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He’s been exploring what’s possible with VR and AR, and he says that “the abilities of a new medium start to define the demands of a new medium.” He’s worked on a number of different VR experiments to discover how to best blend together narrative and interactivity within the context of these new “spatial mediums.”
One of the first and most ambitious experiments was a half-hour long Martian VR experience that was one of the hottest tickets at Sundance. It integrated the D-BOX 4D effects chair and Oculus Touch controllers, and put you in the first-person perspective of many key scenes from The Martian movie.
I had a chance to catch up with Ted at VRLA where he told me the story of introducing VR and AR technologies to Hollywood studio executives and storytellers. He shares some of his favorite interactive narrative experiences ranging from Pearl to Valve’s Aperture Robot Repair to The Gallery, as well as polished interactive experiences like NVIDIA’s VR Funhouse and Valve’s The Lab.
We also talk about the balance between global and local agency in interactive narratives, what can be learned from storytelling in theme park rides, the emerging language of storytelling in VR, and what it takes to become a viable practitioner of these future technologies.
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Music: Fatality & Summer Trip