Insomniac Games have laid out their plans detailing content updates for their Oculus Touch launch title The Unspoken – and there’s a lot of stuff on the way.

Insomniac Games have once again provided one of the highlights of an Oculus hardware launch in magic-duelling title The Unspoken, built for Oculus Touch which launched alongside the motion controllers this month. It’s primarily a multiplayer combat title which has you, a Spellcaster, utilising hand gesture-powered spells to destroy your opponent across various arenas inside ‘the veil’, a mystical dimension unseen to us mere ‘normos’.

The title launched flagged as a ‘Beta’ initially and developers Insomniac Games are now laying out their support for the title through the whole of 2017. In a new blog post on the company’s website the developers are looking to bring a whole host of content additions, including new arenas, skills, classes and characters to the title.

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First up are arenas, which Insomniac are promising to extend over next year. The developer is sketchy here but promise more of The Unspoken‘s setting of Chicago to be revealed featuring “dramatic layouts and dynamic pedestals.” Here’s a sneak peek at one of the planned environments.

theunspoken-arenaconcept

New classes for players to adopt are also on their way too along with new relics for them to wield inside the battle arena. Again, details are sketchy here but Insomniac seem to hint at new spells for the existing classes too.

Perhaps less substantial, but nevertheless welcome, is the ability to customise the appearance of your Spellcaster with new cloaks, examples of which Insomniac has provided.

New play modes too are on the way and Insomniac’s statement “The very nature of Spellcasting will evolve, even as the 1v1 duel lives eternal” may hint at modes which allow more than 2 players to join an arena, which could open up the scope of the current game significantly.

Finally, a new Spectator Mode is being added for those who like to watch, with Insomniac promising “all-seeing views of the duel, with an information overlay for informed viewing.” To go along with that, they’re also opening up streaming options to allow you to broadcast your crushing victories or humiliating defeats to the Internet at large.

There are no timelines cited here other than ‘2017’ of course, but Insomniac’s roadmap here shows a significant commitment to The Unspoken from the developer and the publisher (Oculus) who is financing the game’s development. It shows an understanding that in this day and age any multiplayer gaming prospect needs to be nurtured long term in order to flourish, especially titles which are created exclusively to a small VR-only audience.

The Unspoken is available now via Oculus Home for Rift and Touch.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Guygasm

    It would be interesting if there was a “pro” mode where both players could range freely between all pedestals. There could be a forced buffer of one pedestal from the opponent’s current position, but as they move it would free up areas for you. You might also limit the maximum number of pedestals away that you could move in a single teleport to prevent jumping between opposite ends of the map and keep things more focused. Slightly larger arenas might be needed to make good use of this cat and mouse style play. There could even be spells/artifacts that increase your buffer/decrease your opponent’s or allow a one time teleport to anywhere.

  • wowgivemeabreak

    How about adding an AI opponent for those of us who just like to play games on our own or have mediocre internet connections and don’t want to deal with multiplayer because of that.

    It’s a shame so many games these days are just focused on mp.

    • Mario

      I would say it’s because 90%+ of premium VR owners have access to decent internet. It’s just a matter of appealing to your biggest market.

    • burzum

      This is not true. I’ve played this game a few hours against an AI opponent. Just don’t pick “ranked” but the option right to it on this city map table, look down, grab and slide. Think it’s named training. Then you can choose to fight this raven skeleton character called Lenore or just target practice. Actually it is challenging enough for me to be fun and learn the game. I haven’t played a single hour online against humans.

      What pisses me more off is the instability, bugs and lack of players in “Dead and Buried”. They should release all their games for all HMD. It’s just plain stupid to release a multiplayer game for a tiny market and assume that ~1/2 of the market will serve enough players of which probably not all will like the game and play it. Yet another reason why I refuse to buy from the Oculus store, even if it’s exclusive. There must be something *really* great that I would buy there.

    • Roger Bentley

      Wow your thoughts are mine as well, I love the unspoken in everyway but I wished they would have just added a single player component or at least different AI bots progression that we could duel.

    • James Friedman

      YES this would be a great option. That game is sort of tough to master. They do have the one AI opponent but he’s not super challenging just more practice.

  • Net Shaman

    This game needs a story mode.
    SP campaign.

    • Roger Bentley

      I agree 100% a story would have made this game s 10+

    • Scott C

      The writing was on a pretty good level for the tutorial. I completely agree that I’d love to see a story fleshed out with a campaign.

    • Get Schwifty!

      +1 on this idea… definitely a missed opportunity.