At the end of the day, nothing will ever be as good as GT7, RE, Synapse, Vertigo 2, Legendary Tales, Pavlov, Cross Sierra, Switchback Happy Funland, playable versions of Saint's and Sinners, Hellsweeper, better and brighter Quest games that actually pop out and don't look like I am living in an overcast nuclear apocalyse. I will still be able to try out games on PC and have better quality and not compressed video even without the. At least I will have Aces of Thunder, and a decent looking Behemoth, and Alien game. Phasmophobia is still going out as well along with a few other PSVR games.
    Even without bringing the haptics, dynamic foveated rendering, and eyetracking, it is still a better headset. Anyway, these things have to be programmed in as they are specific with the games. Game design 101, the helmet is not magic. I know I am spelling this out but this needs to be programed in…just as they originally needed to for the PSVR version…just as they need to when they have a gun shot sound when someone presses a x. We are talking about games and how they are designed. The responses from both comments and "VR gaming journalism" has shown a huge lack of understanding of tech. I always think of the quote "What is this? A center for Ants?" Cracks me up every time. Anyway, kudos to Scott and everyone else in the VR community for hastening the death spiral of VR. Hold on to those Meta bucks because I am seeing overall interest drop and that will include your viewer ship and webpage. There's only so many articles of "Look, Meta now allows you to hold a straw in your mouth when you play play your Throwing single color blocks sandbox game" or "Isn't Mark Zuckerberg Great for doing all of this to VR"

    Anyway, that's my ramble to where VR is in general. I don't think think PSVR2 is going to close down there VR store soon but will probably not invest anymore money into it as well We will see better Quest ports come and trickle down from the few decent Quest ports there are and everything else will dry up. I think at the end of the day, we are all eating turd sandwiches. It just depends on which turd sandwich you want. Do you want one where it taste crappier but the makers go on about how delicious it is, or do you want a better sandwich where the makers don't bother with it at all but maybe on occasion might serve something decent. I probably wanted hold your breath on this either.

    • vancleefmustache

      One other thing. I love the story's image. I think Scott and the team should consider using it for the site's theme and VR in general. There's no other better image that speaks better than a 1000 words. A deflated middle age man who's dreams and hopes are going down the toilet as they realize VR is not going to really help them. Chef's kiss.

    • Cl

      If you like flat-screen games and VR, use UEVR.

      • NotMikeD

        Hell, if you are a human who enjoys quality experiences and still have a sense of wonder and imagination, use UEVR.

  • Bartholomew

    If PSVR2 had been a success, Sony fanboys would have spent their days shitting on PCVR and Quest 3.
    So… I'm glad it turned out to be a massive failure.
    Now cope and seethe.

    • ViRGiN

      They absolutetly do spit on PCVR/Quest. Today I got several notifications under 4+ months old videos on YouTube from Sony fanboys just telling me to enjoy my mobile graphics while they enjoy full fidelity lmao.
      PSVR2 ab-users are built different.

    • EVCarsEU

      Aces of Thunder (exclusive)
      Affected: The Asylum
      Alien: Rogue Incursion
      Amid Evil VR
      Arken Age
      Black Hole Pool
      Black Trail
      Blacktop Hoops
      Bloody Hell Hotel
      Builder Simulator VR
      Cartridge Monsters: Rebirth
      Chernobyl Again
      Compound
      Contractors Showdown
      Corridor VR
      Dead Second
      Death Relives
      Distortion VR
      District M VR
      Dropship Commander
      Engram
      Firmament
      Ghosts Of Tabor
      Golf+
      Grimlord
      Hellsplit: Arena
      Heroes of Forever
      Into the Darkness VR
      Kid Pilot
      Kromaia
      Low-FI
      Mannequin
      Max Mustard
      Medieval Dynasty
      Metal: Hellsinger VR
      Meteora: The Race Against Space Time
      Metro: Awakening
      Narstation
      Omega Pilot
      Phasmophobia
      Prison Simulator VR
      Requisition VR
      Richie's Plank Experience
      Rumble
      Samurai Slaughter House
      Shadowgate VR
      Sky Climb
      Skydance's Behemoth
      Slender: The Arrival VR
      Snow Scout:
      Spaceship Impostor VR
      Spin Rhythm
      Subside VR
      Survival Nation
      The Infinite Inside
      The Utility Room
      Throwdown Preview
      Titanic: A Space Between
      Ultimate Knock Out
      Umami Grove
      Undead Citadel
      VectorBall
      VRSO: Bare Knuckle Fighting
      Wanderer 2 The Seas of Fortune
      Wanderer: The Fragments of Fate
      Windlands 2
      Workshop Simulator VR
      Yupitergrad 2: The Lost Station
      Zombie Army VR

      Yes, the platform is dead.

      • FrankB

        Low-fi is never coming out on any platform.

        • EVCarsEU

          Congratulations, I haven’t said anything about it.

          • ViRGiN

            You literally listed it.
            You listed it among other awesome games like VectorBall and Cartridge Monsters.

            Who are you trying to fool?

          • EVCarsEU

            Yo are s fool.
            I’m not talking about that exclusively.

  • Runesr2

    If Valve just posted that they had 2 new VR games in development, people would be exploding with joy.

    Now, Sony having 2 PSVR2 games in development is described as a negative thing?!

    It's beyond awesome if Sony has 2 PSVR2 exclusives coming – best news I've read for long!

    • ViRGiN

      hey valve index shill

  • gothicvillas

    They should have found a way to make VR like n option, either vr or flat, players choice. All games playable. I mean ALL. Be that gamepad or vr controllers.

    • kool

      I think that was kinda the idea behind the 60fps reprojection. Once they couldn't fix the comfort issues that took away a large part of their strategy for vr games and the cookie crumbled.

    • Christian Schildwaechter

      Making all games playable in both VR and flat by default isn't feasible. They have different performance requirements, mechanics like Astro Bot puzzles needing a fixed camera won't work in VR, while playing HL:A's non-VR hack means missing what makes this game so grate. There are many issues like shooters moving the character too fast for VR, and all games implementing VR comfort options just in case won't work.

      Different media require different designs. Experienced developers can design games working great in both VR and flat, but you'll also limit the design by going hybrid. To work with gamepads too, you cannot require complex interactions using both hands. Reducing HL:A to button presses is … sacrilegious. And VR won't allow for spectacular game visuals from crazy physics that would also rip humans apart.

      Sony's hybrid strategy aims for more VR support in flat games where this actually makes sense, by making it cheaper to implement. This should lead to a better VR experience in hybrid games than in random Unreal titles used with UEVR. Sure, vorpX has allowed to play pretty much all games in VR for more than a decade now, but only for flexible definitions of "play" and pain-resistant players. Games target certain hardware, performance and input, and don't magically translate to other platforms.

      • Mike

        its remarkable how often flat games do translate to vr. just look at uevr for many many examples.

      • NotMikeD

        I found your post to be thoughtful, well written, and well reasoned; and yet it's amazing how much more "right" I believe Mike's 2-sentence reply is.

        The proof is in the UEVR pudding; I'm having some of my favorite gaming experiences in years playing games in immersive stereoscopic 3D at scale that were NEVER intended for VR. People who cry "you can't just press a button and make it VR!" are being proven wrong on SO many titles. I will always prefer games built from the ground up for VR. But if Half-Life: Alyx is a once-in-a-generation treat? Well then by God we and the PCVR modders have made our own fun; I just don't understand how so few gaming studios are looking at something like UEVR and thinking "boy with just a modicum of effort we could have a really compelling VR hybrid mode on our hands.."

        • ViRGiN

          UEVR is a joke, and it doesn't drive any sales, not for games, not for hardware. It does not matter how much you enjoy it – 3D TV/monitors had infinietly higher adoption than PCVR ever will, and even then studios werent interested in really supporting infinietly much simpler stereoscopic rendering.

        • Christian Schildwaechter

          The two comments do not contradict each other. My central point was that making all games playable in VR by default won't work, adding that deliberately integrated VR modes will offer a better VR experience than a random (as in randomly picked, meaning on average) UEVR game.

          That doesn't mean that there aren't many games that work very well even though they weren't designed with VR in mind. There are, as Mike pointed out, and UEVR has been pretty much the best thing that has happened to PCVR for quite a while. But that doesn't change that even games fully playable with UEVR often come with comfort issues in VR, or could benefit from being at least somewhat adapted to it.

          Many games simply don't make sense in VR. UEVR lets the users decide whether a game is worth playing in VR, and depending on their VR legs and preferences, people can get a great experience with games that others would consider unplayable. But that's different from a company like Sony just enabling VR support for everything by default, shifting all responsibility to their users. There are actually good reasons why every Quest game comes with a comfort rating.

  • NL_VR

    People like complaining more than gaming.
    PSVR2 is dead.
    VR is dead
    Meta is crap
    blablabla.

  • Christian Schildwaechter

    Unless Sony secretly bought Capcom, RE4/RE8 aren't first party titles, leaving only HCotM and GT7 from Sony subsidiaries. But that is kind of the point of Sony's hybrid strategy: no more expensive VR-only titles most likely losing money due to small sales on a small market, but instead latching onto flat games pretty much guaranteed to make their money back without VR, and just integrate it as a (much cheaper) option. Making GT7 a great example and HCotM an expensive tech demo.

    But this also means that Sony won't really "release" first-party PSVR2 games, instead those would only happen alongside one of their regular flat franchise releases. And only for those games where integrating VR makes sense without having to massively change the game, so God of War is probably out. A hybrid strategy is basically somewhat incompatible with dedicated games. While Sony treated PSVR1 as a platform with exclusive titles, PSVR2 is treated more like an accessory that (aside from VR ports from other platforms) will allow to use the VR mode in certain AAA flat games with matching gameplay.

    So PSVR1 got Astro Bot Rescue Mission, based on the character from the PS4 Dualsense tutorial, but PSVR2 won't be supported in Astro Bot, expanding on the popular and excellent tutorial game for the PS5 Dualsense, which no longer supports the 6DoF tracking used in Rescue Mission. Which is annoying, but makes more sense technically and financially for a strategy where VR is an add-on instead of the primary target.

  • The on-going implosion of this late stage gaming industry has, in the mind of this VR nerd, no greater tragedy than that of PS VR 2. It deserved better. We deserved better. Sony completely dropped the ball on this one.

    • Phil

      Yeh it's a reflection of being owned by a company that is now ran almost exclusively for profit, where supporting growth in innovative markets (like VR) is no longer seen as a strategy that will keep the shareholders happy.

      I have little doubt that the launch of PS VR2 involved quite a bit of internal political wrangling at Sony. It felt like Sony Japan had developed the headset and primed it for launch but SIE (California) had little intention of supporting it with any serious money. This led to the headset being launched with an excessively high retail price which limited its growth, but [on the plus-side] it did have some very good launch exclusives. Those exclusives were developed largely by Japanese studios, or those with close ties to Sony Japan – read into that what you will :)

      I think over the following 18 months PS VR2 has largely been a victim of its time. The shrinkage in the video games industry and Sony's foolish foray into live service games has left them counting the pennies. And rightly or wrongly they have become very bearish about anything that falls outside of the video games industry Overton window – and PS VR2 falls way outside of that window. So now we see a drop/stop on funding, and a push to get rid of the remaining PS VR2 stock (i.e., the recent PS Direct sale).

      It's shame but at this stage I'm not too worried. The headset does have a future – it's just not the one I envisaged when I bought one at launch. Those exclusives still make it a worthwhile purchase for me. When it's on sale, that is.

      • EVCarsEU

        Are we talking about Microsoft studios?

  • EVCarsEU

    Aces of Thunder (exclusive)
    Affected: The Asylum
    Alien: Rogue Incursion
    Amid Evil VR
    Arken Age
    Black Hole Pool
    Black Trail
    Blacktop Hoops
    Bloody Hell Hotel
    Builder Simulator VR
    Cartridge Monsters: Rebirth
    Chernobyl Again
    Compound
    Contractors Showdown
    Corridor VR
    Dead Second
    Death Relives
    Distortion VR
    District M VR
    Dropship Commander
    Engram
    Firmament
    Ghosts Of Tabor
    Golf+
    Grimlord
    Hellsplit: Arena
    Heroes of Forever
    Into the Darkness VR
    Kid Pilot
    Kromaia
    Low-FI
    Mannequin
    Max Mustard
    Medieval Dynasty
    Metal: Hellsinger VR
    Meteora: The Race Against Space Time
    Metro: Awakening
    Narstation
    Omega Pilot
    Phasmophobia
    Prison Simulator VR
    Requisition VR
    Richie's Plank Experience
    Rumble
    Samurai Slaughter House
    Shadowgate VR
    Sky Climb
    Skydance's Behemoth
    Slender: The Arrival VR
    Snow Scout:
    Spaceship Impostor VR
    Spin Rhythm
    Subside VR
    Survival Nation
    The Infinite Inside
    The Utility Room
    Throwdown Preview
    Titanic: A Space Between
    Ultimate Knock Out
    Umami Grove
    Undead Citadel
    VectorBall
    VRSO: Bare Knuckle Fighting
    Wanderer 2 The Seas of Fortune
    Wanderer: The Fragments of Fate
    Windlands 2
    Workshop Simulator VR
    Yupitergrad 2: The Lost Station
    Zombie Army VR

    Yes, the platform is dead.

    Theres no such game that uses psvr2 technology implemented, as the rumble and the others.

    Keeping giving credit AC with their objective investigation periodist BS….. Just wasting out time.

    I can read Meta more than 5 times on a Psvr2 article….
    No more to say.

  • Paul Bellino

    VR is Dead yet again. Boy you guys have nothing better to write about….Meta and Steam VR are rolling in the dough and Sony is clueless as to how to market VR, why because Firewall Zero Hour thought it was a flat game with no hand tracking controllers. Grow up Sony and get in the game….Dahhhhh

    • Peter vasseur

      My comment is sarcasm, and mocking all the vr is dead or a specific vr is dead people.

      • ViRGiN

        PCVR is dead, like your marriage.

        • Peter vasseur

          I’m willing to bet life is hard for you. The other day you made a comment that 310% of quest users were using a pc. They very statement by your own self claims otherwise. I understand youre not intelligent enough to grasp the concept that when you take a quest 3 and soon a psvr2 and hook them to a pc, you are now a pcvr user.

          • ViRGiN

            Excuse me, do you have undiagnosed autism?

          • Peter vasseur

            No but I’m willing to bet you do. Better go delete your comments so no one can see the evidence.

          • ViRGiN

            That’s what an autistic person would say.

  • Mike

    Im still getting what i want. I bought my psvr2 in the hopes that it would maybe one day have pcvr support. i already own a pimax crystal but for some games having an oled and a lighter headset is nice. now ill have both. i run a rtx 4080 so I'm not going to need eye tracking for good performance and no pcvr games support haptics so really there is no downside.

  • Peter vasseur

    Quest 3 is dead, it has only sold 1 million units and it’s the cheapest hmd. Compared to quest 2 in the same time frame it sold multiple millions. Quest 3 is dead, everyone should just stop playing vr. Psvr2 is dead, quest 3 is selling horribly way behind quest 2.

    Virgin the worlds utmost authority on vr, says pcvr is dead. So at this point all vr is dead. Everyone should just throw their hmds away and go back to flat gaming. It was nice while it lasted but vr is a gimmick and it failed time to Move on.

    I got sources that told me this info, but I’m not going to tell you who they are. That after the last two exclusives for quest 3 it’s all over. No more exclusives because quest 3 isn’t selling as good as the last hmd just like psvr2. Meta said they are no longer going to waste billions on subsidizing their underperforming quest lineup. Just like Sony they are scaling back and it’s all
    Doom and gloom if you’re a vr gamer.

    Only tools are still playing vr, everyone in pcvr , meta vr, and sony vr , just have expensive junky paperweights. It was nice while it lasted rip vr industry it’s over stick a fork in it. If you’re still a vr user your a vr loser!!!

    • NotMikeD

      "If you're still a vr user your a vr loser!!!"
      I'd like that printed on a t-shirt please, typos and all.

      • Peter vasseur

        On the back we can put vr is ded!

    • ViRGiN

      I just got off the phone with Gayben, he said VR was never a focus for Valve and never will be.

      • Peter vasseur

        Ok, steam vr doesn't exist, and there are no games anymore coming to it. Not a focus yet they are developing a new hmd, and made one of the best ones for pcvr at the time. You really don’t have a brain do you.

        • ViRGiN

          What new hmd? Deckard been out for some time already. It’s a quest app.
          You seem pretty crazy.

          • Peter vasseur

            You are a complete imbecile, I respect your right to speak but dam
            Dude you are wrong like 1000% of the time. You can’t seriously be this stupid. Deckard is not a quest app, it’s not an app at all, it hasn’t been released and no one has seen much on it. Strait up lying, anyone that listen to anything you say is also brain dead.