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Spectre Kickstarter Reaches Goal with Two Days to Spare, Celebratory Playthrough on Sunday VR (video)

Spectre, the VR Jam Finalist once known as Spectre Seekers, is another step closer to becoming a full fledged Oculus Rift title.  The multiplayer virtual reality horror game from Proscenium has reached its Kickstarter goal of $15,000, powered through its first stretch goal, and has just under two days left to shoot for more.

Spectre segment starts at 1:00:29

On the latest Sunday VR live stream I got a chance to play through the alpha multiplayer build with the development team, including Producer Simon Solotko and Game Director Ryan Anderson. The play session revealed that the team has not been idle during the Kickstarter; several improvements have been made since I last played the title. Game breaking bugs have been squashed, environment and character models had been improved, and various other back-end changes made the overall experience smoother.

The finished title will be ready for download come July 2014 to backers, just in time for the Oculus Rift DK2. As of writing, the campaign sits just under $17,000 and is climbing steadily. See more details and offer last minute support by visiting the Spectre Kickstarter page. Congrats to developer Proscenium for a successful campaign!

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