Vertigo 2 (2023), the sci-fi VR shooter adventure from Zach Tsiakalis-Brown, readily invites comparisons to Valve’s indomitable Half-Life: Alyx, but now the developer is taking another note out of Valve’s playbook by offering a way to create your own Vertigo-based levels and modes in with its sandbox DLC.

Update (May 4th, 2023): Zach Tsiakalis-Brown announced Vertigo 2’s Level Editor is now in open beta, something the developer calls “very early.” Tsiakalis-Brown notes the editor is “subject to major changes and I cannot guarantee that levels you make now will not break later.”

The editor includes most props. models, enemies and bosses from the game’s campaign. It also includes basic event triggers to control level flow and basic control over enemy and allegiance AI. To join the beta, switch to the “sandbox” beta branch on the game through Steam. Beta testers are encouraged to join the Discord server to report bugs, comment on features, etc.

The original article follows below:

Original Article (April 20th, 2023): Tsiakalis-Brown announced the level editor today in a tweet:

Tsiakalis-Brown says it will be a free update, and have Steam Workshop support, which means you’ll be able to share your creations much in the same way we’ve seen Half-Life: Alyx mods in the past.

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The editor is said to be an in-VR affair, inviting comparisons to the Sandbox DLC released for Vertigo Remastered (2020 ), which includes what Tsiakalis-Brown called at the time “a vast expansion that brings new game modes, new weapons, and a level editor and workshop.”

“Let your creativity run wild and share custom levels with the world, or re-experience the campaign with remixed combat and a brand new arsenal,” the Vertigo Remastered DLC’s description reads.

You can follow along as Tsiakalis-Brown builds the sandbox DLC on Twitch here for more. He says he won’t stream the entirety of the sandbox’s development, although notes it’s “already looking better than the Vertigo Remastered sandbox.”

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Frick yeah!

  • Derek Kent

    Remember when StressLevelZero released a game that’s a couple hours long, where the ending tells you to use mods to actually have fun, then they neglected to release any updates or the modding SDK, abandoning their game and customers entirely?

    Vertigo 2 is both a full game and has a similar SDK in the works (and judging by the update frequency the game has experienced, it’ll actually happen this time)

    How embarrassing for StressLevelZero!

    • NL_VR

      agree, what happened to Bonelab.
      a bunch of sandbox maps and character models as mods to “improve the game” doesnt make anything better.
      They should have continue on what they build with Boneworks. Bonelab is such disapointment. The results probably because they wanted it to work on Quest.

    • ViRGiN

      Doesn’t matter, game has sold extremely well.
      Blame cringefluencers for hyping the turds.

      • Derek Kent

        Sales are one thing but I’m amazing anyone kept it and didn’t return it when they realized what it was. Reading the discussions on the Bonelab steam forum is horrifying. They actually think they weren’t just scammed.

  • NL_VR

    Great game, impressive work

  • ViRGiN

    Wow that’s awesome! I’m sure 5% of the remaining ~100 players will make use of it, before jumping back to the latest -99% price discount of some 2016 VR title, just to go back to gorilla tag and beat saber.
    Glad he “didn’t” accept “meta offer” for porting to quest 2!

  • Ookami

    This game deserves more attention. Hopefully it’ll get it with a PSVR2 release

    • ViRGiN

      PSVR2 barely has any userbase as it’s so new.
      Why is it an absolute flop on PCVR that is supposedly not dead, and with millions of active users each month?

      • Ookami

        Too many pcvr users are sleeping on it.

        • ViRGiN

          No, they just don’t care about mobile graphics single player game running exclusively on PCVR.

          • Ookami

            Funny that when a mobile-grade game is released on a literal mobile-grade device, it “looks amazing”, but when a PCVR game isn’t fully realistic, suddenly you always feel the need to point out how the graphics are “mobile-grade”.

          • ViRGiN

            I’m not sure what’s funny here?
            Vertigo is out. Been on every front page of vr news site and Reddit. It’s been literally talked everywhere. Even habie made a video about it and got over 200k views. Nobody is sleeping on it. Simply NOBODY CARES.

            Mobile red matter 2 looks amazing on mobile. Vertigo doesn’t look amazing on PC. You just can’t comprehend the concept of expecting proper graphics for the system. Then again, you’re one of the biggest clowns around here that has been consistently wrong about everything.

            Nobody is sleeping on pcvr as a whole. Nobody cares because it doesn’t offer anything of value. Valve doesn’t care. Why should anyone else? Gorilla Tag, a paid steamvr title is still #1 game for most of the day. Cope with that.

          • Ookami

            This post is all over the place

          • ViRGiN

            You are.
            Millions of pcvr users simply do not cares about vertigo.

  • ViRGiN

    it doesn’t get the attention YOU think it deserves.
    enough people are informed of it’s existence, and chose not to engage with it.

    it’s the same with skyrim. biggest fanboys will call it underrated.