Sennheiser and Magic Leap today unveiled the AMBEO AR One in-ear headphones, an external headphone the companies couch as “the first spatial listening accessory to receive official certification by Magic Leap.”

The AMBEO AR One is said to offer users a unique blending of virtual 3D sound with your real acoustic world; the result of Sennheiser’s latest development, ‘Transparent Hearing’, which filters out specific noises in your environment while letting in others—a configurable extension of the company’s noise cancellation technology.

The headphones are also said to feature deep bass, and a complete seal via the company’s ‘Comply’ ear tips. The headphones plug into Magic Leap One’s standard 3.5mm jack.

AMBEO AR One will be available starting sometime next month through Magic Leap in the US, priced at $250.

Image courtesy Sennheiser

According to a press statement, developers will be able to choose how much of the outside world’s sound, captured by the headset’s built-in microphones, blends into their spatial audio experience.

The company is also launching a companion app, dubbed ‘AMBEO Augmented Audio Lab’, which provides users with “full control over their sound world, [empowering] developers and creators to craft powerful spatial computing experiences in which real sounds seamlessly blend with virtual audio.”

SEE ALSO
Magic Leap One Now Shipping Across Contiguous US, Offering 0% Financing

Users will also be able to record environmental sounds in the app and loop and mix them with loop banks. Several loop banks will be provided for users to get started, including one by beatboxer and music producer SK Shlomo (seen below). Pulsing orbs can be placed around your playspace, providing positional audio and a visual cue of what loops you have around you.

You can find out more by going to Sennheiser’s AMBEO site.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.