Ultraleap Hand-tracking Update Delivers Improved Two-handed Interactions

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The latest version of Ultraleap’s hand-tracking tech is finally available today on Windows for use with the Leap Motion Controller accessory and promises to improve two-handed interactions, speed, and robustness. The release includes a demo experience showcasing how hand-tracking can be used as a primary input for a standalone XR device.

Ultraleap today publicly released ‘Gemini’, the company’s fifth-generation hand-tracking software which was initially made available in a developer preview earlier this year. The improved hand-tracking software has already been deployed to headsets like Varjo’s and been made available for devices based on Qualcomm’s Snapdragon XR2, and now it can be downloaded on Windows to be used with the company’s existing Leap Motion Controller accessory which can be mounted to VR headsets. Support for MacOS and Linux are expected further down the road.

While the Leap Motion Controller is by now quite old, the company has continued to refine the software that underlies it, improving on what is already recognized as some of the best hand-tracking tech available in the industry. More recently, Ultraleap has released improved hand-tracking modules with a wider field-of-view and other improvements, though these aren’t available as a standalone accessory.

Image courtesy Ultraleap

With the Gemini update, Ultraleap says it has improved two-handed interactions, initialization speed, and the robustness of its hand-tracking. Alongside the Windows release of Gemini, the company is also making available an ‘XR Launcher’ demo experience which shows how the hand-tracking tech can be used for a fully functional XR interface.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."