‘Shattered’ is a Mixed Reality Escape Room That Aims to Thrill, Coming to Quest 3 in December

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PlaySide Studios, developer behind the upcoming Quest 3 party game Dumb Ways: Free for All, announced it’s releasing a psychological thriller on later this year that turns your physical space into a mixed reality escape room.

Called Shattered, the single-player MR game promises to turn your living room into a labyrinth of escape rooms and mind-bending puzzles.

“Investigate and alter memories to bend reality itself to your will as you collect evidence to expose the secrets of Greyvale and escape to safety,” the studio says.

Coming to Quest 3 and Quest 3S in December, Shattered is slated to use your floor, ceiling, and walls to pull objects and characters from memories into your own playspace, which you use to find the clues and solve puzzles.

Here’s how the studio describes the action:

Step into the shoes of Jessica, a private investigator tasked with uncovering the dark secrets of a twisted mental health facility. This MR adventure transforms your living space into a dynamic playground, letting you interact with your environment in unprecedented ways. Navigate through eerie vignettes filled with intricate puzzles and unsettling scenarios, all while exploring Jessica’s fragmented memories.

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Developed by PlaySide Studios and published by Meta’s in-house Oculus Publishing arm, we can expect the game on Quest 3, Quest 3S and Quest Pro sometime this December.

You can wishlist Shattered now on the Horizon Store.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • I'm intrigued by how they use mixed reality, I would like to know more

    • NotMikeD

      Me too. I generally prefer the increased immersion in full VR environments vs mixed, but I can't deny the idea of a thing jumping out of the "virtual world" at me in my own living space could be terrifying. I'll keep an eye on this one. Shame they missed out on launching during October spooky season though.

    • Arno van Wingerde

      Same here: in particular I wonder how they adapt the game for your room: for instance, in the Meta demo Cryptic Cabinet, you have to tell the game where it can place objects, so you can reach them within having to cross furniture. If the effects do not line up to your room, the immersion is gone.