Survios Breaks Stealth With Debut of Action-packed Title Headed to Rift and Vive

6

Survios, one of the earliest companies to spin up in this new era of VR, is today debuting gameplay from a new VR title that’s coming to the Oculus Rift and HTC Vive. Inside, players battle robots in an “environment rich with interactive and destructible objects.”

Having been in stealth for some time now following a $4 million investment back in 2014, Survios is finally breaking cover to show action-packed gameplay built on VR motion input.

The company says that the unnamed titled is heading to Oculus Rift/Touch and the HTC Vive, and includes “full-body positional tracking, avatar embodiment and cooperative multiplayer.” Players will have access to weapons like a pistol, katana, compound bow, pump-action shotgun, plasma grenades and more.

[gfycat data_id=”VastIndelibleGallowaycow” data_autoplay=true data_controls=false]

Upgrades to be unlocked span slow-motion (shown impressively in the gameplay footage), and stealth camouflage.

Survios says that the new title will be on display at the VRLA Winter Expo on January 23rd, 2016 and attendees will have an opportunity to play the co-op experience.

side shot
Pre-Survios, Project Holodeck was using chaotic combination of hardware: a DIY VR headset, head-mounted Razer Hydra, PlayStation Move, all powered from a laptop in a backpack | Read More

The company got their start way back in 2012, at the time working on a student project called Project Holodeck out of USC. Even back then, long before anyone had heard of Oculus Touch and the HTC Vive, the group was exploring untethered motion-input based multiplayer VR gaming using DIY virtual reality systems.

Three years down the road and the company’s experience with motion input controls shines through in this new gameplay teaser. It’s clear to see that they’ve spent a lot of time thinking about natural motion input.

SEE ALSO
Quest 3 and 3S Are Bundled with 'Batman: Arkham Shadow' and Quest+ Membership Until Early Next Year

[gfycat data_id=”ShamelessPossibleCaudata” data_autoplay=true data_controls=false]

This teaser represents so much about what I love about VR and natural input. I wrote previously about Survios and their approach to this type of gameplay after checking out an older tech demo from the company, Zombies on the Holodeck, back in 2014.

survios-vr
See Also: Hands-on – Killing Zombies with the Survios Prime 3 Prototype is a Blast

Natural motion interactions add to VR immersion greatly. Instead of learning new button combinations for every game, such motion input allows you to be immediately familiar with how to interact in a game world because it’s based on what we already know about interacting with the real world. Want to pick something up? Just grab it. Want to throw a grenade? Just throw it.

At one point while playing, I was wielding the shotgun with two hands, with the table of weapons on my right side. Several zombies were approaching and I needed a bit more fire power. I dropped the shotgun, reached over with my right hand to grab the tommy gun off the table, then virtually tossed it from my right hand to my left hand (because I’m a lefty), then pulled my pistol out of the holster with my right hand and continued to shoot both weapons. I didn’t even know if the game supported a complex interaction like that, but I just did it anyway because that’s what felt natural to do in the given situation—and it worked. No button combos, no abstract dual wielding control scheme. This is the promise of natural VR input.

I’m looking forward to experiencing a full game built around these concepts, and it looks like Survios’ new title will deliver just that.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • superjaycool

    Looks Crap!! Who the F*** are designing these games, 12 year olds? Same old Same old..boring shooter, gee who would of thought of that one.. No originality.

    • CazCore

      same old 12 year old style comment. no originality.

    • towblerone

      What’s wrong with you?

    • Pk Biggums

      gr8 b8 m8 i r8 8/8

  • Zobeid

    The video clips oddly reminded me of Magnus: Robot Fighter. But remember, Magnus never needed any weapons. A master of martial arts, his body honed to athletic perfection, he was able to destroy robots with his bare hands!

    Of course, even that pales next to the nameless “mutant” hero of Robotron: 2084, who shot laser beams out of his eyes. Hmm… Robotron: VR would be a cool idea. Destroy the robotron hordes just by spinning around and looking at them. . . until you become totally dizzy and fall down. :D (or tangled up in your headset’s cord and fall down)

  • Metaverse1

    Interesting use of $4 million dollars.