Oculus’ Caitlin Kalinowski, Product Design Engineering Manager, and Stephanie Lue, Hardware Program Management Manager, will take to the stage at Oculus Connect to talk about the challenges of designing virtual reality hardware. We’ll be liveblogging the session which begins at 5:30PM PT (check your local time here).

Step behind the scenes and learn about the gritty side of developing the Rift. We’ll talk about the hardest elements in designing hardware for VR and the challenges we faced turning a 3D computer model into reality. You’ll learn about the difficult design decisions we made to get the Rift ready for people everywhere.

Duration: 60 min

Road to VR’s Ben Lang invites you to follow along as he liveblogs the event. Updates will come through in real-time below.

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  • uswin

    thanks a lot ben, now i can rest assured that cv1 will be as ergonomic as possible and surely a high quality hmd out there, hopefully vive also make sure ergonomic is their first priority also, or else oculus is a winner,

  • Don Gateley

    Thank you!

  • bji

    I find it fascinating that they focus so much on comfort and ergonomics, almost as if they are the most important aspects of the device. Of all of the reviews of VR equipment that I’ve ever seen/read, I can’t recall anyone saying that they lost presence because the device wasn’t comfortable enough. The limited field of view, the screen door effect, the inability to track hand or body movements, the very small movement volume (on the Rift) — these are things that have a negative impact on presents and immersion and enjoyment of the VR experience. But comfort and perfect ergonomics of the device? Do those really matter so much that they’re the major selling point of this device?

    Or could it be that Oculus knows that the Rift’s capacity for delivering presence is clearly below the Vive’s (as everyone whom I have ever heard review both devices clearly states), and so they’re trying to convince the consumer that the one area where they have clear advantange – ergonomics – is the most important?

  • crim3

    Fascinating!

  • vrepl

    Give it a rest – Facebook/Oculus. You already lost the first battle. With who? VIVE. Your CV1 is just too little, too late. Single camera for positional tracking, comparing to VIVE full room tracking and virtual grid, it’s just a joke. Same thing with controller – old xbox to VR, when competition releases real VR controllers? Also a joke. They have better idea (grid), better technology (tracking), and controllers.
    Nobody, unless totally uninformed ones, will buy CV1 when he will VIVE on same shelf. You should trash CV1, and start working on CV2, if you wanna be competitive to VIVE.

    • vrepl

      Ohh, and about ergonomics – Sony Morpheus has best ergonomics, because they built helmet (and weight is on entire head), no glasses-like headset. Less talking, more work oculus.

    • crim3

      I’m buying CV1 on day one!!!!!!!! :D
      Seriously.

      • vrepl

        That’s just … great. But Why..?

        • crim3

          It’s evident, I’m a totally uninformed one

  • Curtrock

    The VIVE has a different focus, called “Room Scale”. I’ve tried it. It’s amazing! For a certain group, they will prefer this. The price of the Rift vs Vive will be a determining factor. Also, with PlayStation VR on the horizon, many who already have a PS4 will wait for that. Oculus has an amazing product & infrastructure. To imply that they have been beaten to the punch, or have an inferior product is naive.

  • czero

    “After all the work we put in, the headset disappeare for me during that demo and it hit me… if you can make people feel like that with this product… you can do anything with it. All this work that we’ve done has been worth it.” – It is my favourite.