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Image courtesy Superhot Team

‘Superhot VR’ is Coming to PSVR This Week

Sony’s E3 press conference saw a rush of reveals coming to the company’s PlayStation 4 headset PSVR, including a full release of Skyrim VR coming in November and a list of VR exclusives soon to follow. Among them is the stylized and the ever so cool Superhot VR (2016) finally coming to PSVR.

Update (07/18/17): Superhot Team revealed that the launch date in Europe is on 19 July and 21 July in North America. Superhot VR will cost $24.99 for each version (VR and non-VR), or together in a bundle for $39.99.

While currently only available on Oculus Rift and HTC Vive since its initial release back in December, Superhot VR is officially coming to PlayStation VR on 19th July in Europe, and on 21st July in North America, launching alongside Superhot for PS4. Both PS4 game and PSVR-only Superhot VR will cost $24.99 separately, or together in a ‘Mind is Software’ bundle for $39.99.

Reviewing on Oculus Rift with Touch, we rated Superhot VR a solid 9.1/10. It’s a seriously fun title that gives you a bullet-time mechanic that translates phenomenally well to VR. Like a living puzzle, each bullet/punch/explosion is an opportunity to feel like the action hero-badass you always wished you were. While there isn’t much of a story to follow, it’s certainly an unabashedly unique and heart-pumping game currently out for VR headsets. Despite only clocking in at a little over 2 hours of gameplay, it’s one of those games you’ll pick up again and again, if only to show your friends just how cool you can feel while grabbing a pistol out of a bad guy’s hand, shattering another guy with a punch and shooting down a row of the offending crystalline red guys from across the room.

After playing the Oculus version of Superhot VR, Road to VR Executive Editor Ben Lang had this to say:

Every movement matters. Every pull of the trigger counts. My body is anchored inside the virtual world because I have to dodge punches, knives, and bullets—it’s interacting with me in a significant way. Enemies aim well, and you have to dodge better to stay alive. Like Neo stopping the bullets for the first time at the end of The Matrix, I wanted to be able to hold up my hand and say “No,” to what I knew in an instant was the end of the game that had come a bit too soon. But, despite my training, I was not The One.

We haven’t seen pre-order up for the PSVR version of Superhot VR yet, but we’ll keep our eyes peeled and update as more info comes in.

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