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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
VR Podcasts
VR Podcasts
SMI Talks Eye Tracking VR Applications & Foveated Rendering
Kent Bye
-
Aug 31, 2016
3
‘TheWaveVR’ Co-founder on His Rave & Interactive Concert Platform
Kent Bye
-
Aug 30, 2016
0
Sketchfab: Largest Social Media Site for 3D Objects Adds VR Navigation
Kent Bye
-
Aug 27, 2016
9
Highlights from the SIGGRAPH 2016 VR Village with Denise Quesnel
Kent Bye
-
Aug 26, 2016
0
Amazon’s VR-capable Lumberyard Game Engine Sustained by AWS Cloud Services
Kent Bye
-
Aug 25, 2016
8
VR Design Best Practices with Google VR’s Alex Faaborg
Kent Bye
-
Aug 22, 2016
1
Documenting the Evolution of VR Headsets with Zenka’s Sculptures
Kent Bye
-
Aug 19, 2016
1
Khronos Group President Neil Trevett on glTF: The ‘JPEG for 3D Objects’
Kent Bye
-
Aug 18, 2016
6
Telling Stories in VR with Improv Acting and ‘Mindshow’
Kent Bye
-
Aug 18, 2016
0
Overcoming Fears of Public Speaking with ‘Speech Center VR’
Kent Bye
-
Aug 17, 2016
1
NVIDIA at SIGGRAPH: New Quadro GPUs, AI, & the Future of Interactive Ray Tracing
Kent Bye
-
Aug 15, 2016
0
Social Presence & Training Social Dynamics with Virtual Humans
Kent Bye
-
Aug 12, 2016
0
‘Headmaster’ & Why the Physics of Stuff Flying at Your Face is so Compelling in VR
Kent Bye
-
Aug 11, 2016
0
Research on VR Presence & Plausibility with VR Technical Achievement Award Winner Anthony Steed
Kent Bye
-
Aug 10, 2016
1
AMD’s Roy Taylor on New GPUs, Tools, & Consumer VR Pods
Kent Bye
-
Aug 9, 2016
0
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