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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
VR Design
VR Design
VR Comfort Settings Checklist & Glossary for Developers and Players Alike
Ben Lang
-
Jul 24, 2024
21
This Open World VR Game is Still Ahead of Its Time – Inside XR Design
Ben Lang
-
Mar 25, 2024
33
What Any VR Game Can Learn From the ‘Electronauts’ Interface – Inside XR Design
Ben Lang
-
Mar 18, 2024
9
Designing Mixed Reality Apps That Adapt to Different Spaces
Road to VR
-
Oct 19, 2023
20
Crafting Memorable VR Experiences – The Interaction Design of ‘Fujii’
Road to VR
-
Sep 21, 2023
2
Collaborative Spatial Design App ‘ShapesXR’ Raises $8.6M, Expanding to Apple Vision Pro & Other Headsets
Ben Lang
-
Aug 9, 2023
4
‘Horizon Call of the Mountain’ Behind-the-scenes – Insights & Artwork from Guerrilla & Firesprite
Ben Lang
-
Jun 30, 2023
4
A Concise Beginner’s Guide to Apple Vision Pro Design & Development
Ben Lang
-
Jun 21, 2023
1
The Hidden Design Behind the Ingenious Room-Scale Gameplay in ‘Eye of the Temple’
Road to VR
-
May 17, 2023
9
The Design & Implementation of Hand-tracking in ‘Myst’
Road to VR
-
Aug 5, 2022
10
‘Moss: Book II’ Behind-the-scenes – Insights & Artwork from Polyarc
Ben Lang
-
Jun 13, 2022
5
“Oh shit, the game is successful,” Says ‘Gorilla Tag’ Dev After 1.5M Player Milestone & Quest IAP
Ben Lang
-
Dec 3, 2021
85
Case Study: The Design Behind ‘Cubism’s’ Hand-tracking
Road to VR
-
Mar 30, 2021
8
‘Blaston’ is a Fantastically Creative VR ‘Shooter’ That’s All About Making You Move
Ben Lang
-
Oct 16, 2020
8
Miniature ‘Beat Saber’ Concept Offers a Peek into the Future of AR Games
Scott Hayden
-
May 12, 2020
16
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