‘OpenVR Advanced Settings’ is a dashboard overlay that allows access to advanced functionality of any headset running SteamVR. The menu is accessible in VR, meaning you can easily adjust options such as supersampling without removing your headset.

Last year we explained how, if you’re computer has processing power to spare, supersampling could dramatically improve image quality in the HTC Vive headset, but the method involved a rather clunking adjustment of a SteamVR JSON config file with a text editor.

Since then, tools such as bilago’s ‘Chaperone Switcher’ began to include supersampling options, and, in September, user matzman666 released ‘OpenVR Advanced Settings‘, which eventually allowed both chaperone and supersampling adjustments from within VR across any headset running SteamVR (the Rift included). Now it’s easy to quickly adjust the amount of supersampling to get your VR headset looking as sharp as possible while maintaining the critical 90 FPS.

openvr advanced settings htc vive supersampling oculus rift (1)Now at version 2.2.2, the overlay is packed with useful features, such as creating and loading multiple chaperone profiles, an asynchronous reprojection toggle, a ‘Revive‘ settings menu, and, most recently, a slider to adjust the size of the desktop VR view.

The installation couldn’t be simpler: download the most recent installer here and follow the installation instructions. Once wearing the headset in SteamVR, you should find a new ‘advanced settings’ button near the bottom of the dashboard. There you can set separate supersampling settings for application and compositor, keeping in mind anything above the default 1.0 setting is considerably more demanding on your graphics hardware.

If you’re using an Oculus Rift to play games through Oculus Home, you can use these instructions to sharpen the Rift’s visuals via supersampling.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.