‘The Walking Dead: Saints and Sinners’ Releases on Quest Today, Trailer Here

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At Facebook’s Connect keynote last month, Skydance Interactive announced that The Walking Dead: Saints & Sinners (2020) is making its way to Oculus Quest in October. Surprise, surprise. That’s today.

Update (October 13th, 2020): The Walking Dead: Saints & Sinners is now available on Quest and Quest 2, priced at $40 on the Oculus Store. We haven’t popped in yet, although if it’s anything like the PC version (save the obvious graphical downgrade), it’s going to be a fun, zombie-slaying good time. The original article follows below.

The game is said to arrive on the Quest platform October 13th, or right on time for the launch of Oculus Quest 2.

First released on SteamVR headsets in January, and then on PSVR earlier this summer, the zombie horror-survival game has celebrated its fair share of success over the past year, garnering a ‘Very Positive’ user rating on Steam, a near five star rating on PSVR, and [4.3/5] on the Oculus Store for Rift.

If you haven’t read our spoiler-free review, find out why we gave this horror-survival game a [9/10].

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If you’re not looking for a deeper dive though, here’s the short of it: Saints & Sinners delivers a truly unsetting feeling with its engrossing story, physics-based zombie killing, and gritty, immersive atmosphere. There isn’t much in the way of grand narrative choices like in larger open-world RPGs, as the game keeps users hopping around discrete levels scrounging for crafting supplies and completing missions, but you’d be easily fooled into thinking otherwise with this super engaging title that hasn’t bitten off more than it can chew.

Just like with the PC VR and PSVR versions, the Quest port is being developed by Skydance Interactive in partnership with Skybound.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.