Meetspace VR

Meetspace VR has locations across several UK cities. This venue is in Stretford in the North of England, close to Manchester United’s football ground in an industrial estate. It’s a scrappy-looking temporary space and not easily accessible by public transport.

At the time of my visit on a weekday morning there’s a single family of four playing in a smaller space, but the manager Harry says it’s mostly corporate gigs during the week and the weekends are fully booked for friends and families.

The big draw is the massive 10 × 20 metre arena. Harry doesn’t look like he’s joking when he says he’s clocked people running several kilometres in a half-hour game of their most popular title, Ubisoft’s Far Cry VR.

You are armed with a heavy plastic weapon but there are no haptic suits or environmental extras. Yet sometimes it’s enough just have all that space. It’s also all exterior based tracking and wireless rendering, so no backpacks here.

There’s a short tutorial video of how to switch between and operating the assault rifle and crossbow: “Remember you still exist in the real world so stay safe! Keep your distance from other players, keep your distance from real walls, get too close and an alarm will sound and the game will pause for every player,” the attendant says.

Far Cry VR is basically just going to war with your mates, with wave after wave of enemies. I’m playing with James who carries me through and proceeds to go right to the top of the leaderboards with his kills.

I’m not used to the huge free roaming space and am walking around gingerly at first because I just haven’t been programmed to actually run in VR.

It’s liberating to be able to physically sprint, duck, and hide behind pillars across a decent sized area. But I can’t get the hang of the crossbow. “Don’t worry, it’s rubbish,” says James.

At the other end of the scale, we play Engineerium, a controller-free adventure game for kids which feels like M.C. Escher has made a platformer to walk around. After one too many twists I start to feel quite nauseous.

We switch to the smaller 6 × 6 metre area and play Arrowsong, Cook’d Up, and Escape Quest Espionage Express.

Meetspace VR has got one of the best range of games for all ages and levels. There’s all of Ubisoft’s VR escape rooms and I’d loved to have played Alice in Wonderland. Next time.

Layered Reality

The outlier of our arena adventures, Jeff Wayne’s War Of The Worlds Immersive Experience from Layered Reality isn’t an out-and-out VR arcade and can’t be compared like-for-like.

It’s a two-hour theatrical interactive performance with live actors which incorporates VR in three of its 24 scenes. But far from being incidental they are both crucial to the story and extraordinary in their execution.

The piece is inspired the iconic best-selling double album from 1978 featuring the unmistakable narration of Richard Burton and David Essex, which in turn was based on the novel by HG Wells, published in 1898.

The chances of anything coming from Mars are a million to one, but still they come…

It’s Victorian-era London and the Martians have invaded. We are led into a musky room and our first costumed actor introduces us to the story.

Between running through barracks and escaping down slides we meet a Welsh soldier, a parlour maid and a dying woman. It’s great fun.

Through yet another door we are taken to a boat. It’s time to escape London. You climb aboard with six other people in pairs and put your headsets on.

Your fellow passengers are digitally rendered as costumed characters who move in real time, with the narrators of the story at the back of the boat.

Vicky takes up the story: “You are going down the Thames with Forever Autumn playing through the headphones.”

“The boat is on hydraulics, so when we are in open water it starts to rock with the waves and I think they even sprayed water on us and used fans to emulate wind. At one point the lady behind was screaming as the Martians hit us with their heat rays. They were sinking this other ship to the sounds of Thunder Child. It’s all very epic, the music is building and your boat is rocking and then a big wave comes over…”

“The second VR scene you have to go into a confessional booth by yourself and they lock the door behind you. And then suddenly a curtain opens and you start to hear other people scream.”

“The last scene takes places in a hot air balloon. You get into a basket in pairs and they are pumping heat down through the middle so when you fire the burners you can feel it going down your neck. You are leaving Earth and you look back and you are travelling through space. Then you land on crater in Mars. It was amazing.”

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Disclosure: Tickets were requested for and provided by Divr, DNAR VR, Meetspace VR, and Layered Reality. Our thanks to them.

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  • I tried both of the Divr Labs experiences in Prague and it was really nice. I liked it actually quite a lot more than home based VR. Hopefully in the future there will be some crazy VR theme parks or other big locations, because the stuff you can do there is much more advanced than what you can do at home in terms of graphics, haptics and other senses like heat, smell, wind etc.

  • XRC

    Great article!

    Sounds like the Jeff Wayne experience has improved?

    Went during opening when it first launched and the immersive theatre aspect was brilliant, the VR easily the weakest link with numerous technical issues including a tendency to make the boat passengers very sick by being sat in stationary boats whilst the sea went up and down in VR. They also didn’t have the balloon ride the author mentioned at the end.

    Visited the previous experience by the same team (Somnium power of sleep) very good immersive theatre but weak VR with numerous technical issues, especially tracking and colocation.

    Was a big fan of lbvr prior to the pandemic, haven’t been to many since as what survived became very expensive, and the several I did visit were disappointing (old equipment, limited experiences).

    “The army of the dead ” movie tie-in put players in taco trucks with Index headset and striker guns. Numerous broken headsets, on rail experience with buggy graphics, weak haptics on guns, overall very underwhelming and not inexpensive.

    Easily the standout was void “Star wars: secrets of the empire” absolutely stunning but not surprised at their financial demise as it was very expensive to set-up and operate according to a staffer I spoke with.

    And that comes down to the main issue, how much repeat business? Sandbox in London isn’t inexpensive, whilst time in VR seems limited, as with many lbvr there’s alot of time spent in briefing, onboarding, exit debrief, photos (to buy), etc.

    • I was going to tag you in the post to hear your impression, but I see you were faster than me :)

  • Daca123

    Quality content, thanks! I imagine spaces like this will evolve to provide consistently superior experiences to home based vr. The problem will be price, as the review shows, the technology evolves so fast that the spaces quickly become dated

    • Arno van Wingerde

      Yeah, this is a bit like the race betwen Cinema and TV…