Sweat & Swing

Supernatural – $10 per month, $8.30 if billed annually

Supernatural isn’t for everybody since it has a comparatively hefty $10/$8.33 per-month subscription fee, but you’d be hard-pressed to find another app with the level of attention to detail, expert instruction, and fun as you would with this at-home workout game. Like Beat Saber, you slash incoming objects to the beat, but it does you one further by honing in on muscle groups and amping up cardio. It’s free for 14 days, so it may just fit into your lifestyle. Mixed reality included!

‘Supernatural’ on Quest

Les Mill Body Combat – $30

Work out at home on Quest in both VR or MR with Les Mills, a leading fitness company. The ‘bodycombat’ workout style combines martial arts and fitness for an extensive workout, which includes coaching, innovative mechanics, and different intensities for all levels of fitness. Yup, mixed reality mode included.

‘LES MILLS BODY COMBAT’ on Quest

Racket: Nx – $20

Racket ball-meets-Breakout-meets-multiplayer madness in Racket: Nx. It’s a good thing Quest doesn’t have any cables, because you’ll need the full 360 space to thwack your ball at speed to get those oh so satisfying chain combos. Wear the wrist strap and make sure nothing (and nobody) is in striking distance. You’ll thank us later.

‘Racket: Nx’ on Quest

The Thrill of The Fight – $10

This is the reigning champ for boxing sims on Quest for good reason, and we can’t wait to get our hands on the multiplayer-focused sequel next month. The original game is single player-only, although the virtual gym has plenty of unique challengers with their own styles and techniques. Watch out though, because this cardio-pumping beast requires a minimum supported play area size of 6.5ft × 6.5ft (2m × 2m), so make sure to clear your area before you find yourself punching expensive TVs or irreplaceable children.

‘Thrill of the Fight’ on Quest

Continue on Page 8: Cool Down & Chill Out»

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.