Located at the Vatican City in Rome, Italy, the Sistine Chapel is Michelangelo’s magnum opus; the chapel’s painted ceiling, which includes the famous ‘Creation of Adam’ along with hundreds of other works which form an epic mural, is a cornerstone of Renaissance artwork. A painstaking virtual recreation of the Sistine Chapel is now available for free on Steam, offering an incredible up-close view of the works along with an hour of guided audio commentary.

IL DIVINO: Michelangelo’s Sistine Ceiling in VR is now available for free on Steam, accessible in both VR headsets and flat monitors. The project is the brainchild of Epic Games’ Lead Technical Animator Chris Evans, and is said to be the culmination of a passion project spanning 15 years. A spokesperson for the project says that Evans’ goal is to democratize access to the beauty and history of the Sistine Chapel ceiling.

The VR experience details every square inch of the Sistine Chapel and offers users an hour of deeply researched audio commentary which covers the history of the masterpiece along with expansive commentary of the overarching themes, individual pieces, and even the scaffolding that Michelangelo specially designed to more easily paint the ceiling. Viewers can even get a better-than-real-life perspective by stepping atop a virtual lift to see the artwork up close.

A spokesperson for the project says that Michelangelo’s Sistine Ceiling in VR contains some 90 4K texture maps, compiled and corrected from high resolution photographs, with enough detail for viewers to see details down to individual brush strokes and cracked plaster.

Image courtesy Chris Evans

The team behind the project detailed some of the technical work that went into its creation, including the challenges of correcting and reprojecting the texture maps onto the 3D geometry with high detail, as well as color correcting the maps which were compiled from disparate source imagery.

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A spokesperson for the project says that Evans’ plans to update Michelangelo’s Sistine Ceiling in VR over time and bring the project to other VR platforms.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."