Room-scale VR Adventure ‘Tea for God’ Comes to Quest & PC VR, Launch Trailer Here

12

You might have seen the demo floating around for Tea for God for a few years now, however indie studio Void Room has finally released the full version of its VR roguelike adventure for Quest and SteamVR headsets.

Tea For God is a unique VR adventure that uses “impossible spaces”, allowing players infinite movement within their own room. While there is optional stick movement, the game’s true claim to fame is its ability to smartly guide you around your own room with your own two feet, which it does thanks to procedural generation.

Since the game dynamically scales to each user’s room, there are a few minimum space requirements. Void Room says users should have at least 1.8m x 1.2m (6ft x 4ft), although if you have less, the game will use horizontal scaling to make the world appear larger, bringing the minimum space down to 90cm x 60cm (3ft x 2ft).

SEE ALSO
Google & Pico Adoption Further Cements OpenXR as Industry Standard, With One Major Holdout

You can choose to play three modes: a relaxing no-story mode, an intense arcade shooter with story, and a roguelite shooter-explorer.

There’s also an interesting narrative behind it all. Here’s how the studio describes it:

In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations.

Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside.

You’ll find the full version available on Quest App Lab, Oculus PC and Steam, priced at $20.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.