Music & Move

Beat Saber – $30

Yes. Beat Saber. Again. But it’s on our list for a reason. If you swear you don’t have any rhythm, it’s possible you’ve never had the chance to slash a pair of lightsabers at flying directional blocks before. Rest assured, you’ll find yourself honing your new Jedi skills to heady EDM beats, but also a very wide genre of music nowadays thanks to both paid and free DLC. Even if you suck, if you play long enough you’ll definitely work up a sweat.

‘Beat Saber’ on Quest

Pistol Whip – $30

Although you might think it belongs in the ‘Shooter’ category by virtue of… well… the guns, this is all about keeping flow, dodging, ducking, and diving to the beat of some seriously awesome music. Cloudhead Games has poured a lot of love into Pistol Whip with a bunch of updates that have brought new levels to the game too, making it a must-have if you want to burn some calories without knowing it. Glutes, quads, arms, and cardio.

‘Pistol Whip’ on Quest

Synth Riders – $25

Synth Riders is a bit like Beat Saber, but has a much more ample multiplayer mode, which lets you not only compete for the higher score while actively playing against friends, which includes a multiplayer mode featuring Mario Kart-style powerups that lets you boost through songs for the high score, or send special abilities at you opponents to slow them down in their tracks. Heavy on electrifying synthwave music. And in mixed reality now, too!

‘Synth Riders’ on Quest

Ragnarock – $25

Strap on your Viking helmet and get your hammers at the ready, because Ragnarock’s solo/multiplayer rhythm game will let you pound the drums to a pulsating, rocking beat to move your Norse longship ever forward into unconquered lands. Use your two hammers to crush the incoming runes, race the competition, and rock out to bands such as Alestorm, Saltatio Mortis, Feuerschwanz, and Wild Rose.

‘Ragnarock’ on Quest

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.