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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
VR Rendering
VR Rendering
Qualcomm’s Snapdragon 845 to Improve AR/VR Rendering & Reduce Power Consumption “by 30%”
Scott Hayden
-
Dec 8, 2017
3
Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2
Road to VR
-
Nov 30, 2017
53
Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1
Road to VR
-
Nov 29, 2017
9
GridRaster Raises $2 Million for AR/VR Cloud Rendering Solution
Dominic Brennan
-
Nov 19, 2017
1
Otoy Wants to Make Light-field Rendering Affordable with a Supercomputing Cluster You Get Paid to Be Part Of
Ben Lang
-
Aug 31, 2017
20
Oculus’ New ‘Stereo Shading Reprojection’ Brings Big Performance Gains to Certain VR Scenes
Ben Lang
-
Aug 7, 2017
8
Apple Adds VR Rendering Essentials to MacOS via Metal 2
Ben Lang
-
Jul 1, 2017
8
Preview: ILM Uses ‘Star Wars’ Assets to Show Potential of Google’s ‘Seurat’ VR Rendering Technology
Ben Lang
-
May 19, 2017
13
Google’s ‘Seurat’ Surface Light-field Tech Could Be a Graphical Breakthrough For Mobile VR
Ben Lang
-
May 18, 2017
13
New AMD Driver Adds Spacewarp & Reprojection to More Radeon GPUs
Ben Lang
-
Apr 4, 2017
1
NVIDIA to Present Latest Foveated Rendering Research at GTC 2017 in May
Ben Lang
-
Mar 29, 2017
2
ARM and SMI to Showcase New Mobile VR Eye-Tracking Demo at GDC
Paul James
-
Feb 25, 2017
1
Beaming the ‘Matrix’ into Your Eyes: Otoy CEO on the Future of Real-time Lightfield Rendering
Kent Bye
-
Feb 17, 2017
13
AMD Adds ‘Asynchronous Space Warp’ and More in Huge Radeon Software Update
Paul James
-
Dec 8, 2016
5
Futuremark Explains Why VR Benchmarking is About More Than Just Numbers
Paul James
-
Nov 30, 2016
2
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