“Virtual reality is the next frontier of gaming, and NVIDIA is leading the way by introducing VR Direct, a set of hardware and software technologies designed to cut down graphics latency and accelerate stereo rendering performance. In this talk, we’ll show how developers can use NVIDIA GPUs and VR Direct to improve the gaming experience on the Oculus Rift and other VR headsets.”

Speakers:

  • Nathan Reed – Developer Technology Engineer, NVIDIA
  • Dean Beeler – Software Engineer, Oculus

Ben Lang and Scott Hayden are Live Blogging this event which starts at 2pm PST. Updates should appear automatically below, no need to refresh.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Alkapwn

    The LiveBlog window isn’t showing up under the article. Not sure if it’s just for me though.

  • pittsburghjoe

    it is now

  • Alkapwn

    Does Ben use a phone or real keyboard?

    • Paul James

      He types with his mind.

      • Alkapwn

        I knew it! It’s the only possible way! On the upside, once this whole VR thing doesn’t pan out (ala skeptical noobs on forums everywhere) he can always become the most epic of stenographers.

  • pittsburghjoe

    DirectX 11 only ..ermm did he mean DirectX 11+??? DirectX 12 would be nice also