The studio behind the infectiously cool action game SUPERHOT VR (2016) say the Oculus Quest launch last week has brought them another big helping of success.

Superhot Team says in a press statement that on May 21st, Oculus Quest’s launch day, that the studio saw “300% higher sales than their launch on Oculus Rift.”

Superhot VR initially came to Rift on December 5th, 2016 as an Oculus Touch launch title. It later landed on Steam with support for HTC Vive, which ostensibly helped the game further build its profile as a ‘must play’ VR title.

Considering the game had already greatly benefited from name brand appeal thanks to its highly successful flatscreen version released in 2016, the revelation that Superhot VR has vastly outsold its initial PC VR launch in the first day could point to a much higher adoption rate of Oculus Quest.

“We’ve been amazed by the outstanding player reception on the Quest. It’s an outstanding piece of hardware that feels excitingly close to magic,” said Tom Kaczmarczyk, cofounder & director at SUPERHOT. “It represents a totally new quality in VR. It’s a watershed moment for the industry and the sales numbers suggests that players believe so too.”

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'Superhot VR' Has Now Generated More Revenue Than The Original PC Game

It’s important to note that Superhot VR was not among the handful of games and apps to allow cross-buy with Rift, meaning anyone who owned it previously from the Oculus Store (and consequently also Steam) would have to purchase it again. Whatever the case may be, it’s clear Quest users were looking to spend money on sure-fire wins, and it seems that Superhot VR easily fills that role as an already low-poly game with plenty of style to boot.

If you haven’t played Superhot VR yet, check out our in-depth review to see why we gave it a well deserved [9.1/10].

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.