Walkabout Mini Golf developer Mighty Coconut is soon to release its fifth and largest new DLC course to date—a strategy that seems to be working well considering what the studio claim’s is a level of player engagement that’s 10 times the average.

As terrestrial as it may be compared to a glut of VR action games, there’s no doubt that Walkabout Mini Golf is one of Quest’s top VR games on the headset.

At our last check it ranked as the #3 best rated game in the Quest library, boasting an average user review of 4.86 out of 5 over 7,300 reviews.

That’s thanks in no small part to its straightforward gameplay and easy to use multiplayer functionality which allows cross-platform play, direct invites, Quest Invite Links, and room code lobbies.

Not only is the game keeping players coming back, it’s also keeping them in the headset for what the studio claims is 10 times the average length for a Quest game.

The studio recently shared that 50% of Walkabout Mini Golf’s active Quest players are staying in the game for two hour sessions on average… and it could be longer still, but that’s approaching the limit of Quest’s battery life.

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The impressive claim demonstrates the power of multiplayer & social VR applications—especially those with user-friendly implementations—to not only get players into the headset, but to keep them there.

With a large portion of their playerbase so engaged with the game, Mighty Coconut’s strategy of selling new courses as affordable, paid DLC appears to be an ongoing success. Doubling down on that front, the studio is expanding the game’s lobbies from five players to eight with its next update, and adding a new DLC course which will be its largest yet (and its based on licensed IP).

While extensive paid DLC add-ons have steadily fallen out of style in the broader gaming market—because of their propensity to splinter the active player base into those who own DLC and those who do not—Mighty Coconut has smartly implement a ‘friend-pass’ system for its DLC which allows anyone to play on the paid courses as long as one person in the lobby owns the course, thus keeping friends playing together instead of putting a DLC wall between them.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Max-Dmg

    That’s because the quest batteries are sh*t.

    • Raphael

      Depends on display frequency. I don’t max it out so runtime is pretty good. There is only so much you can power from a very small battery. Nothing to do with “being shit”.

      • Max-Dmg

        As i said, the batteries are sh*t and it has everything to do with that.

  • Steve R

    this literally just happened to me 10 minutes ago

  • NL_VR

    Great game to play with friends and to get to know new friends.
    I dont know but it feels line they accidently nailed the social and play games together (mini golf in this case) or it was all part of a great plan :)

    The feeling is perfect, its like eleven table tennis but walkabout do the social thing better.
    Also got a lot better “Main menu” :)

  • bluetoothbday

    Do we have to say “VR” games for quest? I think the vr part will dropout like it did for worldwide web after early 2000s.

  • JakeDunnegan

    It’s an extremely fun game. They have a 5 minute tutorial (if that) and they’ve really gotten down to taking out all the dull parts of a VR mini-golf game, and leaving in only the good parts – and then repeating that ad nauseum.

    And single player or with friends, it’s a LOT of fun.