Varjo’s Aero headset is the first from the company that’s meant to appeal to individual customers rather than large organizations… and it probably won’t be the last.

Since the company’s inception, Varjo has sold high-end enterprise headsets to the likes of Fortune 500 companies. That is until just last month when the company started shipping its new Aero headset which was not only substantially cheaper but was, for the first time, sold without any kind of annual upkeep fee which made the company’s other headsets a non-starter for individual buyers.

Varjo Aero | Image courtesy Varjo

And while it’s possible the company had formulated Aero as a sort of one-off experiment, it seems Varjo has been satisfied enough with the reception that it intends for Aero to become an ongoing series of headsets for the high-end enthusiast segment.

Speaking to Road to VR this week, Varjo Chief Technical Officer Urho Konttori touched on Aero’s recent launch, saying that the headset is still backordered but he expects things to start catching up in February. As of now the company’s website advises “3–4 months” from purchase to delivery.

As for what happens in the future, Konttori said that Aero would “probably” become an ongoing series of headsets from the company, rather than a one-off. Although the company still seems primarily dead set on serving the high-end enterprise space, the move means the company also expects to target high-end enthusiasts with more headsets in the future.

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That could dovetail in an interesting way with some of the software the company has been building internally, especially its XR cloud streaming tech; though initially targeted toward enterprise customers, the company confirmed that the tech supports any OpenVR/SteamVR applications without modification, and plans to expand the feature to other headsets in the future. While the company says that multi-headset support is primarily aimed at making XR more scalable within large organizations, it’s not so far fetched to think that the company could offer it to individuals at some point in the future.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."