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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
Voices of VR Podcast
Voices of VR Podcast
AI and the Future of Interactive Drama
Kent Bye
-
Feb 6, 2016
1
The Four Different Types of Stories in VR
Kent Bye
-
Feb 4, 2016
0
The Language of Cinematic VR with Google’s Jessica Brillhart
Kent Bye
-
Feb 2, 2016
4
Storytelling in VR and the Tradeoffs of Empathy & Interactivity
Kent Bye
-
Feb 2, 2016
0
Excitement and Enthusiasm for VR at Sundance’s New Frontier Program
Kent Bye
-
Jan 31, 2016
0
Samsung is Fostering VR Storytelling at Sundance
Kent Bye
-
Jan 29, 2016
0
Explore the Psychological Impacts of Solitary Confinement in ‘6×9’
Kent Bye
-
Jan 28, 2016
2
Rose Troche on the Vulnerability of a 1st-Person Perspective
Kent Bye
-
Jan 26, 2016
7
Travel Inside Reggie Watts’ Imagination with ‘Waves’
Kent Bye
-
Jan 25, 2016
3
Beyond Room-Scale: Exploring Infinite Worlds with THE VOID
Kent Bye
-
Jan 22, 2016
5
AltspaceVR’s Eric Romo on the Early Challenges of Social VR
Kent Bye
-
Jan 21, 2016
2
Behind the Scenes of Crytek’s VR Projects
Kent Bye
-
Jan 20, 2016
4
GoPro’s Odyssey Camera, Google Jump and History of 360-Degree Video
Kent Bye
-
Jan 18, 2016
4
UnTethered eSports VR with Atomic VR
Kent Bye
-
Jan 18, 2016
7
Room-scale to Warehouse-scale: Full-Motion VR Gaming with VRCade
Kent Bye
-
Jan 16, 2016
2
1
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