Skydance Interactive announced that its gritty zombie-flavored survival horror game, The Walking Dead: Saints & Sinners (2020), has now surpassed a whopping $29 million in revenue.

The Walking Dead: Saints & Sinners immediately garnered critical acclaim when it was first launched on PC VR headsets last January. The combat-heavy adventure has since launched on PSVR and Oculus Quest, giving it the best chance at reaching basically anyone with a VR headset.

We liked it so much, we named it Road to VR’s Oculus Quest Game of the Year for its intense physics-based combat and intriguing story, which has you scrounging around as a new survivor in a post-apocalyptic New Orleans. You can choose to side with rival factions, or walk your own path. Either way, you’ll need a pointy stick and a gun to survive the hordes of undead. Find out why we gave it a resounding [9/10] in our full review.

Here’s a quick breakdown: at its $50 price tag for the more expensive ‘Tourist Edition’ on PC and PSVR, that gives it a hard bottom of 580,000 units sold. That’s not taking into account that the standard edition sells for $40 on PC and PSVR, and the ‘Tourist Edition’ for $40 on Quest. That puts it somewhere between 580,000 – 725,000 total units sold across all platforms, which doesn’t account for periodic sales either.

Notably, Skydance says since its launch on Quest in October 2020, the game sold “10× more” on Quest in comparison to the Oculus PC version.

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Since Quest’s launch in 2019, the standalone platform has sold over $150 million in games and apps. And Quest 2 has already surpassed the original 2019 Quest in monthly active users—a strong indicator of how rapid things are moving in VR right now.

Looking back, it was only a few months ago when Facebook announced that 20 games on the Oculus Quest platform had surpassed $1 million in revenue—a heady thought for anyone who’s been following consumer VR since its rebirth in 2016.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.