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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
VR Development
VR Development
INT Announces 2,228 PPI High Pixel Density AMOLED for VR Headsets
Scott Hayden
-
May 11, 2018
81
Oculus Opens Applications for 2018 Launch Pad Mentorship Program
Scott Hayden
-
Apr 25, 2018
6
Nanotechnology Researchers Are One Step Closer to the Perfect ‘Meta-lens’ for AR/VR Headsets
Scott Hayden
-
Apr 24, 2018
21
Oculus Offers Up Developer Quick-start Guide for Bringing Apps to Go
Ben Lang
-
Apr 20, 2018
5
Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments
Road to VR
-
Apr 17, 2018
29
Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras
Ben Lang
-
Apr 16, 2018
77
Developer Creates Scan of Apartment to Work Inside of VR for 30 Days
Scott Hayden
-
Apr 13, 2018
17
Google to Reveal “World’s Highest Resolution OLED-on-glass display” for VR Headsets in May
Scott Hayden
-
Mar 12, 2018
156
Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR
Road to VR
-
Feb 22, 2018
5
Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines
Ben Lang
-
Jan 25, 2018
5
New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission
Scott Hayden
-
Jan 24, 2018
3
‘Oculus Start’ Program Aims to Help Indies Jump into VR Development
Dominic Brennan
-
Jan 19, 2018
11
Apple Positions New iMac Pro for VR Development, Available Starting Thursday
Ben Lang
-
Dec 12, 2017
15
New Report from ILMxLab & Disability Visibility Project Shares Insights on VR Accessibility Design
Dominic Brennan
-
Dec 6, 2017
5
Oculus Creates Guide to Help VR Devs Make Highly Optimized Games
Scott Hayden
-
Nov 24, 2017
3
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