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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
VR Research
VR Research
NVIDIA Says New Foveated Rendering Technique is More Efficient, Virtually Unnoticeable
Ben Lang
-
Jul 21, 2016
28
Five Theories of Motion Sickness Triggers in Virtual Reality
Kent Bye
-
Jul 20, 2016
23
Distance Underestimation in Virtual Environments
Kent Bye
-
Jul 7, 2016
6
VR Time Perception Insights from Filmmaking & Cognitive Science
Kent Bye
-
Jun 11, 2016
0
Immersive Analytics & Embodied Cognition
Kent Bye
-
Jun 5, 2016
0
Democratizing Neuroscience with OpenBCI & Adapting Content with Biofeedback
Kent Bye
-
May 23, 2016
4
Time Perception Research & Manipulating Time Dilation Effects in VR
Kent Bye
-
May 16, 2016
3
12% of Americans Plan to Buy VR Within 6 Months, New Research Suggests
Paul James
-
May 4, 2016
1
Redirected Touch: Using Perceptual Hacks to Create Convincing Haptics
Kent Bye
-
Apr 27, 2016
1
The Problem With Projections and What Makes the Just-released ‘2016 VR Industry Report’ Different
Ben Lang
-
Apr 13, 2016
14
GTC 2016 Highlight: NVIDIA to Explore Prototype Design of Next-gen VR & AR Headsets
Ben Lang
-
Apr 2, 2016
12
Goldman Sachs: VR and AR “Will Be the Next Generation Computing Platform”
Ben Lang
-
Feb 14, 2016
10
Explore the Psychological Impacts of Solitary Confinement in ‘6×9’
Kent Bye
-
Jan 28, 2016
2
Exploring Research into the Virtual Body Ownership Illusion
Kent Bye
-
Nov 25, 2015
0
Oculus Research Collaborator Talks Tracking Facial Expressions While Wearing a VR Headset
Kent Bye
-
Oct 23, 2015
1
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