Meta today announced that Resident Evil 4 VR is the fastest selling game on Quest to date. The game quickly became one of the most rated titles on Quest just a few weeks after launch.

Resident Evil 4 VR is the most recognizable game to be ported to VR in quite some time, and Meta made a big deal about it with loads of marketing around its launch. That effort seems to have paid off as the game is the fastest selling Quest title to date. According to Meta, that’s based on gross revenue generated in the game’s first week on the store. The company confirmed as much today alongside its announcement that ‘The Mercenaries’ DLC would be coming to Resident Evil 4 VR as a free update next year (more on that here).

After just about five weeks since launch, Resident Evil 4 VR has garnered 4,225 reviews, making it the 17th most rated game on the headset. It’s still a long way from the most rated title overall—that’s held by Beat Saber with a staggering 39,000 reviews to date—but it’s off to a pretty good start.

Based on the reviews, price of the game, and Meta’s confirmation of the title’s record-setting momentum, we estimate that Resident Evil 4 VR has generated around $8.5 million in revenue so far.

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There’s no telling exactly how much the game’s broad marketing is responsible for its sales, but beyond just being popular, the game has also been pretty well received. Resident Evil 4 VR currently holds an average user rating of 4.66 out of 5 and a Metacritic rating of 85 out of 100. You can read our full review of the game here.

You can see where Resident Evil 4 VR ranks among other games in our latest analysis of the top Quest titles.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • the vast majority

    The game is really good in VR.

    • Couldn’t agree more. Played it all the way through, and it was fantastic. Best graphics on Quest 2 so far!

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      • johann jensson

        IDK about best graphics, but it proves a point: that it’s not the power of the hardware that is a limiting factor how nice a game can look on Q2. It’s the laziness or even ignorance of current VR developers that don’t bake AO into the textures, or don’t even know how to render lightmaps in Unreal Engine and release “unlit” games. :shudder:

      • the vast majority

        You might want to check out Medal of Honor Above and Beyond too. I’m 2/3 of the way through and (though there are some graphical imperfections lol) the game is quite fun. I heard its tough to run this with a good graphics card so to think oculus reworked it to work without the pc is pretty good. If you like single player military shooter types its worth playing. The guns are super fun in Vr.

  • Mrfox Babbit

    A 17 year old game. Speaks volumes about the glut of me too/shovel-ware/mobile quality crap on VR.

    • R3ST4RT

      Or it could be a great way to keep dev costs low, entice new users with a known brand, and match the graphics capability of the quest 2.

      In one “17 year old game” they have topped the charts, probably grown the VR population, and generally helped VR succeed. I would sooner play a game like this rather than another “experience” or “tech demo”. I am tired of 1 hour games that give me only a hint of what it could actually be.

      Also, “mobile quality crap on VR”. You do realize that the quest 2 runs a mobile processor with no dedicated graphics card right? And yeah, they could have developed this for PC VR instead but unfortunately, that isn’t where the majority of the VR population lives.

    • ViRGiN

      To me it speaks that despite unlimited PCVR power, there are only shit games released there.

    • Jistuce

      It’s Capcom. The only thing surprising is that it has taken as long as it has to port RE4 to another platform.

    • johann jensson

      What speaks volumes to me is the toxicity of the VR community when i see the downvotes your (reasonable and factual) comment gets.

  • I loved this game and personally I think porting old games into VR is a super smart tactic to grow the VR community.

    • johann jensson

      I’ve been saying this for years now, but always got flamed by the community. What i’m happy about is not that i was right all along, but that my wishes come true, slowly but surely. Maybe in a couple of years we will be at a point when VorpX can be retired, because the most popular games will have either a port or a VR mod…

  • Ragbone

    Can you still look up the skirt in this one?

    • Anonymous

      Yes and no.
      Yes because it’s just the same deal. No because there is nothing to look at as it’s painted into a black void.

  • Patrick Grondin

    When are they going to release old Tomb Raider games in VR!!?

  • Rupert Jung

    Do I still have to use sideload to make it run with 90 Hz?

  • NL_VR

    Porting original games to VR has proven be a good thing.
    Even Sony se this so they made decision to all future Sony studio games should have a VR-mode. This is prob the best way to bring new and “flatscreen” players to VR.
    Of course we also need these “made for VR” games to. But we should be glad that its pretty ease to convert a flatscreen game to VR. a “made for VR” game is not easy and many times impossible to convert to flatscreen.

    • BleedingPurist

      Where did you see this decision made by Sony?

  • johann jensson

    That effort seems to have paid off

    Or it just might be that people are tired of demos and want proper full length and story driven games?

    Publishers are sitting on a goldmine, and they do nothing! I wonder how many RE4-like ports will it take until word comes around that VR gamers are hungry for proper game experiences, that there’s big money to be made with little investment. :sigh:

  • Sergey Brantt

    Looks like the calculation basis is 50 copies sold for every store review. Which would put Beat Saber at… 58.5 million USD sales of the base game on Quest alone!