Room-scale VR Adventure ‘Tea for God’ Comes to Quest & PC VR, Launch Trailer Here

12

You might have seen the demo floating around for Tea for God for a few years now, however indie studio Void Room has finally released the full version of its VR roguelike adventure for Quest and SteamVR headsets.

Tea For God is a unique VR adventure that uses “impossible spaces”, allowing players infinite movement within their own room. While there is optional stick movement, the game’s true claim to fame is its ability to smartly guide you around your own room with your own two feet, which it does thanks to procedural generation.

Since the game dynamically scales to each user’s room, there are a few minimum space requirements. Void Room says users should have at least 1.8m x 1.2m (6ft x 4ft), although if you have less, the game will use horizontal scaling to make the world appear larger, bringing the minimum space down to 90cm x 60cm (3ft x 2ft).

SEE ALSO
Quest Developers Will Finally Get Access to Cameras, Promising New Wave of "cutting-edge" Mixed Reality

You can choose to play three modes: a relaxing no-story mode, an intense arcade shooter with story, and a roguelite shooter-explorer.

There’s also an interesting narrative behind it all. Here’s how the studio describes it:

In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations.

Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside.

You’ll find the full version available on Quest App Lab, Oculus PC and Steam, priced at $20.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • It’s great to see that both of the experimental projects (“Tea for God” and “Eye of the Temple”) are released on Quest for the wider audience. So cool to see clever experimentation with new locomotion systems!

    • ViRGiN

      Yup! But I am surprised about release in app lab. I guess Meta considers this still highly experimental.

    • Arno van Wingerde

      Absolutely, I think Eye of the Temple is a great game! But… I have few other games where I get nausea so quickly. I think te scaling here (eye of the Temple is 1:1 AFAIK) might end up being even worse… Sony solved this nicer in Call of the mountain.

  • kraeuterbutter

    its a great experience
    wish there were more games using this kind of locomotion system/world generating system..

    even on small spaces, like 3x3m for example its already feeling “big”
    played it in a underground parking at 8x8m or 10x10m (what the Quest2 with activated Guardian allows you maximal to use) and then it feels another level

    thats one of the game that REALY REALY benefits from standalone and big spaces

  • XRC

    Release day purchase here, resisted downloading the demo, wanted the release game as first experience of the title. Look forward to trying it out next week.

  • Runesr2

    Today only 9 ratings on Steam, mostly from old fans having followed the game for long, and 0 ratings in the Rift Store, seems no one is buying? Are the low-end graphics too poor?
    Eye of the Temple did much better at launch, not sure the walking is to blame…

    • wheeler

      This is apparently one of the worst times for VR activity. VR devs should probably just consider summer a “dead time”, but even adjusting for seasonal trends VR activity is super low. Even on app lab with all of its referral farming there’s only 25 reviews. They could do some marketing outside of reddit and with content creators, but content creators are also saying activity is unusually low as well (again, even low for summer).

    • namekuseijin

      it’s summer and besides not really the kind of game that monkebois, hardcore shooters and ragdoll psychos would be interested. Plus it’s a single player campaign game, pretty much a dead genre on Quest.

      For the few of us who enjoy finesse action-adventure games, this is it

  • This game is so old. These “Early Access” games are shameless. It’s like a town prostitute claiming she’s a virgin because she’s never used the backdoor before. We’ve seen you. We know who you are. You are not “Fresh and New”.

    • Ookami

      Oh no! an early access game isn’t a completely different game on release vs the beta/alpha! I am so shook! who could’ve seen it coming?

  • namekuseijin

    The room scale aspect is great of course, but tbh I just use analog stick to walk – game is full of great adaptive options like that.

    It’s a great VR title beyond that room scale aspect. For one, it’s an action-adventure with actual engaging and non-linear exploration, instead of some BS arena or linear A-to-B boredom. There are robots hunting you and environmental threats and equip updates scattered through the maps. Non-euclidean geography is a delight.

    I love the setting, most of the game is in oppressive corridors, but from time to time it opens up into impressive futuristic landscapes that look beautiful.

    Been playing since the demo reached applab years ago, gotta get the time to actually play to completion.

  • Henree

    Great game! Bit stuck in a hallway with what looks like a sun or flower shaped button