Sam & Max is getting ready to make the big leap to VR this summer in its first original game in over a decade. Developer HappyGiant and publisher Big Sugar announced the action-adventure game is coming to Oculus Quest on July 8th.

Update (June 22nd, 2021): Sam & Max: This Time It’s Virtual was previous slated to release sometime in June, however now developer HappyGiant says its officially launching on the Quest platform on July 8th, price at $30. The store page is already up so you can wish list it.

If you’ve got more than a few minutes to kill, YouTuber ‘Nathie’ has a 20-minute gameplay video with the Quest version. You can watch that here.

Original Article (April 2nd, 2021): Launching first on Quest, Sam & Max: This Time It’s Virtual is also slated to arrive later this year on SteamVR headsets via Steam and Viveport Infinity. A version for PSVR is set to arrive in early 2022.

The studios also released a new gameplay trailer featuring some of the dynamic duo’s patented deadpan one-liners along with unique puzzles and a bit of the game’s character-driven story too.

Here’s how HappyGiant describes the upcoming Sam & Max VR adventure:

The dog with the hat is Sam. The naked bouncing rabbity thing is Max. They’re the Freelance Police, and they need your help in their 20th official video game: Sam & Max: This Time It’s Virtual! Thanks to the unholy science of virtual reality, players will finally experience the topsy-turvy world of Sam & Max, joining the enduring transmedia darlings as they prepare the next generation of Freelance Police to inoculate reality against the plague of evil that infests it. Also, there’ll be some giant monsters.

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Sam & Max first burst onto the video game scene when LucasArts released the point-and-click adventure Sam & Max Hit the Road in 1993 for DOS.

The VR game’s development team includes several team members that worked on the original Sam & Max: Hit the Road by LucasArts, as well as the Telltale series. Steve Purcell, the creator of Sam & Max, is consulting on the game design, art, and story.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.