VR has the capability to take us into completely new realms, and experimental artist Isaac “Cabbibo” Cohen has been creating some of the most surreal and transportive experiences that I’ve seen. I had a chance to try out a number of Cabbibo’s Vive art experiments and then talk to him about his design intentions and process at the VR Mixer party, which ended up being one of my favorite conversations at GDC.
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Cabbibo just released one of his visual experiments as a challenging physics-based game on the Vive called BLARP! for $3. Once you get the hang of the controls and basic game mechanic, then I think it’s one of the most fun and meditative games that I’ve played because it’s a totally unique experience with great sound design and something that’s only possible in VR with motion-tracked controllers. Here’s the trailer for <BLARP!, which is on the Steam for $3.
This article that he wrote about 10 Quick Things Cabbibo Has Learned in VR is worth checking out. And if you want to get a quick highlights of his other VR experiments, then be sure to check out Cabibbo’s Twitter media uploads. Here’s a few examples of his VR art experiments:
Everyday 5 : Hydra is hungry pic.twitter.com/yfPulmSrF3
— cabbibo (@Cabbibo) January 10, 2016
Today's #htcvive experiment: 'Meta Cloth' : https://t.co/XRhfvjjeUhhttps://t.co/ycoejpHKYn pic.twitter.com/cMdmzRY21d
— cabbibo (@Cabbibo) March 22, 2016
Place-able audio disformers : https://t.co/IF07RPPZeR pic.twitter.com/MFSd5UH1gE
— cabbibo (@Cabbibo) February 19, 2016
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