HTC announced back at GDC 2019 that Viveport, the company’s digital distribution platform for VR games, was going to support Windows VR headsets later this year. Now, the company has set the official date: June 5th, 2019.

Update (May 29th, 2019): HTC today announced that Viveport will be extending support to Windows VR headsets starting June 5th. This includes support across titles available through Viveport, and Viveport Infinity, the company’s Netflix-style subscription service.

The original article follows below:

Original Article (March 18th, 2019): The company first opened up Viveport to Oculus Rift in September 2018, having originally only supported the company’s two PC VR headsets at the time, the original Vive and Vive Pro.

Many VR games on Steam have native Windows VR support, although those that don’t can benefit from a Microsoft-built Steam plugin that allows Windows VR users to play games originally created for Vive & Rift only.

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It’s uncertain at this point how HTC will go about supporting Windows VR headsets, be it through a similar ‘catch all’ plug-in or by simply allowing developers to add support on case-by-case basis. Steiber also didn’t mention when this will come, only saying that Windows VR support is set to come “later this year.”

This comes as a larger push by HTC to further proliferate the Viveport platform, which is set to launch their Netflix-style, unlimited download subscription service Viveport Infinity early next month.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.