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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
VR Development
VR Development
‘Adventure Time’ Creator Pendleton Ward on Stretching the Boundaries of Identity in VR
Kent Bye
-
Aug 2, 2016
1
Oculus CTO Shares VR Dev Tip: ‘The Formula for Avoiding Aliasing’
Ben Lang
-
Jul 28, 2016
3
Exploring Methods for Conveying Object Weight in Virtual Reality
Road to VR
-
Jul 25, 2016
1
In Search of the Pyjama People: VR’s New Wave of Bedroom Coders
Matthew Magee
-
Jul 12, 2016
6
Immersive Computing Platform ‘Envelop VR’ Begins Closed Beta Program
Paul James
-
Jul 3, 2016
14
Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support
Paul James
-
Jun 6, 2016
6
Valve Releases ‘The Lab’ Unity Renderer for Free
Paul James
-
Jun 2, 2016
9
The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive
Ben Lang
-
May 30, 2016
20
Netflix Prototypes Retro Room-scale Streaming Video Store
Paul James
-
May 25, 2016
7
Start Making Google Daydream VR Apps Today with a DIY Dev Kit
Ben Lang
-
May 20, 2016
9
VR on the Open Web with A-Frame and WebVR
Kent Bye
-
Apr 26, 2016
1
GTC 2016 Highlight: Oculus to Detail the Creation of ‘Quill’ VR Illustration Tool
Ben Lang
-
Apr 1, 2016
1
Unity Labs’ Principal Designer on VR Scene Editor & Overcoming Perceptual Illusions
Kent Bye
-
Apr 1, 2016
0
Oculus Touts New VR Rendering Feature, Valve Calls It an “Ideal Safety Net”
Ben Lang
-
Mar 26, 2016
10
VR Developer Ecosystem is “Energetic” But “Fragile”, New Industry Report Suggests
Road to VR
-
Mar 24, 2016
10
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