Sony’s London Studio, the team behind trailblazing PSVR content PlayStation VR Worlds (2016) and Blood & Truth (2019), are making a new online co-op combat game that the studio calls its “most ambitious title to date,” but it doesn’t feature VR support.

Co-studio head Tara Saunders describes London Studio’s next project in an SIE blogpost:

Our next project is an online co-op combat game, which as you can see here, is set in a modern fantasy London. The key thing about this is that it’s a PlayStation 5 title—it’s not a VR game like our last title was. And it’s our most ambitious project to date.

There are some important aspects communicated in this image. It’s a modern fantasy London, it’s cooperative action. And what we really love about this project is that it’s giving us an opportunity to showcase a lot of wonder and magic. So we’re really excited.

Here’s the image Saunders was referring to:

Image courtesy Sony London Studio

As the principal studio behind some of PSVR’s most imaginative and leading content, we were certainly hoping for something similar to come to the next-gen follow-up, PSVR 2, which is due out sometime early next year.

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It’s not entirely clear why London Studio wasn’t tapped to again take the lead on VR content, however co-studio head Stuart Whyte says their market research guided the decision:

We reached out to some sister studios for their input, and finally, we actually did some proper market research. We polled hundreds of gamers in the UK and the US for their feedback as well—and all of these different inputs and perspectives all culminated in the project we’re working on now.

In the meantime, there’s a growing list of studios pledging to support PSVR 2, although Sony has thus far only trumpeted eight games publicly: Horizon Call of the Mountain, Star Wars: Tales from the Galaxy’s Edge, Resident Evil Village, Resident Evil 4, Demeo, No Man’s Sky, The Walking Dead: Saints & Sinners Chapter 2, and Firewall Ultra.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.