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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
VR Design
VR Design
Balancing Player Control & Authorial Control with “Virtual Virtual Reality”
Kent Bye
-
Feb 12, 2018
2
‘Lone Echo’ Behind-the-Scenes – Insights & Artwork from Ready At Dawn
Matthew Magee
-
Feb 7, 2018
19
New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission
Scott Hayden
-
Jan 24, 2018
3
Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance
Road to VR
-
Jan 22, 2018
10
Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive
Road to VR
-
Dec 8, 2017
22
Designing the Future Through Sci-Fi World Building
Kent Bye
-
Dec 6, 2017
2
Oculus Creates Guide to Help VR Devs Make Highly Optimized Games
Scott Hayden
-
Nov 24, 2017
3
LG Patent Shows Unique Split Design for VR Headset
Scott Hayden
-
Nov 12, 2017
13
‘ARKTIKA.1’ Behind-the-scenes – Insights & Artwork from 4A Games
Ben Lang
-
Oct 9, 2017
2
‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch
Ben Lang
-
Sep 24, 2017
7
Oculus and Crytek Explore New & Novel Methods of VR Locomotion
Ben Lang
-
Aug 25, 2017
22
VR Design Tool ‘Gravity Sketch’ Launches in Early Access
Dominic Brennan
-
Aug 4, 2017
6
Oculus Teams With Crytek to Share VR Locomotion Experiments
Dominic Brennan
-
May 23, 2017
15
Live Mixed Reality Demo Shows Seamless Cross-AR/VR Collaboration
Dominic Brennan
-
May 12, 2017
6
Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017
Scott Hayden
-
Apr 13, 2017
6
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