Although not yet officially announced, evidence is mounting for PlayStation VR content coming to Star Wars Battlefront II.

Last month we reported on tweets by Alex Mole, CTO of EA’s Criterion, the studio which developed the well regarded Star Wars Battlefront Rogue One: X-Wing VR Mission for PSVR which was released as a piece of DLC for the original game. The tweets seemed to suggest—but didn’t confirm—that Criterion is building additional PSVR content to accompany Battlefront II.

Photo courtesy Bombshell

It would seem the evidence is mounting. According to a Danish user of the web forum NeoGAF, a recent PlayStation newsletter included a thumbnail for a story related to Battlefront II which showed the ‘PlayStation VR Compatible’ logo overlaid on top of it. Another member of the forum confirmed the same for a German version of the newsletter.

Developed by EA DICE, Star Wars Battlefront was released in 2015 while the Rogue One: X-Wing VR Mission DLC for PSVR, developed by EA Criterion, was launched more than a year later in 2016, largely due to the fact that PSVR itself didn’t launch until late 2016. This time around, it sounds like a PSVR component is being considered from the start, which means the PSVR part of the game may be more substantial than the Rogue One: X-Wing VR Mission which was well regarded but criticized for its short length as just one self-contained mission.

Star Wars Battlefront II | Photo courtesy EA DICE

Given the FPS nature of the game, it’s unlikely that the entirety of the game will be compatible with PlayStation VR; many are hoping that Battlefront II will include a multiplayer mode that would be fully compatible with PSVR where players battle in Star Wars spacecraft, though at this stage it’s unclear what Criterion may have planned.

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Either way, Star Wars Battlefront II launches on November 17th, and if it’s to come out the gate with PSVR content, we could get an announcement as early as next month at E3 2017.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."