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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
VR Development
VR Development
The Dismal Reception of ‘Carrier Command 2 VR’ is a Cautionary Tale
Ben Lang
-
Aug 18, 2021
37
Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only
Ben Lang
-
Jul 28, 2021
26
Oculus Plans to Enable DLC & In-App Purchases for App Lab Developers Later This Year
Ben Lang
-
Jul 5, 2021
3
Quest is Getting a Third-person Spectator View for Casting
Ben Lang
-
Jun 4, 2021
11
‘The Unity Cube’ is the Worst Quest Game on Oculus App Lab—on Purpose
Ben Lang
-
Apr 6, 2021
22
What I Learned by Building an Iconic Weapon From ‘Apex Legends’ in VR
Ben Lang
-
Feb 18, 2021
7
Oculus App Lab Lets Devs Distribute Apps on Quest While Bypassing Curation Process
Ben Lang
-
Feb 3, 2021
18
Valve VR Programmer Aims to Extend SteamVR with AR-like Utilities, Launches ‘Aardvark’ Platform in Early Access
Ben Lang
-
Jan 19, 2021
2
Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest
Ben Lang
-
Dec 8, 2020
5
Quest’s Official Non-store App Distribution Channel is Coming in Q1, 2021
Ben Lang
-
Nov 24, 2020
21
How a Solo Indie Developer Built the Best Rated Game on Oculus Quest
Road to VR
-
Nov 18, 2020
19
‘Half-Life: Alyx’ Update with In-game Commentary Likely to Release Soon
Ben Lang
-
Oct 30, 2020
19
Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year
Ben Lang
-
Oct 23, 2020
16
Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform Development
Ben Lang
-
Jul 27, 2020
26
Dev Tool Uses Quest Hand-tracking to Quickly Model Realistic Hand Poses for VR
Ben Lang
-
Jul 20, 2020
24
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