Ubisoft, which has released five VR titles to date, confirmed that it’s building a large, 50 person team to develop an “unannounced AAA project” using one of the company’s well known IPs.

Ubisoft has confirmed to VRFocus that it’s spinning up a VR team of 50 people to work on an unannounced VR project that will be based on the company’s known IP, among which are Rainbow Six, Assassin’s Creed, Far Cry, Splinter Cell, and many more names well known to the gaming industry.

While 50 employees isn’t a big team for traditional AAA game development, it’s a significant number for the VR space, which generally sees smaller scoped projects to fit with the smaller addressable audience. Indeed, Ubisoft’s VR games to date have likely seen smaller teams, and none have dealt directly with any of the studio’s major IP.

The confirmation comes not long after a July report by The Information which claimed that Facebook signed a deal with Ubisoft to develop Oculus exclusive VR projects based on Assassin’s Creed and Splinter Cell; it seems that these two plot points might very well be connected.

SEE ALSO
Flurry of New Apple 'AR/VR' Job Listings Point to New Products on the Horizon

VRFocus notes that a handful of VR-specific job postings can already been on Ubisoft’s career website, most of which seek employees at the company’s Dusseldorf, Germany headquarters; Ubisoft says that more job postings are coming.

Each listing notes, “we are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!”

At current check there’s nine full-time VR-specific job openings:

  • Level Design Director – VR
  • Art Director – VR
  • Senior Level Artist – VR
  • Senior Game Designer – VR
  • Senior General Programmer (C#) – VR
  • Build & Release Engineer – VR
  • Senior Technical Artist – VR
  • Senior Game Designer (Progression) – VR
  • Lead Character Artist – VR

– – — – –

While most major game development studios haven’t yet committed significant resources to making VR games, Ubisoft has done pioneering work in the VR space with five titles already released to in-home VR users:

  • Werewolves Within (2016)
  • Eagle Flight (2016)
  • Star Trek: Bridge Crew (2017) [optional VR support]
  • Transference (2018) [optional VR support]
  • Space Junkies (2019)

Surprisingly, considering the studio’s pedigree, Ubisoft’s VR titles so far have largely fallen short of achieving ‘must-play’ status, and their focus on multiplayer has left many of the games to languish without a stable population of players. In fact, the company just announced the end of post-launch development for their most recent title, Space Junkies. Will their next project upend this trend?

In addition to their five in-home VR titles to date, the company’s Ubisoft Escape Games brand has also developed two out-of-home VR escape rooms, Beyond Medusa’s Gate and Escape the Lost Pyramid, both set in the Assassin’s Creed universe.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Who wants to bet it’s not a multiplayer game?

  • Xron

    Ehh… when can we expcect to get something on the scale of WOW… in Vr?

    • namekuseijin

      you mean a large multiplayer game with PS2 graphics? lots of VR indies attempting that…

  • JesperL

    As long as it includes PC VR, and not some exclusive shit for one brand ;p

    • wheeler

      I’d say that it’s quite likely it’s exclusive to a FB branded HMD and will at the very least be designed around the limitations of mobile hardware

      • Graham J ⭐️

        Certainly exclusive to the Oculus store anyway; they seem to be more lenient about OpenVR support lately. Doubt anything AAA will come to Quest since the porting work would be huge and performance lacking.

        • MeowMix

          This game will definitely have a Quest version.
          Hopefully the Rift version is still worthy of being a PCVR game.

    • Jonathan Winters III

      BAM – it’s location based only, Prince of Persia.

  • Niklas Fritzell

    Splinter cell or watchdogs spinoff…

  • Francesco Fazio

    What if it would be Assassin Creed VR ? It would be amazing !

    • JakeDunnegan

      That would be my guess, though the potential for motion sickness would be out the box crazy. ;)

      • Sky Castle

        After finishing Assassin’s Creed Odyssey I would love to play in that world in VR, but Splinter Cell makes more sense for VR.

      • namekuseijin

        VR players by now are fully motion sick resistant. and if not, they shouldn’t think of playing such games, just stay with Job Sim and Beat Saber…

  • PJ

    Please be a Watch Dogs or a Rainbow 6 VR title!!!

  • Graham J ⭐️

    Why show a Quest in the hero? I highly doubt anyone will bother with AAA content for it.

    (and I say that as a Quest owner)

    • benz145

      Good question. This photo is from the Ubisoft Dusseldorf career site.

      If the project they’re hiring the team for is indeed the rumored Facebook deal, it will almost certainly be Oculus exclusive, and it will very likely be a Quest + Rift project.

      • Graham J ⭐️

        ok, thanks. I hope you’re right – we need more crossbuy titles so we can justify buying Quest content. Apps locked to Quest only are a non-starter for me.

  • MeowMix

    Well when you’re the one paying the bills, you get a say on what headsets your funded game runs on.

    • Jerald Doerr

      Yup, I get it… It’s just that Ubisoft can pay their bills like a fat-rich chick can pay for her dinner.

      But all jokes aside it’s a safe move for both parties to have someone who knows how to make games make a VR game for your system.

  • At this point, it’s almost sure that they’re doing a game for Oculus

  • antonio mora

    Original Watch Dogs in VR would be awesome.