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Sony: “Nearly All PSVR Titles Will Support DualShock 4 Controllers”

Sony is gearing up for the PlayStation VR’s launch this October, but you shouldn’t be boxing up your DualShock 4 gamepad in favor of the Move motion controller just yet. According to a statement from Sony issued to Eurogamer, you’ll be able use the DS4 in all PSVR games to come.

Update 7/14/2016 @3pm ET: Seems Sony went back on its original clarification on this matter, now stating that “nearly all” PSVR titles will support the DS4 pad. The headline has been corrected. The original story remains below.

In effort to address some confusion that conflicting versions of game box art found on Amazon.co.uk and BestBuy.com could cause potential customers, which features a variation of PSVR accessories at the bottom right-hand corner of some game boxes—one with the Move controller and one without—Sony now wants to make it clear that the console’s motion controller is not a pre-requisite, and that DS4 controllers will works for all PSVR games.

PSVR box art example.
PSVR box art example.

To clarify, Sony told Eurogamer this:

All PlayStation VR titles will support DualShock 4 controllers. However some game experiences will be enhanced with the use of peripherals such as Move or the recently announced Aim controller.

Images being shown of PSVR packaging on some websites are early mock ups and not representative of the finished packaging.

In effect, this will require developers creating cross-platform, hand controller-required VR games like Job Simulator or Fantastic Contraption to offer a much more limited experience of the game alongside their original design if they want to target PSVR.

See Also: PlayStation VR Game Boxes Will Look Like This

While the DualShock 4 controller features an integrated tracking LED and some gestural input is to be expected from the gamepad, it’s unclear whether DS4 will functionally become a second-class citizen in games that clearly benefit from what some are calling ‘hand presence’.

And even though it’s sure to be an annoyance to developers already head-over-heels for motion controllers like Oculus Touch or HTC Vive’s hand controllers, the fact remains that not everyone has the same level of mobility. Making the VR platform entirely open to gamers of all physical abilities may just be a boon for what’s poised to be the most diffuse high-end VR headset on the market.

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