As VR gamers on PC look forward to the release of The Gallery – Episode 2: Heart of the Emberstone, launching October 18th, PSVR should be excited too; developer Cloudhead Games is working on a PSVR version of Heart of the Embertsone, and is also considering porting the first episode in the series, Call of the Starseed (2016).

In many ways The Gallery – Episode 1: Call of the Starseed is a foundational VR title, defining & refining a number of VR game design concepts that we now find in many titles to date. However, initially targeted for room-scale gameplay, the game hasn’t yet found its way to PSVR, thanks in part to the system’s more limited tracking tech.

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With the second episode in the series, Heart of the Emberstone, launching on Vive and Rift next month, PSVR players might be feeling a bit left out. Thankfully the studio says that a port of the game is planned for Sony’s PlayStation VR headset, though they’re encouraging players to be vocal in order to gauge demand.

“We’re currently planning a port to PSVR, but if you’d like to see PSVR support sooner rather than later, please let us know in the forums!” reads the Steam FAQ page for the game.

As for the first episode, Call of the Starseed, the studio has a PSVR port under consideration, but doesn’t seem committed just yet.

“Because [Call of the Starseed] was built for roomscale VR, porting the experience to hardware such as PSVR requires a bit more effort and care. But, if you’d like to see PSVR support sooner rather than later, please let us know in the forums!” reads the game’s Steam FAQ page.

So if you’re looking forward to seeing The Gallery on PSVR, be sure to let the developers know on the forums, though a tweet would probably work well too!

Don’t miss our preview of Heart of the Emberstone on PC.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."